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TEXTURES.swampie
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// Texture definitions generated by SLADE3
// on Sun Feb 12 18:57:05 2023
Sprite "M16GA0", 124, 113
{
XScale 0.991
Offset -82, -74
Patch "G11H_003", -32, 37
Patch "FNG_0000", 91, 41
Patch "M16V_VP0", 43, 2
}
Graphic "M16V_WP1", 124, 113
{
XScale 0.991
Offset -82, -74
Patch "G11H_003", -32, 37
Patch "FNG_0000", 91, 41
Patch "M16V_VP0", 43, 2
}
Graphic "M16V_WP2", 124, 113
{
XScale 0.991
Offset -82, -74
Patch "G11H_003", -32, 30
Patch "FNG_0000", 87, 33
Patch "M16V_WP0", 43, 2
}
Sprite "M16FA0", 124, 131
{
XScale 0.991
Offset -85, -54
Patch "MFLS_005", 46, 12
{
Alpha 0.50
Style Add
}
Patch "MFLS_005", 47, 12
{
Alpha 0.50
Style Add
}
Patch "M16V_WP1", -3, 18
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "M16V_WP1", -2, 19
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "M16V_WP1", -4, 19
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "M16V_WP1", -3, 19
{
Blend "#FFFFFF", 0.2
Style Modulate
}
}
Sprite "M16FB0", 124, 131
{
XScale 0.991
Offset -83, -55
Patch "MFLS_001", 32, 0
{
Alpha 0.50
Style Translucent
}
Patch "MFLS_001", 33, 0
{
Alpha 0.50
Style Add
}
Patch "M16V_WP1", -1, 17
{
Blend "#FFFFFF", 0.7
Style Modulate
}
Patch "M16V_WP1", -1, 18
{
Blend "#FFFFFF", 0.7
Style Modulate
}
Patch "M16V_WP1", 0, 18
{
Blend "#FFFFFF", 0.6
Style Modulate
}
Patch "M16V_WP1", -2, 18
{
Blend "#FFFFFF", 0.5
Style Modulate
}
Patch "M16V_WP1", -1, 18
{
Blend "#FFFFFF", 0.5
Style Modulate
}
}
Sprite "M16PA0", 63, 15
{
Offset 31, 15
Patch "M16V_MG0", 25, 5
Patch "M16V_PK0", 0, -10
}
Sprite "M16PB0", 63, 15
{
Offset 31, 15
Patch "M16V_PK0", 0, -10
}
Sprite "M16MA0", 5, 9
{
XScale 0.700
YScale 0.700
Offset 2, 9
Patch "M16V_PK0", 0, 0
}
Sprite "M16MB0", 5, 9
{
XScale 0.700
YScale 0.700
Offset 2, 9
Patch "M16V_PK0", -5, 0
}
Graphic "M16MNORM", 5, 9
{
XScale 0.700
YScale 0.700
Offset 2, 9
Patch "M16V_PK0", 0, 0
}
Graphic "M16MGREY", 5, 9
{
XScale 0.700
YScale 0.700
Offset 2, 9
Patch "M16V_PK0", 0, 0
{
Blend "#C0C0C0", 1.0
}
Patch "M16V_PK0", -5, 0
{
Blend "#FFFFFF"
Alpha 0.60
Style Add
}
}
Graphic "M16V_MG0", 5, 9
{
XScale 0.700
YScale 0.700
Offset 2, 9
Patch "M16V_PK0", 0, 0
}
Graphic "M16V_PK1", 32, 15
{
Offset 2, 9
Patch "M16V_PK0", 0, -10
}
Graphic "M16V_PK2", 32, 7
{
Offset 2, 9
Patch "M16V_PK0", -25, -1
}
Graphic "M16V_PK3", 63, 15
{
Offset 30, 15
Patch "M16V_PK1", 0, 0
Patch "M16V_PK2", 31, 0
}
// End of texture definitions