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de.json
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{
/*********
** Farm info
*********/
"farm.name": "Kleine Strand Farm",
"farm.description": "Ein kleiner fruchtbarer Pocket-Strand, an dem man sowohl Fluss- als auch Meeresfische fangen kann.",
/*********
** Generic Mod Config Menu UI
*********/
/****
** Farm options
****/
"config.farm-options-section": "Other farm options", // TODO
"config.beach-sounds.name": "Strandgeräusche abspielen",
"config.beach-sounds.tooltip": "Spiele die Hintergrundmusik des Strandes (z. B. Wellengeräusche) auf der Strandfarm ab.",
"config.spawn-monsters.name": "Spawn monsters by default", // TODO
"config.spawn-monsters.tooltip": "The default value for the 'spawn monsters at night' option when creating a new save. You can still change the option when creating a new save. This has no effect on existing saves.", // TODO
/****
** Farm layout
****/
"config.farm-layout-section": "Farm layout", // TODO
"config.campfire.name": "Lagerfeuer hinzufügen",
"config.campfire.tooltip": "Füge ein funktionierendes Lagerfeuer vor dem Farmhaus hinzu.",
"config.pier.name": "Add fishing pier", // TODO
"config.pier.tooltip": "Add a pier where you can fish.", // TODO
"config.islands.name": "Inseln hinzufügen",
"config.islands.tooltip": "Füge Meeresinseln mit zusätzlicher Landfläche hinzu.",
"config.shipping-bin-path.name": "Add shipping bin path", // TODO
"config.shipping-bin-path.tooltip": "Place stone path tiles in front of the default shipping bin position.", // TODO
/****
** Farm positions
****/
// TODO
"config.farm-positions-section": "Farm positions",
"config.pier-x.name": "Fishing pier X",
"config.pier-x.tooltip": "The tile position where the fishing pier should be added, if enabled. Set both X and Y to zero to position it automatically.",
"config.pier-y.name": "Fishing pier Y",
"config.pier-y.tooltip": "The tile position where the fishing pier should be added, if enabled. Set both X and Y to zero to position it automatically."
}