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ForgeMultipart expects ChunkDataEvent.Load event to be fired #38

@DarkShadow44

Description

@DarkShadow44

Describe the bug
ForgeMultipart converts tiles when the chunk is loaded:

 def tileEntityLoad(event: ChunkDataEvent.Load) {
    MultipartSaveLoad.loadTiles(event.getChunk)
  }

Since CubicChunks doesn't send that event, the tiles are not converted, and will crash with " is missing a mapping! This is a bug"

To Reproduce
Try to place ProjectRed wire, and save and reload the world. it will crash. Underlying issue is that that event is not fired.

Any other mods you might be using
Tested with ProjectRed and CubicChunks

Additional Info
In HodgePodge config, disable earlyChunkTileCoordinateCheck and fixComponentsPoppingOff, they have mixin conflicts

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