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gloommodel.py
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gloommodel.py
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import json
class HandlerJSON:
"""
An abstract class to standardize JSON handling among objects
"""
# It would be better to inherit from json.JSONEncoder or dict instead of object...
# but json.JSONEncoder inheritance gives errors in the unittest framework...
# and dict inheritance is limited in functionality
def __init__(self):
"""
There can only be none
"""
# enforce only abstract use of this class
assert type(self) != HandlerJSON
def fromJSON(self, fullJSON: str) -> dict:
"""
fullJSON (str):
JSON representation of an object
Checks whether the JSON is generally correct to form an object
Strips the object header
Returns a dict with the object parameters in the JSON
"""
assert type(fullJSON) == str
fullDict = json.loads(fullJSON)
assert fullDict["type"] == type(self).__name__
assert "data" in fullDict
return fullDict["data"]
def toJSON(self) -> str:
"""
Returns the JSON string representation of the information in the object
"""
# It would be better to inherit and override json.JSONEncoder.default() for this,
# but that seems to give errors in the unittest framework
return json.dumps(self, default=lambda o: {"type": type(o).__name__, "data": o.__dict__}, indent=2, sort_keys=True)
class GridLocation(HandlerJSON):
"""
A location by the grid on the map of Gloomhaven
"""
def __init__(self, character: str = None, identifier: int = None, fullJSON: str = None):
"""
character (single character string: A - O):
the character denoting the horizontal / row value of the GridLocation
identifier (int: 1 - 18):
the identifier denoting the vertical / column value of the GridLocation
fullJSON (str):
JSON representation of the GridLocation
Provide either a JSON or all other parameters as input.
The JSON will override any other input if set.
"""
if fullJSON is not None:
fullDict = self.fromJSON(fullJSON)
character = fullDict["character"]
identifier = fullDict["identifier"]
assert type(character) == str
assert len(character) == 1
assert 64 < ord(character) and ord(character) < 80
assert type(identifier) == int
assert 0 < identifier and identifier < 19
self.character = character
self.identifier = identifier
def __eq__(self, other) -> bool:
"""
other (GridLocation):
the grid location to compare to
Return whether the two grid location point to a similar GridLocation on the map of Gloomhaven
(bool)
"""
return type(other) == type(self) and self.character == other.character and self.identifier == other.identifier
def __str__(self) -> str:
"""
Returns general info about the GridLocation
"""
return "(" + self.character + "-" + str(self.identifier) + ")"
class Encounter(HandlerJSON):
"""
An encouter from the game Gloomhaven
Abstract class to capture as much as possible of what is in Gloomhaven
"""
# should be overwritten by child classes
friendly_name = "encounter"
def __init__(self, identifier=None, unlockables: list = [], fullJSON: str = None):
"""
identifier (something unique):
the identifier of the Encounter
unlockables (list of Encounter):
list of Encounter objects this Encounter unlocked
fullJSON (str):
JSON representation of the Encounter
Provide either a JSON or all other parameters as input.
The JSON will override any other input if set.
"""
# enforce only abstract use of this class
assert type(self) != Encounter
if fullJSON is not None:
fullDict = self.fromJSON(fullJSON)
identifier = fullDict["identifier"]
unlockables = fullDict["unlockables"]
assert type(unlockables) == list
self.identifier = identifier
self.unlockables = []
for unlockable_dict in unlockables:
unlockable_json = json.dumps(unlockable_dict)
unlockable_class = globals()[unlockable_dict["type"]]
unlockable_object = unlockable_class(fullJSON=unlockable_json)
self.unlockables.append(unlockable_object)
def __eq__(self, other) -> bool:
"""
Other (Encounter):
the encounter to compare to
Return whether the two encounters are the same (bool)
"""
return type(other) == type(self) and self.identifier == other.identifier
def __str__(self) -> str:
"""
Returns general info about the encouter (str)
"""
capitalized_friendly_name = self.friendly_name.capitalize()
return f"{capitalized_friendly_name} {self.identifier}"
class EncounterByName(Encounter):
"""
An encouter identified with a unique name from the game Gloomhaven
Abstract class to capture mostly available characters and achievements
"""
# should be overwritten by child classes
friendly_name = "numbered by number"
def __init__(self, identifier: str = None, unlockables: list = [], fullJSON: str = None):
"""
identifier (int):
the identifier of the Encounter
unlockables (list of Encounter):
list of Encounter objects this Encounter unlocked
fullJSON (str):
JSON representation of the Encounter
Provide either a JSON or all other parameters as input.
The JSON will override any other input if set.
"""
# enforce only abstract use of this class
assert type(self) != EncounterByName
super().__init__(
identifier=identifier,
unlockables=unlockables,
fullJSON=fullJSON
)
assert type(self.identifier) == str
class Character(EncounterByName):
"""
An ancient technology from the game Gloomhaven
"""
friendly_name = "character"
class PartyAchievement(EncounterByName):
"""
A party achievement from the game Gloomhaven
"""
friendly_name = "party achievement"
class GlobalAchievement(EncounterByName):
"""
A lobal achievement from the game Gloomhaven
"""
friendly_name = "global achievement"
class EncounterByNumber(Encounter):
"""
An encouter identified with a unique number from the game Gloomhaven
Abstract class to capture mostly scenarios and events
"""
# should be overwritten by child classes
friendly_name = "encounter by number"
def __init__(self, identifier: int = None, unlockables: list = [], fullJSON: str = None):
"""
identifier (int):
the identifier of the Encounter
unlockables (list of Encounter):
list of Encounter objects this Encounter unlocked
fullJSON (str):
JSON representation of the Encounter
Provide either a JSON or all other parameters as input.
The JSON will override any other input if set.
"""
# enforce only abstract use of this class
assert type(self) != EncounterByNumber
super().__init__(
identifier=identifier,
unlockables=unlockables,
fullJSON=fullJSON
)
assert type(self.identifier) == int
def __str__(self) -> str:
"""
Returns general info about the encouter (str)
"""
super_str = super().__str__()
return f"{super_str}."
class Treasure(EncounterByNumber):
"""
An abstract class for treasure from the game Gloomhaven
"""
friendly_name = "treasure"
class IncrementalEncounterByNumber(EncounterByNumber):
"""
An abstract class for incremental encounters from the game Gloomhaven
Incremental encounters are encounters which identifier is the identifier of
the previous encounter of the same type increased by one
"""
# should be overwritten by child classes
friendly_name = "Incremental encounter"
class Donation(IncrementalEncounterByNumber):
"""
A sanctuary donation from the game Gloomhaven
"""
friendly_name = "donation"
class AncientTechnology(IncrementalEncounterByNumber):
"""
An ancient technology from the game Gloomhaven
"""
friendly_name = "ancient technology"
class Event(EncounterByNumber):
"""
An abstract class for events from the game Gloomhaven
"""
# should be overwritten by child classes
friendly_name = "event"
def __init__(
self,
identifier: int = None,
choice: str = None,
unlockables: list = [],
fullJSON: int = None
):
"""
identifier (int):
the identifier of the event
choice ("A", "B" or ""):
"A" or "B" for outcome choice, "" if only unlocked
unlockables (list of Encounter):
list of Encounter objects this Encounter unlocked
"""
assert type(self) != Event
if fullJSON is not None:
fullDict = self.fromJSON(fullJSON)
identifier = fullDict["identifier"]
choice = fullDict["choice"]
unlockables = fullDict["unlockables"]
assert choice == "A" or choice == "B" or choice == ""
super().__init__(identifier, unlockables)
self.choice = choice
def __str__(self) -> str:
"""
Returns general info about the event
"""
super_str = super().__str__()
if self.choice:
str_end = f": {self.choice}"
else:
str_end = ""
return f"{super_str}{str_end}"
class RoadEvent(Event):
"""
A class for road events from the game Gloomhaven
"""
friendly_name = "road event"
class CityEvent(Event):
"""
A class for city events from the game Gloomhaven
"""
friendly_name = "city event"
class NamedEncounterByNumber(EncounterByNumber):
"""
An abstract class for encounters with a name from the game Gloomhaven
"""
# should be overwritten by child classes
friendly_name = "named encounter"
def __init__(
self,
identifier: int = None,
name: str = None,
unlockables: list = [],
fullJSON: str = None
):
"""
identifier (int):
the identifier of the named encounter
name (string):
the name of the named encounter
unlockables (list of Encounter):
list of Encounter objects this Encounter unlocked
Provide either a JSON or all other parameters as input.
The JSON will override any other input if set.
"""
if fullJSON is not None:
fullDict = self.fromJSON(fullJSON)
identifier = fullDict["identifier"]
name = fullDict["name"]
unlockables = fullDict["unlockables"]
assert type(name) == str
super().__init__(identifier, unlockables)
self.name = name
def __str__(self) -> str:
"""
Returns general info about the named encounter
"""
super_str = super().__str__()
return f"{super_str} {self.name}"
class Quest(NamedEncounterByNumber):
"""
A personal quest from the game Gloomhaven
"""
friendly_name = "quest"
class ItemDesign(NamedEncounterByNumber):
"""
An item design from the game Gloomhaven
"""
friendly_name = "item design"
class Scenario(NamedEncounterByNumber):
"""
A scenario from the game Gloomhaven
"""
friendly_name = "scenario"
def __init__(
self,
identifier: int = None,
name: str = None,
gridLocation: GridLocation = None,
succes=None,
unlockables: list = [],
fullJSON: str = None
):
"""
identifier (int):
the identifier of the Scenario
name (string):
the name of the Scenario
gridLocation (GridLocation):
the grid location of the Scenario on the map of Gloomhaven
succes (bool or ""):
bool for whether scenario was accomplished, "" if only unlocked
unlockables (list of Encounter):
list of Encounter objects this Encounter unlocked
fullJSON (str):
JSON representation of the Scenario
Provide either a JSON or all other parameters as input.
The JSON will override any other input if set.
"""
if fullJSON is not None:
fullDict = self.fromJSON(fullJSON)
identifier = fullDict["identifier"]
name = fullDict["name"]
gridLocation = GridLocation(
fullJSON=json.dumps(fullDict["gridLocation"])
)
succes = fullDict["succes"]
unlockables = fullDict["unlockables"]
assert type(gridLocation) == GridLocation
assert type(succes) == bool or succes == ""
super().__init__(identifier, name, unlockables)
self.gridLocation = gridLocation
self.succes = succes
def __str__(self) -> str:
"""
Returns general info about the Scenario
"""
super_str = super().__str__()
location_str = self.gridLocation.__str__()
if self.succes == "":
str_end = ""
elif self.succes:
str_end = ": succes"
else:
str_end = ": failure"
return f"{super_str} {location_str}{str_end}"
if __name__ == "__main__":
print("script contains only object definitions, no functional code on its own")