Skip to content
This repository was archived by the owner on May 22, 2025. It is now read-only.

Commit 745b996

Browse files
📦 0.2.2 Release
- A release with the latest 0.2.1 revisions included as this fix would be the 4th revision of the version. It makes sense to make a new version with all the fixes instead xD
1 parent c577da1 commit 745b996

File tree

3 files changed

+4
-4
lines changed

3 files changed

+4
-4
lines changed

Editor/Settings/AssetVersionData.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ public static class AssetVersionData
88
/// <summary>
99
/// The version number of the asset.
1010
/// </summary>
11-
public static string VersionNumber => "0.2.1";
11+
public static string VersionNumber => "0.2.2";
1212

1313

1414
/// <summary>
@@ -17,6 +17,6 @@ public static class AssetVersionData
1717
/// <remarks>
1818
/// Asset owner is in the UK, so its D/M/Y format.
1919
/// </remarks>
20-
public static string ReleaseDate => "10/10/2022";
20+
public static string ReleaseDate => "16/11/2022";
2121
}
2222
}

README.md

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2,8 +2,6 @@
22

33

44
# Multi-Scene
5-
> Version 0.2.1
6-
75

86
A library to help developers create Unity games that split elements of the game into multiple scenes.
97

Runtime/MultiSceneManager.cs

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -196,7 +196,9 @@ private static void RunSceneLoading(SceneGroup group, bool? reloadDupScenes = tr
196196
{
197197
if (!group.IsValid)
198198
{
199+
#if UNITY_EDITOR
199200
MultiScenePopups.ShowInvalidSceneGroup();
201+
#endif
200202
return;
201203
}
202204

0 commit comments

Comments
 (0)