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CheckersGame.py
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#move = row, column
class style:
#Took this from https://stackoverflow.com/questions/24834876/how-can-i-make-text-bold-in-python
BOLD = '\033[1m'
END = '\033[0m'
class checkers(object):
def __init__(self):
# Initialize board (list), points for both players
boardList = [
[" ", " ", "1", " ", " ", " ", " ", " "],
[" ", " ", " ", "1", " ", "1", " ", " "],
[" ", " ", "2", " ", " ", " ", " ", " "],
[" ", " ", " ", "2", " ", " ", " ", " "],
[" ", " ", " ", " ", "2", " ", " ", " "],
[" ", " ", " ", " ", " ", " ", " ", " "],
[" ", " ", " ", " ", " ", " ", " ", " "],
[" ", "2", " ", " ", " ", " ", " ", " "]]
self.board = boardList
self.pointsWhite = 9
self.pointsBlack = 8
def display(self):
#displays board in readable and logical way
print style.BOLD + "\n White Score: " + style.END, self.pointsWhite
print style.BOLD + "\n Black Score: " + style.END, self.pointsBlack
c = 8
row = ""
space = " "
print "\n ", " ", " 1", space, "2", space, "3", space, "4", space, "5", space, "6", space, "7", space, "8\n"
for i in self.board:
print c, ":", i, "\n"
c -= 1
print " ", " ", " 1", space, "2", space, "3", space, "4", space, "5", space, "6", space, "7", space, "8"
print "\n"
def getMoves(self, move):
#split string move into usable integer values representing Column and Row
return int(move[0]), int(move[1])-1
def getPieces(self, piece):
#split string piece into usable integer values representing Column and Row
return int(piece[0]), int(piece[1])-1
def getOpponent(self, player):
#identify opponent
if player == "1" or player == "♚":
return "White", "2"
elif player == "2" or player == "♔":
return "Black", "1"
def getKing(self, player):
#identify opponent's king
if player == "1" or player == "♚":
return "♔"
elif player == "2" or player == "♔":
return "♚"
def movePossible(self, move, piece, player):
#checks legitimacy of move - is the desired space open
moveR, moveC = self.getMoves(move)
if self.board[-moveR][moveC] == " ":
return True
else:
return False
def exception(self, pieceR, pieceC):
opponent = " "
opponentInt = " "
if self.board[-pieceR][pieceC] == "♔":
opponentInt = "1"
opponent = "Black"
elif self.board[-pieceR][pieceC] == "♚":
opponentInt = "2"
opponent = "White"
return opponent, opponentInt
def validMove(self, move, piece, player):
#carries out move. player moves to desired place, old place reset to " "
#board displayed
moveR, moveC = self.getMoves(move)
pieceR, pieceC = self.getPieces(piece)
opponent, opponentInt = self.exception(pieceR, pieceC)
self.board[-moveR][moveC] = self.board[-pieceR][pieceC]
self.board[-pieceR][pieceC] = " "
self.display()
def negPos(self, player):
#sub-function to shorten userMove()
if player == "2":
return -1
elif player == "1":
return 1
def checkRangeR(self, piece):
if piece >= -8 and piece <= -1:
return True
else:
return False
def checkRangeC(self, piece):
if piece >= 0 and piece <= 7:
return True
else:
return False
def checkJump(self, move, moveR, moveC, piece, pieceR, pieceC, player, opponent):
for i in range(-1, 2, 2):
for j in range(-1, 2, 2):
if (self.checkRangeR(-pieceR+i) and self.checkRangeC(pieceC+j) and self.board[-pieceR+i][pieceC+j] == opponent and
self.checkRangeR(-pieceR+2*i) and self.checkRangeC(pieceC+2*j) and self.board[-pieceR+2*i][pieceC+2*j] == " " and
-pieceR+2*i == -moveR and pieceC+2*j == moveC):
self.jumpFunc(move, piece, player)
return True
else:
return False
def kingJump(self, move, moveR, moveC, piece, opponentInt, pieceR, pieceC, player, king):
if (self.checkJump(move, moveR, moveC, piece, pieceR, pieceC, player, opponentInt) or
self.checkJump(move, moveR, moveC, piece, pieceR, pieceC, player, king)):
return True
return False
def kingMove(self, move, moveR, moveC, piece, pieceR, pieceC, player):
for i in range(-1, 2, 2):
for j in range(-1, 2, 2):
if (self.checkRangeR(-pieceR+i) and self.checkRangeC(pieceC+j) and self.board[-pieceR+i][pieceC+j] == " " and
-pieceR+i == -moveR and pieceC+j == moveC):
self.validMove(move, piece, player)
return True
return False
def userMove(self, move, piece, player):
#checks legitimacy of user move according to checkers rules
#returns True if move can/was made, false if move cannot be made
moveR, moveC = self.getMoves(move)
pieceR, pieceC = self.getPieces(piece)
if -pieceR+self.negPos(player) == -moveR and pieceC-1 == moveC or -pieceR+self.negPos(player) == -moveR and pieceC+1 == moveC:
if self.movePossible(move, piece, player) == True:
self.validMove(move, piece, player)
return True
elif self.board[-pieceR][pieceC] == "♔":
if self.kingMove(move, moveR, moveC, piece, pieceR, pieceC, player) == False:
return False
elif self.board[-pieceR][pieceC] == "♚":
if self.kingMove(move, moveR, moveC, piece, pieceR, pieceC, player) == False:
return False
else:
return False
def jumpFunc(self, move, piece, player):
#assigns points to player jumping, calls on validMove to jump, resets square getting jumped over (" ")
moveR, moveC = self.getMoves(move)
pieceR, pieceC = self.getPieces(piece)
if self.board[-pieceR][pieceC] == "2" or self.board[-pieceR][pieceC] == "♔":
self.pointsWhite += 1
else:
self.pointsBlack += 1
self.board[-((moveR+(pieceR)) // 2)][((moveC) + (pieceC))//2] = " "
self.validMove(move, piece, player)
def negPosJump(self, player):
#sub-function to shorten jump()
if player == "2":
return -2
elif player == "1":
return 2
def jump(self, move, piece, player):
#checks legitimacy of jump (if there is a player to jump, and if the jump follows checkers rules)
#allows user to jump again if possible, returns False if jump invalid
moveR, moveC = self.getMoves(move)
pieceR, pieceC = self.getPieces(piece)
opponent, opponentInt = self.exception(pieceR, pieceC)
if opponent == " " and opponentInt == " ": #selection
opponent, opponentInt = self.getOpponent(player)
if (player == "2" and pieceR >= 7) and self.board[-pieceR][pieceC] != "♔" or (player == "1" and pieceR <=2) and self.board[-pieceR][pieceC] != "♚":
return False
#sequencing
if self.board[-pieceR][pieceC] == player:
if (self.board[-pieceR+self.negPos(player)][pieceC-1] == opponentInt and self.board[-pieceR+self.negPosJump(player)][pieceC-2] == " " or
self.board[-pieceR+self.negPos(player)][pieceC+1] == opponentInt and self.board[-pieceR+self.negPosJump(player)][pieceC+2] == " "): #selection
self.jumpFunc(move, piece, player)
elif (self.board[-pieceR+self.negPos(player)][pieceC-1] == self.getKing(player) and self.board[-pieceR+self.negPosJump(player)][pieceC-2] == " " or
self.board[-pieceR+self.negPos(player)][pieceC+1] == self.getKing(player) and self.board[-pieceR+self.negPosJump(player)][pieceC+2] == " "):
self.jumpFunc(move, piece, player)
elif self.board[-pieceR][pieceC] == "♔":
if self.kingJump(move, moveR, moveC, piece, opponentInt, pieceR, pieceC, player, "♚") == False:
return False
elif self.board[-pieceR][pieceC] == "♚":
if self.kingJump(move, moveR, moveC, piece, opponentInt, pieceR, pieceC, player, "♔") == False:
return False
else:
return False
again = input(style.BOLD +"Would you like to jump again? - only applicable if possible [y/n]"+style.END)
while again == "y": #iteration
piece, move = questions()
value = self.jump(move, piece, player)
return value
def king(self, move, piece, player):
#trusts player is king, makes the move
if self.userMove(move, piece, player) == False:
if self.jump(move, piece, player) == False:
return False
else:
return True
def convertKing(self, move, player):
#convert regular player to king according to checkers rules
moveR = int(move[0])
moveC = int(move[1])-1
if player == "2" and moveR == 8:
self.board[-moveR][moveC] = "♔"
self.display()
elif player == "1" and moveR == 1:
self.board[-moveR][moveC] = "♚"
self.display()
def isKing(self, move, piece, player):
#checks to make sure player is a king
pieceR, pieceC = self.getPieces(piece)
if player == "2" and self.board[-pieceR][pieceC] == "♔":
return self.king(move, piece, player)
elif player == "1" and self.board[-pieceR][pieceC] == "♚":
return self.king(move, piece, player)
else:
return False
def gameIntro():
#use -> shorten main code
print style.BOLD +"\n C H E C K E R S G A M E \n"
print "Black = 1, White = 2"
print "\n Remember, white begins! \n" + style.END
def questions():
#use -> shorten code
piece = input("Which piece would you like to move? ex: 32 (row 3, column 2)")
move = input("Which row and column would you like to move to? ex: 41 (row 4, column 1) ")
return piece, move
def rounds():
#dictates rounds + who's turn it is, no return value
numberRound = 1
board = checkers()
board.display()
gameIntro()
while board.pointsWhite < 12 and board.pointsBlack < 12:
piece, move = questions()
if numberRound%2 != 0:
player = "2"
else:
player = "1"
valueKing = board.isKing(move, piece, player)
value = board.userMove(move, piece, player)
valueJump = board.jump(move, piece, player)
if value == False and valueJump == False and valueKing == False:
while value == False:
print "\n I N V A L I D M O V E \n"
piece, move = questions()
if valueKing == False:
value = board.king(move, piece, player)
else:
value = board.userMove(move, piece, player)
if move[0] == "8" or move[0] == "1":
board.convertKing(move, player)
opponent, opponentInt = board.getOpponent(player)
print "\n PLAYER", opponent.upper(), "MOVE \n"
numberRound += 1
if player == "1":
player = "black"
elif player == "2":
player = "white"
print "\n"
print "\n", style.BOLD + player.upper(), "HAS WON THE MATCH" + style.END, "\n"
# M A I N
rounds()