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Square.js
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Square.js
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// todo: read file from host. ex: [public_html]/boards/Level 1.blox
/**
* @Class Square
* @description A square that can be rotated and moved around the board.
* @param {number} x The x position of the square
* @param {number} y The y position of the square
* @param {number} id The id of the square
*/
class Square {
constructor(x, y, id = 1, lockRotation = false) {
this.x = x;
this.y = y;
this.gridX = floor(x / gridCellSize);
this.gridY = floor(y / gridCellSize);
this.gridY;
this.id = id;
this.lockRotation = lockRotation; //lk; <-- cat stepped on the keyboard. I'm leaving it in because it's funny.
this.color = color(255, 0, 0);
// set the value on each side of the square with a random number between 0 and 4, including 0 and 4.
this.connectors = [floor(random(0, 5)), floor(random(0, 5)), floor(random(0, 5)), floor(random(0, 5))];
this.solvedSides = [false, false, false, false];
this.holding = false;
this.lastSuccessfulPosX = x;
this.lastSuccessfulPosY = y;
this.side = Square.side;
}
static side = {
TOP: 0,
RIGHT: 1,
BOTTOM: 2,
LEFT: 3
}
/**
* @public
* @function
* @name draw
* @description draws the square on the screen
*/
drawSquare() {
fill(this.color);
// draw the square with 5 pixel padding
var padding = 5;
var spacing = 5;
stroke(255);
strokeWeight(1);
// rectMode(CENTER);
rect(this.x + padding, this.y + padding, gridCellSize - padding*2, gridCellSize - padding*2);
// draw a line sticking out of the square for each connector, with 5 pixel spacing between each line.,
// the line should be 5 pixels long, and the color should be blue.
// the lines should be vertical for connector[0] and connector[2], and horizontal for connector[1] and connector[3].
// the lines should be drawn from the center of the square.
var strokeW = 2
strokeWeight(strokeW);
// ----- TOP SIDE -----
if (this.connectors[0] == 1) {
line(this.x + (gridCellSize / 2), this.y + padding, this.x + (gridCellSize / 2), this.y);
} else if (this.connectors[0] == 2) {
// line(x + (middle of cell) - (line spacing - strokeWeight), y, x + (middle of cell) - (line spacing - strokeWeight), y);
line(this.x + (gridCellSize / 2) - (spacing/2), this.y + padding, this.x + (gridCellSize / 2) - (spacing/2), this.y); // second connector
// line(x + (middle of cell) + (line spacing + strokeWeight), y + padding, x + (middle of cell) + (line spacing + strokeWeight), y); NOTE: No need to worry about the stroke weight because this is the last connector.
line(this.x + (gridCellSize / 2) + (spacing/2), this.y + padding, this.x + (gridCellSize / 2) + (spacing/2), this.y); // third connector
} else if (this.connectors[0] == 3) {
// line(x + (middle of cell) - (line spacing - strokeWeight), y + padding, x + (middle of cell) - (line spacing - strokeWeight), y);
line(this.x + (gridCellSize / 2) - (spacing), this.y + padding, this.x + (gridCellSize / 2) - (spacing), this.y); // first connector
// line(x + (middle of cell) + strokeWeight, y + padding, x + (middle of cell) + strokeWeight, y); NOTE: Add stroke weight because we need even spacing between the first and third connectors.
line(this.x + (gridCellSize / 2), this.y + padding, this.x + (gridCellSize / 2), this.y); // second connector
// line(x + (middle of cell) + (line spacing + strokeWeight), y + padding, x + (middle of cell) + (line spacing + strokeWeight), y); NOTE: No need to worry about the stroke weight because this is the last connector.
line(this.x + (gridCellSize / 2) + (spacing), this.y + padding, this.x + (gridCellSize / 2) + (spacing), this.y); // third connector
} else if ( this.connectors[0] == 4) {
// draw 4 vertical lines at the top of the square, centered at the middle of the top.
// line(x + (middle of cell) - (line spacing - strokeWeight), y + padding, x + (middle of cell) - (line spacing - strokeWeight), y);
line(this.x + (gridCellSize / 2) - (spacing * 1.5), this.y + padding, this.x + (gridCellSize / 2) - (spacing * 1.5), this.y); // first connector
// line(x + (middle of cell) + strokeWeight, y + padding, x + (middle of cell) + strokeWeight, y); NOTE: Add stroke weight because we need even spacing between the first and third connectors.
line(this.x + (gridCellSize / 2) - (spacing/2), this.y + padding, this.x + (gridCellSize / 2) - (spacing/2), this.y); // second connector
// line(x + (middle of cell) + (line spacing + strokeWeight), y + padding, x + (middle of cell) + (line spacing + strokeWeight), y); NOTE: No need to worry about the stroke weight because this is the last connector.
line(this.x + (gridCellSize / 2) + (spacing/2), this.y + padding, this.x + (gridCellSize / 2) + (spacing/2), this.y); // third connector
// line(x + (middle of cell) + (line spacing * 2), y + padding, x + (middle of cell) + (line spacing * 2), y); NOTE: No need to worry about the stroke weight because this is the last connector.
line(this.x + (gridCellSize / 2) + (spacing * 1.5), this.y + padding, this.x + (gridCellSize / 2) + (spacing * 1.5), this.y); // fourth connector
}
// ----- RIGHT SIDE -----
if (this.connectors[1] == 1) {
// line(x + cellSize - padding, y + (middle of cell), x + cellSize, y + (middle of cell))
line(this.x + gridCellSize - padding, this.y + (gridCellSize / 2), this.x + gridCellSize, this.y + (gridCellSize / 2)); // first connector
} else if (this.connectors[1] == 2) {
// line(x + cellSize - padding, y + (middle of cell) - (half spacing), x + cellSize, y + (middle of cell) - (half spacing));
line(this.x + gridCellSize - padding, this.y + (gridCellSize / 2) - (spacing/2), this.x + gridCellSize, this.y + (gridCellSize / 2) - (spacing/2)); // first connector
// line(x + cellSize - padding, y + (middle of cell) + (half spacing), x + cellSize, y + (middle of cell) + (half spacing)
line(this.x + gridCellSize - padding, this.y + (gridCellSize / 2) + (spacing/2), this.x + gridCellSize, this.y + (gridCellSize / 2) + (spacing/2)); // second connector
} else if (this.connectors[1] == 3) {
// line(x + cellSize - padding, y + (middle of cell) - (spacing), x + cellSize, y + (middle of cell) - (spacing));
line(this.x + gridCellSize - padding, this.y + (gridCellSize / 2) - (spacing), this.x + gridCellSize, this.y + (gridCellSize / 2) - (spacing)); // first connector
// line(x + cellSize - padding, y + (middle of cell), x + cellSize, y + (middle of cell));
line(this.x + gridCellSize - padding, this.y + (gridCellSize / 2), this.x + gridCellSize, this.y + (gridCellSize / 2)); // second connector
// line(x + cellSize - padding, y + (middle of cell) + (spacing), x + cellSize, y + (middle of cell) + (spacing));
line(this.x + gridCellSize - padding, this.y + (gridCellSize / 2) + (spacing), this.x + gridCellSize, this.y + (gridCellSize / 2) + (spacing)); // third connector
} else if (this.connectors[1] == 4) {
// line(x + cellSize - padding, y + (middle of cell) - (spacing * 1.5), x + cellSize, y + (middle of cell) - (spacing * 1.5));
line(this.x + gridCellSize - padding, this.y + (gridCellSize / 2) - (spacing * 1.5), this.x + gridCellSize, this.y + (gridCellSize / 2) - (spacing * 1.5)); // first connector
// line(x + cellSize - padding, y + (middle of cell) - (spacing / 2), x + cellSize, y + (middle of cell) - (spacing / 2));
line(this.x + gridCellSize - padding, this.y + (gridCellSize / 2) - (spacing / 2), this.x + gridCellSize, this.y + (gridCellSize / 2) - (spacing / 2)); // second connector
// line(x + cellSize - padding, y + (middle of cell) + (spacing / 2), x + cellSize, y + (middle of cell) + (spacing / 2));
line(this.x + gridCellSize - padding, this.y + (gridCellSize / 2) + (spacing / 2), this.x + gridCellSize, this.y + (gridCellSize / 2) + (spacing / 2)); // third connector
// line(x + cellSize - padding, y + (middle of cell) + (spacing * 1.5), x + cellSize, y + (middle of cell) + (spacing * 1.5));
line(this.x + gridCellSize - padding, this.y + (gridCellSize / 2) + (spacing * 1.5), this.x + gridCellSize, this.y + (gridCellSize / 2) + (spacing * 1.5)); // fourth connector
}
// ----- BOTTOM SIDE -----
if (this.connectors[2] == 1) {
// line(x + (middle of cell), y + cellSize - padding, x + (middle of cell), y + cellSize);
line(this.x + (gridCellSize / 2), this.y + gridCellSize - padding, this.x + (gridCellSize / 2), this.y + gridCellSize); // first connector
} else if (this.connectors[2] == 2) {
// line(x + (middle of cell) - (half spacing), y + cellSize - padding, x + (middle of cell) - (half spacing), y + cellSize);
line(this.x + (gridCellSize / 2) - (spacing/2), this.y + gridCellSize - padding, this.x + (gridCellSize / 2) - (spacing/2), this.y + gridCellSize); // first connector
// line(x + (middle of cell) + (half spacing), y + cellSize - padding, x + (middle of cell) + (half spacing), y + cellSize);
line(this.x + (gridCellSize / 2) + (spacing/2), this.y + gridCellSize - padding, this.x + (gridCellSize / 2) + (spacing/2), this.y + gridCellSize); // second connector
} else if (this.connectors[2] == 3) {
// line(x + (middle of cell) - (spacing), y + cellSize - padding, x + (middle of cell) - (spacing), y + cellSize);
line(this.x + (gridCellSize / 2) - (spacing), this.y + gridCellSize - padding, this.x + (gridCellSize / 2) - (spacing), this.y + gridCellSize); // first connector
// line(x + (middle of cell), y + cellSize - padding, x + (middle of cell), y + cellSize);
line(this.x + (gridCellSize / 2), this.y + gridCellSize - padding, this.x + (gridCellSize / 2), this.y + gridCellSize); // second connector
// line(x + (middle of cell) + (spacing), y + cellSize - padding, x + (middle of cell) + (spacing), y + cellSize);
line(this.x + (gridCellSize / 2) + (spacing), this.y + gridCellSize - padding, this.x + (gridCellSize / 2) + (spacing), this.y + gridCellSize); // third connector
} else if (this.connectors[2] == 4) {
// line(x + (middle of cell) - (spacing * 1.5), y + cellSize - padding, x + (middle of cell) - (spacing * 1.5), y + cellSize);
line(this.x + (gridCellSize / 2) - (spacing * 1.5), this.y + gridCellSize - padding, this.x + (gridCellSize / 2) - (spacing * 1.5), this.y + gridCellSize); // first connector
// line(x + (middle of cell) - (spacing / 2), y + cellSize - padding, x + (middle of cell) - (spacing / 2), y + cellSize);
line(this.x + (gridCellSize / 2) - (spacing/2), this.y + gridCellSize - padding, this.x + (gridCellSize / 2) - (spacing/2), this.y + gridCellSize); // second connector
// line(x + (middle of cell) + (spacing / 2), y + cellSize - padding, x + (middle of cell) + (spacing / 2), y + cellSize);
line(this.x + (gridCellSize / 2) + (spacing/2), this.y + gridCellSize - padding, this.x + (gridCellSize / 2) + (spacing/2), this.y + gridCellSize); // third connector
// line(x + (middle of cell) + (spacing * 1.5), y + cellSize - padding, x + (middle of cell) + (spacing * 1.5), y + cellSize);
line(this.x + (gridCellSize / 2) + (spacing * 1.5), this.y + gridCellSize - padding, this.x + (gridCellSize / 2) + (spacing * 1.5), this.y + gridCellSize); // fourth connector
}
// ----- LEFT SIDE -----
if (this.connectors[3] == 1) {
// line(x + padding, y + (middle of cell), x, y + (middle of cell)
line(this.x + padding, this.y + (gridCellSize / 2), this.x, this.y + (gridCellSize / 2)); // first connector
} else if (this.connectors[3] == 2) {
// line(x + padding, y + (middle of cell) - (half spacing), x, y + (middle of cell) - (half spacing)
line(this.x + padding, this.y + (gridCellSize / 2) - (spacing/2), this.x, this.y + (gridCellSize / 2) - (spacing/2)); // first connector
// line(x + padding, y + (middle of cell) + (half spacing), x, y + (middle of cell) + (half spacing)
line(this.x + padding, this.y + (gridCellSize / 2) + (spacing/2), this.x, this.y + (gridCellSize / 2) + (spacing/2)); // second connector
} else if (this.connectors[3] == 3) {
// line(x + padding, y + (middle of cell) - (spacing), x, y + (middle of cell) - (spacing)
line(this.x + padding, this.y + (gridCellSize / 2) - (spacing), this.x, this.y + (gridCellSize / 2) - (spacing)); // first connector
// line(x + padding, y + (middle of cell), x, y + (middle of cell)
line(this.x + padding, this.y + (gridCellSize / 2), this.x, this.y + (gridCellSize / 2)); // second connector
// line(x + padding, y + (middle of cell) + (spacing), x, y + (middle of cell) + (spacing)
line(this.x + padding, this.y + (gridCellSize / 2) + (spacing), this.x, this.y + (gridCellSize / 2) + (spacing)); // third connector
} else if (this.connectors[3] == 4) {
// line(x + padding, y + (middle of cell) - (spacing * 1.5), x, y + (middle of cell) - (spacing * 1.5)
line(this.x + padding, this.y + (gridCellSize / 2) - (spacing * 1.5), this.x, this.y + (gridCellSize / 2) - (spacing * 1.5)); // first connector
// line(x + padding, y + (middle of cell) - (spacing / 2), x, y + (middle of cell) - (spacing / 2)
line(this.x + padding, this.y + (gridCellSize / 2) - (spacing/2), this.x, this.y + (gridCellSize / 2) - (spacing/2)); // second connector
// line(x + padding, y + (middle of cell) + (spacing / 2), x, y + (middle of cell) + (spacing / 2)
line(this.x + padding, this.y + (gridCellSize / 2) + (spacing/2), this.x, this.y + (gridCellSize / 2) + (spacing/2)); // third connector
// line(x + padding, y + (middle of cell) + (spacing * 1.5), x, y + (middle of cell) + (spacing * 1.5)
line(this.x + padding, this.y + (gridCellSize / 2) + (spacing * 1.5), this.x, this.y + (gridCellSize / 2) + (spacing * 1.5)); // fourth connector
}
if (doDebug) {
stroke(0, 100, 255);
// strokeWeight(1);
// draw a line at the side of solved sides, respecting padding
padding = 4
if (this.solvedSides[0] == true) {
line(this.x + padding, this.y + padding, this.x + gridCellSize - padding, this.y + padding);
}
if (this.solvedSides[1] == true) {
line(this.x + gridCellSize - padding, this.y + padding, this.x + gridCellSize - padding, this.y + gridCellSize - padding);
}
if (this.solvedSides[2] == true) {
line(this.x + padding, this.y + gridCellSize - padding, this.x + gridCellSize - padding, this.y + gridCellSize - padding);
}
if (this.solvedSides[3] == true) {
line(this.x + padding, this.y + padding, this.x + padding, this.y + gridCellSize - padding);
}
/* if (this.solvedSides[0] == true) {
line(this.x, this.y, this.x + gridCellSize, this.y);
}
if (this.solvedSides[1] == true) {
line(this.x + gridCellSize, this.y, this.x + gridCellSize, this.y + gridCellSize);
}
if (this.solvedSides[2] == true) {
line(this.x, this.y + gridCellSize, this.x + gridCellSize, this.y + gridCellSize);
}
if (this.solvedSides[3] == true) {
line(this.x, this.y, this.x, this.y + gridCellSize);
} */
}
}
/**
* @public
* @function
* @name rotateSquare
* @description rotates the square 90 degrees clockwise
*/
rotateSquare(editing = false) {
if (this.lockRotation == false || editing == true) {
// shift all connectors to the right, and move the last connector to the first position.
let lastConnector = this.connectors[this.connectors.length - 1];
for (var i = this.connectors.length - 1; i > 0; i--) {
this.connectors[i] = this.connectors[i - 1];
}
this.connectors[0] = lastConnector;
let lastSide = this.side[this.side.length - 1];
for (var i = this.side.length - 1; i > 0; i--) {
this.side[i] = this.side[i - 1];
}
this.side[0] = lastSide;
let lastSolvedSide = this.solvedSides[this.solvedSides.length - 1];
for (var i = this.solvedSides.length - 1; i > 0; i--) {
this.solvedSides[i] = this.solvedSides[i - 1];
}
this.solvedSides[0] = lastSolvedSide;
}
}
/**
* @public
* @function
* @name move
* @param {number} posX the x position of the mouse
* @param {number} posY the y position of the mouse
*/
move(posX, posY) {
this.x = posX - gridCellSize / 2;
this.y = posY - gridCellSize / 2;
// this.gridX = floor(this.x / gridCellSize);
// this.gridY = floor(this.y / gridCellSize);
}
/**
* @public
* @function
* @name click
* @description rotates the square 90 degrees clockwise
*/
click() {
let x1 = this.x, x2 = this.x + gridCellSize;
let y1 = this.y, y2 = this.y + gridCellSize;
if (mouseX > x1 && mouseX < x2 && mouseY > y1 && mouseY < y2) {
doDebug ? console.log({status: "square clicked", codeLocation: "Square.click()", mouseX, mouseY, "Square ID": this.id}) : undefined;
//alert("clicked on square " + this.value);
// doDebug ? console.debug(this) : undefined;
if (this.holding == false) {
this.rotateSquare();
}
}
}
/**
* @public
* @function
* @name check
* @param {number} x the x position of the mouse
* @param {number} y the y position of the mouse
* @returns {boolean} true if the mouse is over the square
*/
check(x, y) {
let x1 = this.x, x2 = this.x + gridCellSize;
let y1 = this.y, y2 = this.y + gridCellSize;
if (x > x1 && x < x2 && y > y1 && y < y2) {
doDebug ? console.log("%cThe square occupies the space at ", "color: salmon", x, y) : undefined;
return true;
} else {
return false; // fix
}
}
/**
* @public
* @function
* @name hold
* @returns {Square|undefined} the square that is being held, or undefined if the mouse is not over this square.
*/
hold() {
let x1 = this.x, x2 = this.x + gridCellSize;
let y1 = this.y, y2 = this.y + gridCellSize;
if (mouseX > x1 && mouseX < x2 && mouseY > y1 && mouseY < y2) {
this.holding = true;
return this;
} else {
return undefined;
}
}
/**
* @public
* @function
* @name release
* @param {number} x the x position of the mouse
* @param {number} y the y position of the mouse
* @returns {{oldGridX: int, oldGridY: int, gridX: int, gridY: int, newSquare: undefined}} an object containing the gridX and gridY of the square, or undefined if the square is not being held.
*/
release(x, y) { // Take a bullet to the head before fucking with this. it works. leave it.
// snap position to grid
let oldGridX = this.gridX;
let oldGridY = this.gridY;
let squareAtReleasePos = checkBoardForSquare(mouseX, mouseY);
let emptySquare = false;
if (squareAtReleasePos == undefined) {
emptySquare = true;
}
if (emptySquare == true) {
this.x = floor((this.x + (gridCellSize / 2)) / gridCellSize) * gridCellSize;
this.y = floor((this.y + (gridCellSize / 2)) / gridCellSize) * gridCellSize;
this.gridX = floor(this.x / gridCellSize);
this.gridY = floor(this.y / gridCellSize);
board[this.gridX][this.gridY] = this;
board[oldGridX][oldGridY] = undefined;
doDebug ? console.log({status: "square released", Position: {x: this.x, y: this.y}, gridCellSize: gridCellSize}) : undefined;
this.holding = false;
this.lastSuccessfulPosX = this.x;
this.lastSuccessfulPosY = this.y;
return {oldGridX, oldGridY, gridX: this.gridX, gridY: this.gridY, newSquare: undefined};
} else {
this.x = this.lastSuccessfulPosX;
this.y = this.lastSuccessfulPosY;
return {oldGridX, oldGridY, gridX: this.gridX, gridY: this.gridY, newSquare: undefined};
}
}
/**
* @public
* @function
* @name select
* @description returns true if the mouse is over it
* @returns {boolean} true if the mouse is over it
*/
select() {
let x1 = this.x, x2 = this.x + gridCellSize;
let y1 = this.y, y2 = this.y + gridCellSize;
if (mouseX > x1 && mouseX < x2 && mouseY > y1 && mouseY < y2) {
doDebug ? console.log({status: "Selecting square", mouseX, mouseY}) : undefined;
this.color = color(0, 255, 0);
return true;
} else {
this.color = color(255, 0, 0);
return false;
}
}
/**
* @public
* @function
* @name addConnector
* @description Adds a connector to the square.
* @param {string} side The side to add a connector to. Valid options are "top", "right", "bottom", and "left".
*/
addConnector(side) {
doDebug ? console.debug({status: "adding connector to " + side}) : undefined;
if (side == "top") {
this.addTopConnector();
} else if (side == "right") {
this.addRightConnector();
} else if (side == "bottom") {
this.addBottomConnector();
} else if (side == "left") {
this.addLeftConnector();
}
}
/** @private */
addTopConnector() {
if (this.connectors[0] < 4)
this.connectors[0]++;
else
this.connectors[0] = 0;
}
/** @private */
addRightConnector() {
if (this.connectors[1] < 4)
this.connectors[1]++;
else
this.connectors[1] = 0;
}
/** @private */
addBottomConnector() {
if (this.connectors[2] < 4)
this.connectors[2]++;
else
this.connectors[2] = 0;
}
/** @private */
addLeftConnector() {
if (this.connectors[3] < 4)
this.connectors[3]++;
else
this.connectors[3] = 0;
}
static parseObj = function(obj) {
let objKeys = Object.keys(obj);
doDebug ? console.log(objKeys) : undefined;
if (objKeys.includes("x") && objKeys.includes("y") && objKeys.includes("id") && objKeys.includes("connectors")) {
let square = new Square(obj.x, obj.y, obj.id);
square.connectors = obj.connectors;
square.color = color(obj.color.levels[0], obj.color.levels[1], obj.color.levels[2]);
return square;
} else {
console.error("The object passed to parseObj() is not a square.");
return undefined;
}
}
}