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The BodyAngularVelocity object applies a torque (or rotational force) on a BasePart. See page for more information. |
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The BodyAngularVelocity object applies a torque (or rotational force) on a BasePart such that it maintains a constant angular velocity as determined by its AngularVelocity. This allows for the creation of parts that continually rotate. It is the rotational counterpart to a BodyVelocity. If you would like to maintain a constant angular displacement, use a BodyGyro instead.
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- Editable without script
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BodyAngularVelocity
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BodyAngularVelocity
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workspace
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true
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1250
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0, 2, 0
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4000, 4000, 4000