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bodyangularvelocity.md

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description layout
The BodyAngularVelocity object applies a torque (or rotational force) on a BasePart. See page for more information.
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BodyAngularVelocity

Description

The BodyAngularVelocity object applies a torque (or rotational force) on a BasePart such that it maintains a constant angular velocity as determined by its AngularVelocity. This allows for the creation of parts that continually rotate. It is the rotational counterpart to a BodyVelocity. If you would like to maintain a constant angular displacement, use a BodyGyro instead.

Available to

  • Early 2009
  • Late 2009
  • Late 2010
  • Early 2011
  • Mid 2011
  • Late 2011
  • Early 2012
  • Mid 2012
  • Late 2012
  • Early 2013
  • Mid 2013
  • Late 2013
  • Early 2014
  • Mid 2014
  • Late 2014
  • Early 2015
  • Mid 2015

Data

ClassName (String)

  • Editable without script
  • Read only
BodyAngularVelocity

Name (String)

  • Editable without script
  • Read only
BodyAngularVelocity

Parent (Object)

  • Editable without script
  • Read only
workspace

Behavior

Archivable (Boolean)

  • Editable without script
  • Read only
true

Goals

P (Number)

  • Editable without script
  • Read only
1250

angularvelocity (Vector3)

  • Editable without script
  • Read only
0, 2, 0

maxTorque (Vector3)

  • Editable without script
  • Read only
4000, 4000, 4000