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when i open it it say "charge.i386.exe stopped working" #52

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roor1001 opened this issue May 9, 2013 · 8 comments
Open

when i open it it say "charge.i386.exe stopped working" #52

roor1001 opened this issue May 9, 2013 · 8 comments

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@roor1001
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roor1001 commented May 9, 2013

Hello
as the title say when i loggen then it start loading it give me this error "charge.i386.exe stopped working" i have latest drive for my GPU and i have OpenGL and OpenAL and SDL

@venofox
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venofox commented May 13, 2013

cm

@mstefarov
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Can you please upload the log file? Here is how (it's easy):

  1. Launch the game normally and wait for it to crash
  2. Start the launcher
  3. Go to "Tools" tab in the launcher
  4. Click "Upload log file" and copy the link it gives you
  5. Post the link here

@venofox
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venofox commented May 14, 2013

It is possible but 403 error appears. I'll paste the contents of log.txt.
When event viewer was checked, nvoglv32.dll 9.18.13.1422 was issuing the error. Is this caused by the driver of NVIDIA?
My Charged Miners was working till before half a year.

Logger: Opened log
Game: PLAY_SESSION=
Game: LAUNCHER_PATH=D
Core: Settings loaded: C:\Users\UserName\AppData\Roaming\charge/settings.ini
Core: ODE not found, this not an error.
Core: ALUT not found, this is not an error.

Core: w: 800 h: 600 Core: NVIDIA Corporation Core: 3.3.0 Core: GeForce GTX 285/PCIe/SSE2 Core: No joysticks found ForwardRenderer: Can run forward renderer. TextureArray: Can use TextureArrays
DeferredTarget: Created new deferred render target (64x48)
DepthTargetArray: Created new depth target array (1024x1024)x2 DeferredRenderer: Can run deferred renderer! Texture: Loaded res/font.png MinecraftForwardRenderer: Can run Miners forward renderer. MinecraftDeferredRenderer: Can run deferred miners renderer.
DepthTarget: Created new depth target (1024x1024)
DepthTargetArray: Created new depth target array (2048x2048)x4 DoubleTarget: Double target supported (33191) ColorTexture: created charge/gfx/texture/colorffffffff ColorTexture: created charge/gfx/texture/color000000ff Texture: Loaded skin.png LoadModernTexture: Could not extract terrain.png from minecraft.jar because: LoadModernTexture: std.zip.ZipException ZipException: could not find compressed file LoadModernTexture: Found no modern terrain.png, trying to load classic ones. LoadClassicTexture: Found terrain.png in minecraft.jar, might use it.

@roor1001
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Thanks for replaying ven and fragmer
And fragmer iam in the tablet now when I go to the desktop I will upload the file
And ven I get exactly same error and I have Nvidia graphics card I get this
ode thing

@venofox
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venofox commented May 16, 2013

Although a charge.i386.exe error always comes out, going to a server list very rarely is possible.
Resume and Direct are working.

This is my log.
https://gist.github.com/efdba053935b5817ebe7

@roor1001
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Logger: Opened log
Game: PLAY_SESSION=
Game: LAUNCHER_PATH=C
Core: Failed to load settings useing defaults
Core: ODE not found, this not an error.
Core: ALUT not found, this is not an error.

Core: w: 800 h: 600 Core: NVIDIA Corporation Core: 4.3.0 Core: GeForce GTX 670/PCIe/SSE2 Core: No joysticks found ForwardRenderer: Can run forward renderer. TextureArray: Can use TextureArrays
DeferredTarget: Created new deferred render target (64x48)
DepthTargetArray: Created new depth target array (1024x1024)x2 DeferredRenderer: Can run deferred renderer! Texture: Loaded res/font.png MinecraftForwardRenderer: Can run Miners forward renderer. MinecraftDeferredRenderer: Can run deferred miners renderer.
DepthTarget: Created new depth target (1024x1024)
DepthTargetArray: Created new depth target array (2048x2048)x4 DoubleTarget: Double target supported (33191) ColorTexture: created charge/gfx/texture/colorffffffff ColorTexture: created charge/gfx/texture/color000000ff Texture: Loaded skin.png Pool: File not found terrain.default.png

@roor1001
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hmm any help ?

@venofox
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venofox commented Jun 19, 2013

My HDD broke the other day.
I've used the Charged Miners again, but the error did not occur!

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