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Releases: Chasmical/RogueLibs
Releases · Chasmical/RogueLibs
RogueLibs v3.4.1
- Added several sprite collections to the API;
- Made sure everything's working on v96;
- Improved some of the code;
- Fix overlapping patched fields;
RogueLibs v3.3.1
- Fixed Loadout costs not being displayed in the Loadouts menu;
RogueLibs v3.3.0
- Added
VersionText RogueLibs.CreateVersionText(string, string)
for adding fancy version lines in the bottom left corner of the screen.
RogueLibs v3.2.0
- Fixed locked traits in the level-up menu;
- Fixed a critical issue, that basically locked most of the unlocks;
- Big Quests and Characters now will be properly displayed in the unlock prerequisites;
- Potentially breaking changes:
UnlockWrapper.GetName
,.GetDescription
and.GetImage
now do not return "?????", if the unlock is not available.- Some changes to the
AgentUnlock
andBigQuestUnlock
.
RogueLibs v3.1.4
- If RogueLibsPatcher.dll is in BepInEx/plugins, moves it to BepInEx/patchers and closes the game;
- Resolve #44;
RogueLibs v3.1.3
- Fix menu scrolling on gamepads;
RogueLibs v3.1.2
RogueLibs v3.1.1
- Fixed a significant bug;
- Removed unnecessary debug logs;
RogueLibs v3.1.0
- Completely replace the vanilla localization system:
- Fancy, easy-to-use XML files, for each language separately;
- Fixed the bug with "E_" prefixes appearing in random places;
- Custom languages supported (but not implemented yet);
- The localizations will update automatically (if you have connection to the Internet, of course);
- Live Reloading: If you edit the localization file, the changes will be reflected in the game immediately!
It's really cool, it's quite rare to see something as handy as this.
RogueLibs v3.0.1
- Minor changes and bug fixes;
- Refactored some stuff;