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CachedSound.cs
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using NAudio.Wave;
namespace BeQuietApplication;
internal class CachedSound
{
public float[] AudioData { get; private set; }
public WaveFormat WaveFormat { get; private set; }
public TimeSpan AudioLength { get; private set; }
public CachedSound(string audioFileName)
{
using var audioFileReader = new AudioFileReader(audioFileName);
if (audioFileReader.WaveFormat.SampleRate != 44100)
{
var resampler = new MediaFoundationResampler(audioFileReader, 44100);
WaveFormat = resampler.WaveFormat;
}
else
{
WaveFormat = audioFileReader.WaveFormat;
}
AudioLength = audioFileReader.TotalTime;
var wholeFile = new List<float>((int)(audioFileReader.Length / 4));
var readBuffer = new float[audioFileReader.WaveFormat.SampleRate * audioFileReader.WaveFormat.Channels];
int samplesRead;
while ((samplesRead = audioFileReader.Read(readBuffer, 0, readBuffer.Length)) > 0)
{
wholeFile.AddRange(readBuffer.Take(samplesRead));
}
AudioData = wholeFile.ToArray();
}
}