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Timer.cpp
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#include "Timer.h"
LTimer::LTimer()
{
// Initialize the variables
mStartTicks = 0;
mPausedTicks = 0;
mPaused = false;
mStarted = false;
}
void LTimer::start()
{
// Start the timer
mStarted = true;
// Unpause the timer
mPaused = false;
// Get the current clock time
mStartTicks = SDL_GetTicks();
mPausedTicks = 0;
}
void LTimer::stop()
{
// Stop the timer
mStarted = false;
// Unpause the timer
mPaused = false;
// Clear tick variables
mStartTicks = 0;
mPausedTicks = 0;
}
void LTimer::pause()
{
// If the timer is running and isn't already paused
if (mStarted && !mPaused)
{
// Pause the timer
mPaused = true;
// Calculate the paused ticks
mPausedTicks = SDL_GetTicks() - mStartTicks;
mStartTicks = 0;
}
}
void LTimer::unpause()
{
// If the timer is running and paused
if (mStarted && mPaused)
{
// Unpause the timer
mPaused = false;
// Reset the starting ticks
mStartTicks = SDL_GetTicks() - mPausedTicks;
// Reset the paused ticks
mPausedTicks = 0;
}
}
Uint32 LTimer::getTicks()
{
// The actual timer time
Uint32 time = 0;
// If the timer is running
if (mStarted)
{
// If the timer is paused
if (mPaused)
{
// Return the number of ticks when the timer was paused
time = mPausedTicks;
}
else
{
// Return the current time minus the start time
time = SDL_GetTicks() - mStartTicks;
}
}
return time;
}
bool LTimer::isStarted()
{
// Timer is running and paused or unpaused
return mStarted;
}
bool LTimer::isPaused()
{
// Timer is running and paused
return mPaused && mStarted;
}