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sim.py
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import pygame
import sys
from pytmx.util_pygame import load_pygame
pygame.init()
screen = pygame.display.set_mode((1280, 1280))
tmxdata = load_pygame('dia.tmx')
sprite_group = pygame.sprite.Group()
class Tile(pygame.sprite.Sprite):
def __init__(self, pos, surf, groups):
super().__init__(groups)
self.image = surf
self.rect = self.image.get_rect(topleft=pos)
# for layer in tmxdata.visible_layers:
# print(layer)
# Get tiles
layer = tmxdata.get_layer_by_name('walls')
for x, y, surf in layer.tiles():
Tile(pos=(x *64, y*64), surf=surf, groups=sprite_group)
print(x, y, surf)
print(layer.data)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill('black')
sprite_group.draw(screen)
pygame.display.update()