forked from icculus/SDL_sound
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CMakeLists.txt
416 lines (381 loc) · 15.7 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
# NOTE: If you installed SDL2 at an unusual place and find_package()
# fails, define SDL2_DIR environment variable to point to your SDL2
# installation.
set(SDLSOUND_VERSION 2.0.3)
# Increment this if/when we break backwards compatibility.
set(SDLSOUND_SOVERSION 2)
cmake_minimum_required(VERSION 3.0)
project(SDL_sound
VERSION ${SDLSOUND_VERSION}
LANGUAGES C
)
include(CMakePackageConfigHelpers)
include(GNUInstallDirs)
include_directories(src)
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
add_compile_options(-Wall)
endif()
if(CMAKE_C_COMPILER_ID STREQUAL "SunPro")
add_compile_options(-erroff=E_EMPTY_TRANSLATION_UNIT)
add_compile_options(-xldscope=hidden)
endif()
find_package(SDL2 REQUIRED)
if(WIN32)
# -lmingw32: gcc adds it automatically.
# -mwindows: doesn't make sense.
# -lSDL2main: the dll doesn't need it, the test apps are console-only
# and specifically define SDL_MAIN_HANDLED. it will be ignored.
string(REGEX REPLACE "-mwindows" "" SDL2_LIBRARIES "${SDL2_LIBRARIES}")
string(REGEX REPLACE "-lmingw32" "" SDL2_LIBRARIES "${SDL2_LIBRARIES}")
# string(REGEX REPLACE "-lSDL2main" "" SDL2_LIBRARIES "${SDL2_LIBRARIES}")
string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
endif()
if(UNIX AND NOT (WIN32 OR APPLE OR HAIKU OR EMSCRIPTEN))
find_library(LIBM_LIBRARY m)
if(LIBM_LIBRARY)
set(LIBM_LIBRARY m)
endif()
endif()
# Decoders ...
# These are (mostly) on by default now, so these options are only useful for
# disabling them.
macro(sdlsound_decoder_option _VAR _NAME _EXTS _DEFLT)
option(SDLSOUND_DECODER_${_VAR} "Enable ${_NAME} support (${_EXTS})" ${_DEFLT})
if(NOT SDLSOUND_DECODER_${_VAR})
add_definitions("-DSOUND_SUPPORTS_${_VAR}=0")
endif()
endmacro()
sdlsound_decoder_option(WAV "Wave" ".WAV" TRUE)
sdlsound_decoder_option(AIFF "Audio Interchange" ".AIFF" TRUE)
sdlsound_decoder_option(AU "Sun/NeXT audio" ".AU" TRUE)
sdlsound_decoder_option(VOC "Creative Labs voice" ".VOC" TRUE)
sdlsound_decoder_option(FLAC "Free Lossless Audio Codec" ".FLAC" TRUE)
sdlsound_decoder_option(VORBIS "Ogg Vorbis" ".OGG" TRUE)
sdlsound_decoder_option(RAW "raw PCM audio" ".RAW" TRUE)
sdlsound_decoder_option(SHN "Shorten" ".SHN" TRUE)
sdlsound_decoder_option(MODPLUG "ModPlug" "various tracker formats" TRUE)
sdlsound_decoder_option(MP3 "MPEG-1 Layers I-III" ".MP3, .MP2, .MP1" TRUE)
# timidity is not public domain code, so default to not building it.
sdlsound_decoder_option(MIDI "Midi" ".MID" FALSE)
if(SDLSOUND_DECODER_VORBIS AND LIBM_LIBRARY)
# stb_vorbis uses exp(), SDL_exp() is available as of SDL2-2.0.9
# Instead of testing SDL_exp() presence, we unconditionally link
# with -lm which is just harmless.
set(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} ${LIBM_LIBRARY})
set(PC_LIBS ${PC_LIBS} -l${LIBM_LIBRARY})
endif()
if(APPLE)
sdlsound_decoder_option(COREAUDIO "CoreAudio" "various audio formats" TRUE)
if(SDLSOUND_DECODER_COREAUDIO)
set(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} "-framework AudioToolbox")
set(PC_LIBS ${PC_LIBS} "-framework AudioToolbox")
endif()
endif()
if(SDLSOUND_DECODER_MIDI)
set(TIMIDITY_SRCS
src/timidity/common.c
src/timidity/instrum.c
src/timidity/mix.c
src/timidity/output.c
src/timidity/playmidi.c
src/timidity/readmidi.c
src/timidity/resample.c
src/timidity/tables.c
src/timidity/timidity.c
)
set(TIMIDITY_HDRS
src/timidity/common.h
src/timidity/instrum.h
src/timidity/mix.h
src/timidity/options.h
src/timidity/output.h
src/timidity/playmidi.h
src/timidity/readmidi.h
src/timidity/resample.h
src/timidity/tables.h
src/timidity/timidity.h
)
source_group("src/timidity" FILES ${TIMIDITY_SRCS} ${TIMIDITY_HDRS})
endif()
if(SDLSOUND_DECODER_MODPLUG)
set(LIBMODPLUG_SRCS
src/libmodplug/fastmix.c
src/libmodplug/load_669.c
src/libmodplug/load_amf.c
src/libmodplug/load_ams.c
src/libmodplug/load_dbm.c
src/libmodplug/load_dmf.c
src/libmodplug/load_dsm.c
src/libmodplug/load_far.c
src/libmodplug/load_it.c
src/libmodplug/load_mdl.c
src/libmodplug/load_med.c
src/libmodplug/load_mod.c
src/libmodplug/load_mt2.c
src/libmodplug/load_mtm.c
src/libmodplug/load_okt.c
src/libmodplug/load_gdm.c
src/libmodplug/load_psm.c
src/libmodplug/load_ptm.c
src/libmodplug/load_s3m.c
src/libmodplug/load_stm.c
src/libmodplug/load_ult.c
src/libmodplug/load_umx.c
src/libmodplug/load_xm.c
src/libmodplug/mmcmp.c
src/libmodplug/modplug.c
src/libmodplug/snd_dsp.c
src/libmodplug/snd_flt.c
src/libmodplug/snd_fx.c
src/libmodplug/sndfile.c
src/libmodplug/sndmix.c
)
set(LIBMODPLUG_HDRS
src/libmodplug/libmodplug.h
src/libmodplug/modplug.h
src/libmodplug/tables.h
)
source_group("src/libmodplug" FILES ${LIBMODPLUG_SRCS} ${LIBMODPLUG_HDRS})
endif()
if(WIN32)
set(SDLSOUND_SHARED_SRCS
src/version.rc
)
endif()
# Almost everything is "compiled" here, but things that don't apply to the
# build are #ifdef'd out. This is to make it easy to embed SDL_sound into
# another project or bring up a new build system: just compile all the source
# code and #define the things you want.
set(SDLSOUND_SRCS
src/SDL_sound.c
src/SDL_sound_aiff.c
src/SDL_sound_au.c
src/SDL_sound_coreaudio.c
src/SDL_sound_flac.c
src/SDL_sound_midi.c
src/SDL_sound_modplug.c
src/SDL_sound_mp3.c
src/SDL_sound_raw.c
src/SDL_sound_shn.c
src/SDL_sound_voc.c
src/SDL_sound_vorbis.c
src/SDL_sound_wav.c
)
set(SDLSOUND_HDRS
src/dr_flac.h
src/dr_mp3.h
src/SDL_sound.h
src/SDL_sound_internal.h
src/stb_vorbis.h
)
source_group("src" FILES ${SDLSOUND_SRCS} ${SDLSOUND_HDRS} ${SDLSOUND_SHARED_SRCS})
set(SDLSOUND_ALL_SRCS
${SDLSOUND_SRCS}
${SDLSOUND_HDRS}
${TIMIDITY_SRCS}
${TIMIDITY_HDRS}
${LIBMODPLUG_SRCS}
${LIBMODPLUG_HDRS}
)
option(SDLSOUND_BUILD_STATIC "Build static library" TRUE)
if(OS2) # no static library on os/2
set(SDLSOUND_BUILD_STATIC FALSE)
endif()
if(SDLSOUND_BUILD_STATIC)
add_library(SDL2_sound-static STATIC ${SDLSOUND_ALL_SRCS})
add_library(SDL2_sound::SDL2_sound-static ALIAS SDL2_sound-static)
# Don't rename this on Windows, since DLLs will also produce an import
# library named "SDL2_sound.lib" which would conflict; Unix tend to like
# the same library name with a different extension for static libs, but
# Windows can just have a separate name.
if(NOT MSVC)
set_target_properties(SDL2_sound-static PROPERTIES OUTPUT_NAME "SDL2_sound")
endif()
target_include_directories(SDL2_sound-static PUBLIC
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL2>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>)
target_include_directories(SDL2_sound-static PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(SDL2_sound-static PRIVATE "$<BUILD_INTERFACE:${SDL2_LIBRARIES}>" ${OPTIONAL_LIBRARY_LIBS} ${OTHER_LDFLAGS})
set(SDLSOUND_LIB_TARGET SDL2_sound-static)
endif()
option(SDLSOUND_BUILD_SHARED "Build shared library" TRUE)
if(SDLSOUND_BUILD_SHARED)
add_library(SDL2_sound SHARED ${SDLSOUND_ALL_SRCS} ${SDLSOUND_SHARED_SRCS})
add_library(SDL2_sound::SDL2_sound ALIAS SDL2_sound)
set_target_properties(SDL2_sound PROPERTIES MACOSX_RPATH 1)
set_target_properties(SDL2_sound PROPERTIES VERSION ${SDLSOUND_VERSION})
set_target_properties(SDL2_sound PROPERTIES SOVERSION ${SDLSOUND_SOVERSION})
# Use `Compatible Interface Properties` to ensure a shared SDL_sound is linked to a shared SDL library
set_property(TARGET SDL2_sound PROPERTY INTERFACE_SDL2_SHARED ON)
set_property(TARGET SDL2_sound APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL2_SHARED)
if(WIN32 OR OS2)
SET_TARGET_PROPERTIES(SDL2_sound PROPERTIES DEFINE_SYMBOL SDL_SOUND_DLL_EXPORTS)
# avoid DLL having "lib" prefix
SET(CMAKE_SHARED_LIBRARY_PREFIX "")
endif()
if(OS2) # OS/2 does not support a DLL name longer than 8 characters.
SET_TARGET_PROPERTIES(SDL2_sound PROPERTIES OUTPUT_NAME "SDL2snd")
endif()
target_include_directories(SDL2_sound PUBLIC
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL2>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
)
target_include_directories(SDL2_sound PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(SDL2_sound PRIVATE "$<BUILD_INTERFACE:${SDL2_LIBRARIES}>" ${OPTIONAL_LIBRARY_LIBS} ${OTHER_LDFLAGS})
set(SDLSOUND_LIB_TARGET SDL2_sound)
endif()
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/SDL2_sound.pc.in" "${CMAKE_CURRENT_BINARY_DIR}/SDL2_sound.pc" @ONLY)
if(NOT SDLSOUND_BUILD_SHARED AND NOT SDLSOUND_BUILD_STATIC)
message(FATAL "Both shared and static libraries are disabled!")
endif()
option(SDLSOUND_BUILD_TEST "Build stdio test program." TRUE)
mark_as_advanced(SDLSOUND_BUILD_TEST)
if(SDLSOUND_BUILD_TEST)
add_executable(playsound examples/playsound.c)
if(TARGET SDL2::SDL2)
target_link_libraries(playsound PRIVATE SDL2::SDL2)
else()
target_include_directories(playsound PRIVATE ${SDL2_INCLUDE_DIRS})
target_link_libraries(playsound PRIVATE ${SDL2_LIBRARIES})
endif()
target_link_libraries(playsound PRIVATE ${SDLSOUND_LIB_TARGET} ${OTHER_LDFLAGS})
# assuming assert.h, signal.h and setbuf() being available universally
target_compile_definitions(playsound PRIVATE "HAVE_SETBUF")
target_compile_definitions(playsound PRIVATE "HAVE_ASSERT_H")
target_compile_definitions(playsound PRIVATE "HAVE_SIGNAL_H")
list(APPEND SDLSOUND_INSTALL_TARGETS playsound)
add_executable(playsound_simple examples/playsound_simple.c)
if(TARGET SDL2::SDL2)
target_link_libraries(playsound_simple PRIVATE SDL2::SDL2)
else()
target_include_directories(playsound_simple PRIVATE ${SDL2_INCLUDE_DIRS})
target_link_libraries(playsound_simple PRIVATE ${SDL2_LIBRARIES})
endif()
target_link_libraries(playsound_simple PRIVATE ${SDLSOUND_LIB_TARGET} ${OTHER_LDFLAGS})
#list(APPEND SDLSOUND_INSTALL_TARGETS playsound_simple)
IF (WIN32 AND MSVC)
SET_TARGET_PROPERTIES(playsound PROPERTIES LINK_FLAGS "/SUBSYSTEM:CONSOLE")
SET_TARGET_PROPERTIES(playsound_simple PROPERTIES LINK_FLAGS "/SUBSYSTEM:CONSOLE")
SET_TARGET_PROPERTIES(playsound PROPERTIES COMPILE_DEFINITIONS _CONSOLE)
SET_TARGET_PROPERTIES(playsound_simple PROPERTIES COMPILE_DEFINITIONS _CONSOLE)
ENDIF ()
IF (CMAKE_COMPILER_IS_MINGW)
SET_TARGET_PROPERTIES(playsound PROPERTIES LINK_FLAGS "-mconsole")
SET_TARGET_PROPERTIES(playsound_simple PROPERTIES LINK_FLAGS "-mconsole")
ENDIF ()
if(NOT SDLSOUND_BUILD_SHARED)
target_link_libraries(playsound ${SDL2_LIBRARIES} ${OPTIONAL_LIBRARY_LIBS} ${OTHER_LDFLAGS})
target_link_libraries(playsound_simple ${SDL2_LIBRARIES} ${OPTIONAL_LIBRARY_LIBS} ${OTHER_LDFLAGS})
endif()
endif()
set(PKGCONFIG_INSTALLDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
if(WIN32 AND NOT MINGW)
set(SDLSOUND_INSTALL_CMAKEDIR_DEFAULT "cmake")
else()
set(SDLSOUND_INSTALL_CMAKEDIR_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2_sound")
endif()
set(SDLSOUND_INSTALL_CMAKEDIR "${SDLSOUND_INSTALL_CMAKEDIR_DEFAULT}" CACHE STRING "Location where to install SDL2_sound.cmake")
configure_package_config_file(cmake/SDL2_soundConfig.cmake.in SDL2_soundConfig.cmake
INSTALL_DESTINATION "${SDLSOUND_INSTALL_CMAKEDIR}"
)
write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SDL2_soundConfigVersion.cmake"
VERSION "${SDLSOUND_VERSION}"
COMPATIBILITY AnyNewerVersion
)
if(SDLSOUND_BUILD_SHARED)
install(TARGETS SDL2_sound
EXPORT SDLSoundSharedExports
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(EXPORT SDLSoundSharedExports
FILE "${SDLSOUND_LIB_TARGET}-shared-targets.cmake"
NAMESPACE SDL2_sound::
DESTINATION "${SDLSOUND_INSTALL_CMAKEDIR}"
)
endif()
if(SDLSOUND_BUILD_STATIC)
install(TARGETS SDL2_sound-static
EXPORT SDLSoundStaticExports
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(EXPORT SDLSoundStaticExports
FILE "${SDLSOUND_LIB_TARGET}-static-targets.cmake"
NAMESPACE SDL2_sound::
DESTINATION "${SDLSOUND_INSTALL_CMAKEDIR}"
)
endif()
install(TARGETS ${SDLSOUND_INSTALL_TARGETS}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/SDL2_soundConfig.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/SDL2_soundConfigVersion.cmake"
DESTINATION "${SDLSOUND_INSTALL_CMAKEDIR}"
)
install(FILES src/SDL_sound.h
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/SDL2)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/SDL2_sound.pc
DESTINATION "${PKGCONFIG_INSTALLDIR}")
find_package(Doxygen)
if(DOXYGEN_FOUND)
set(SDLSOUND_OUTPUT_DOXYFILE "${CMAKE_CURRENT_BINARY_DIR}/Doxyfile")
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/docs/Doxyfile"
"${SDLSOUND_OUTPUT_DOXYFILE}"
COPYONLY
)
file(APPEND "${SDLSOUND_OUTPUT_DOXYFILE}" "\n\n# Below auto-generated by cmake...\n\n")
file(APPEND "${SDLSOUND_OUTPUT_DOXYFILE}" "PROJECT_NUMBER = \"${SDLSOUND_VERSION}\"\n")
file(APPEND "${SDLSOUND_OUTPUT_DOXYFILE}" "OUTPUT_DIRECTORY = \"${CMAKE_CURRENT_BINARY_DIR}/docs\"\n")
file(APPEND "${SDLSOUND_OUTPUT_DOXYFILE}" "\n# End auto-generated section.\n\n")
add_custom_target(
SDL2_sound-docs
${DOXYGEN_EXECUTABLE} "${SDLSOUND_OUTPUT_DOXYFILE}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
COMMENT "Building documentation..."
)
else()
message(STATUS "Doxygen not found. You won't be able to build documentation.")
endif()
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(
SDL2_sound-uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
COMMENT "Uninstall the project..."
)
macro(message_bool_option _NAME _VALUE)
if(${_VALUE})
message(STATUS " ${_NAME}: enabled")
else()
message(STATUS " ${_NAME}: disabled")
endif()
endmacro()
message(STATUS "SDL_sound will build with the following options:")
message_bool_option("WAV support" SDLSOUND_DECODER_WAV)
message_bool_option("AIFF support" SDLSOUND_DECODER_AIFF)
message_bool_option("AU support" SDLSOUND_DECODER_AU)
message_bool_option("VOC support" SDLSOUND_DECODER_VOC)
message_bool_option("FLAC support" SDLSOUND_DECODER_FLAC)
message_bool_option("VORBIS support" SDLSOUND_DECODER_VORBIS)
message_bool_option("RAW support" SDLSOUND_DECODER_RAW)
message_bool_option("SHN support" SDLSOUND_DECODER_SHN)
message_bool_option("MODPLUG support" SDLSOUND_DECODER_MODPLUG)
message_bool_option("MP3 support" SDLSOUND_DECODER_MP3)
message_bool_option("TiMidity support" SDLSOUND_DECODER_MIDI)
message_bool_option("COREAUDIO support" SDLSOUND_DECODER_COREAUDIO)
message_bool_option("Build static library" SDLSOUND_BUILD_STATIC)
message_bool_option("Build shared library" SDLSOUND_BUILD_SHARED)
message_bool_option("Build stdio test program" SDLSOUND_BUILD_TEST)
# end of CMakeLists.txt