diff --git a/README.md b/README.md
index 2d4efa8d..430b6fc2 100644
--- a/README.md
+++ b/README.md
@@ -242,6 +242,7 @@ ________________________________________________________________________________
| 188 | [Cubula_Game](.SinglePlayer%20-%20Games/Cubula_Game) |
| 189 | [Ball_Shooting_Game](.SinglePlayer%20-%20Games/Ball_Shooting_Game) |
| 190 | [Baseball_Game](.SinglePlayer%20-%20Games/Baseball_Game) |
+| 190 | [Ball_Fall_Game](.SinglePlayer%20-%20Games/Ball_Fall_Game) |
diff --git a/SinglePlayer - Games/Ball_Fall_Game/Chopsic.ttf b/SinglePlayer - Games/Ball_Fall_Game/Chopsic.ttf
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diff --git a/SinglePlayer - Games/Ball_Fall_Game/README.md b/SinglePlayer - Games/Ball_Fall_Game/README.md
new file mode 100644
index 00000000..d01d6653
--- /dev/null
+++ b/SinglePlayer - Games/Ball_Fall_Game/README.md
@@ -0,0 +1,7 @@
+# Ball_Fall_Game
+
+"The ball is lost in the extremeties of space while exploring.If its touches the extreme of space,it will lose it life.Manage to save the ball's life by drawing it towards the bottom and extending its life time....Lets Start!! "
+
+# How to play
+
+Use keyboard keys or on screen keys
diff --git a/SinglePlayer - Games/Ball_Fall_Game/bg.gif b/SinglePlayer - Games/Ball_Fall_Game/bg.gif
new file mode 100644
index 00000000..a6c36c72
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diff --git a/SinglePlayer - Games/Ball_Fall_Game/bricktouch.wav b/SinglePlayer - Games/Ball_Fall_Game/bricktouch.wav
new file mode 100644
index 00000000..b89a38b3
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diff --git a/SinglePlayer - Games/Ball_Fall_Game/favicon-32x32.png b/SinglePlayer - Games/Ball_Fall_Game/favicon-32x32.png
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index 00000000..7df7f2da
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diff --git a/SinglePlayer - Games/Ball_Fall_Game/fonts/Chopsic.ttf b/SinglePlayer - Games/Ball_Fall_Game/fonts/Chopsic.ttf
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diff --git a/SinglePlayer - Games/Ball_Fall_Game/front.html b/SinglePlayer - Games/Ball_Fall_Game/front.html
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index 00000000..797ddae7
--- /dev/null
+++ b/SinglePlayer - Games/Ball_Fall_Game/front.html
@@ -0,0 +1,48 @@
+
+
+
+
+
+
+ Ball Fall
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/SinglePlayer - Games/Ball_Fall_Game/gameover.wav b/SinglePlayer - Games/Ball_Fall_Game/gameover.wav
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index 00000000..57c8275a
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diff --git a/SinglePlayer - Games/Ball_Fall_Game/index.css b/SinglePlayer - Games/Ball_Fall_Game/index.css
new file mode 100644
index 00000000..2e893cc3
--- /dev/null
+++ b/SinglePlayer - Games/Ball_Fall_Game/index.css
@@ -0,0 +1,245 @@
+@font-face {
+ font-family: "chopsic";
+ src: url("Chopsic.ttf");
+}
+
+body {
+ margin: 0;
+ padding: 0;
+ background-image: url("bg.gif");
+ overflow-y: hidden;
+ overflow-x: hidden;
+}
+
+.btn img{
+ border: 3px solid whitesmoke;
+}
+@media screen and (width:280px){
+ #canvas{
+ height: 250px;
+ width:250px;
+ }
+
+ .group {
+ display: flex;
+ flex-direction: column;
+ justify-content: center;
+ }
+
+ .main-container {
+ font-family: chopsic, serif;
+ font-size: 4vh;
+ justify-content: center;
+ align-items: center;
+ color: antiquewhite;
+ width: 100vw;
+ height: 75vh;
+ border: black 1px solid;
+ display: flex;
+ }
+
+ .btn-container {
+ display: inline-block;
+ justify-content: center;
+ }
+
+ .btnbox {
+ display: flex;
+ width: 100vw;
+ justify-content: center;
+ }
+
+ .btn {
+ background-color: transparent;
+ padding: 15px;
+ justify-content: center;
+ align-items: center;
+
+ }
+}
+
+@media screen and (min-width:281px) and (max-width:500px) {
+ #canvas {
+ height: 300px;
+ width: 300px;
+ }
+
+ .group {
+ display: flex;
+ flex-direction: column;
+ justify-content: center;
+ }
+
+ .main-container {
+ font-family: chopsic, serif;
+ font-size: 4vh;
+ justify-content: center;
+ align-items: center;
+ color: antiquewhite;
+ width: 100vw;
+ height: 75vh;
+ border: black 1px solid;
+ display: flex;
+ }
+
+ .btn-container {
+ display: inline-block;
+ justify-content: center;
+ }
+
+ .btnbox {
+ display: flex;
+ width: 30vw;
+ padding-left: 140px;
+ justify-content: center;
+ }
+
+ .btn {
+ background-color: transparent;
+ padding: 15px;
+ justify-content: center;
+ align-items: center;
+
+ }
+
+}
+
+@media screen and (min-width:501px) and (max-width:850px) {
+ #canvas {
+ height: 500px;
+ width: 500px;
+ }
+
+ .group {
+ display: flex;
+ flex-direction: column;
+ justify-content: center;
+ }
+
+ .main-container {
+ font-family: chopsic, serif;
+ font-size: 4vh;
+ justify-content: center;
+ align-items: center;
+ color: antiquewhite;
+ width: 100vw;
+ height: 75vh;
+ border: black 1px solid;
+ display: flex;
+ }
+
+ .btn-container {
+ display: inline-block;
+ justify-content: center;
+ }
+
+ .btnbox {
+ display: flex;
+ width: 60vw;
+ padding-left: 140px;
+ justify-content: center;
+ }
+
+ .btn {
+ background-color: transparent;
+ padding: 15px;
+ justify-content: center;
+ align-items: center;
+
+ }
+
+}
+
+@media screen and (min-width:851px) and (max-height:850px) {
+ #canvas {
+ height:600px;
+ width: 600px;
+ }
+
+ .group {
+ display: flex;
+ flex-direction: row;
+ justify-content: center;
+ padding: 0px;
+ }
+
+ .main-container {
+ font-family: chopsic, serif;
+ font-size: 4vh;
+ justify-content: center;
+ align-items: center;
+ color: antiquewhite;
+ width: 50vw;
+ height: 90vh;
+ padding: 80px;
+ border: black 1px solid;
+ display: flex;
+ }
+
+ .btn-container {
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height:90vh;
+ }
+
+ .btnbox {
+ display: flex;
+ justify-content: center;
+ }
+
+ .btn {
+ background-color: transparent;
+ padding: 15px;
+ justify-content: center;
+ align-items: center;
+
+ }
+
+}
+
+@media screen and (min-width:851px) and (min-height:851px) {
+ #canvas {
+ height: 600px;
+ width: 600px;
+ }
+
+ .group {
+ display: flex;
+ flex-direction: column;
+ justify-content: center;
+ }
+
+ .main-container {
+ font-family: chopsic, serif;
+ font-size: 4vh;
+ justify-content: center;
+ align-items: center;
+ color: antiquewhite;
+ width: 100vw;
+ height: 75vh;
+ border: black 1px solid;
+ display: flex;
+ }
+
+ .btn-container {
+ display: inline-block;
+ justify-content: center;
+ }
+
+ .btnbox {
+ display: flex;
+ width: 60vw;
+ padding-left: 140px;
+ justify-content: center;
+ }
+
+ .btn {
+ background-color: transparent;
+ padding: 15px;
+ justify-content: center;
+ align-items: center;
+
+ }
+
+}
\ No newline at end of file
diff --git a/SinglePlayer - Games/Ball_Fall_Game/index.html b/SinglePlayer - Games/Ball_Fall_Game/index.html
new file mode 100644
index 00000000..0fb78acc
--- /dev/null
+++ b/SinglePlayer - Games/Ball_Fall_Game/index.html
@@ -0,0 +1,114 @@
+
+
+
+
+
+
+ Ball Fall
+
+
+
+
+
+
+
+
+
The Ball Fall
+
+
Play Game
+
+
+
+
diff --git a/SinglePlayer - Games/Ball_Fall_Game/index.js b/SinglePlayer - Games/Ball_Fall_Game/index.js
new file mode 100644
index 00000000..0f347e86
--- /dev/null
+++ b/SinglePlayer - Games/Ball_Fall_Game/index.js
@@ -0,0 +1,215 @@
+ const canvas = document.getElementById("canvas");
+ const ctx = canvas.getContext("2d");
+ const cwidth = canvas.width;
+ const cheight = canvas.height;
+ const leftBtn = document.getElementById("left");
+ const rightBtn = document.getElementById("right");
+
+
+ function randHoleX() {
+ return Math.floor(Math.random() * 270);
+ }
+
+ let ball = { x: 300, y: 0, r: 9 };
+ let Platforms = [
+ { x: 0, y: cheight, w: cwidth, h: 12, holeX: randHoleX(), holeW: 40 },
+ ];
+ let leftpressed = false;
+ let rightpressed = false;
+ let interval = (scoreInterval = null);
+ let score = 0;
+ let gravity = 0.5;
+let dropSpeed = 0;
+let a = 0;
+var over;
+var settle;
+
+settle = new Audio("bricktouch.wav");
+over = new Audio("gameover.wav");
+
+ scoreInterval = setInterval(() => {
+ score++;
+ }, 1000);
+
+ drawBall();
+ drawPlatforms();
+ movePlatforms();
+
+var timer=setInterval(score,1000)
+
+ function movePlatforms() {
+ let count = 0;
+ setInterval(() => {
+ if (count == Math.floor(50)) {
+ if (Platforms.length > 10) {
+ Platforms.splice(0,2);
+ }
+ Platforms.push({
+ x: 0,
+ y: cheight + 40,
+ w: cwidth,
+ h: 12,
+ holeX: randHoleX(),
+ holeW: 40,
+ });
+ count = 0;
+ }
+ Platforms.forEach((pl) => {
+ pl.y = pl.y - 1.5;
+ });
+
+ const closest = Platforms.find(
+ (pl) => ball.y < pl.y + 10 && ball.y > pl.y - ball.r
+ );
+
+ if (closest) {
+ holdAndDrop(closest);
+ } else {
+ dropSpeed += gravity;
+ ball.y += 5;
+ }
+
+ ctx.clearRect(0, 0, cwidth, cheight);
+ drawPlatforms();
+ drawBall();
+ checkGameOver();
+ drawScore();
+ if (score > 15) {
+ Platforms.forEach((pl) => {
+ pl.y = pl.y - .4;
+ })
+ ball.y += 5;
+
+ }
+ else if(score>40){
+ Platforms.forEach((pl) => {
+ pl.y = pl.y - .5;
+ })
+ }
+ count++;
+ }, 20);
+ }
+
+function checkGameOver() {
+ if (ball.y < 0 && a==0) {
+ gameover();
+ }
+ }
+
+function gameover() {
+ a = 1;
+ over.play();
+ if (!(alert("Game Over!! \nBetter Luck Next Time\n Score:" + score))) {
+ window.location.reload();
+ }
+ clearInterval(timer)
+ interval = null
+
+}
+
+
+ function holdAndDrop(closest) {
+ if (ball.y > closest.y - ball.r) {
+ if (
+ ball.x > closest.holeX &&
+ ball.x < closest.holeX + closest.holeW
+ ) {
+ settle.play();
+ ball.y += 1;
+ } else {
+ ball.y = closest.y - ball.r;
+ }
+ }
+ }
+
+function drawBall() {
+ moveleft();
+ moveright();
+ ctx.beginPath();
+ ctx.arc(ball.x, ball.y, ball.r, 0, 2 * Math.PI);
+ ctx.fillStyle = "brown";
+ ctx.stroke = "2px solid black";
+ ctx.fill();
+ ctx.closePath();
+}
+ function moveleft(){
+ if (ball.x - ball.r > 0) {
+ ball.x -= 5;
+}
+};
+
+function moveright() {
+ if (ball.x + ball.r < cwidth) {
+ ball.x += 5;
+ }
+}
+
+ function moveleftbtn(){
+ if (ball.x - ball.r > 0) {
+ ball.x -= 10;
+}
+};
+
+function moverightbtn() {
+ if (ball.x + ball.r < cwidth) {
+ ball.x += 10;
+ }
+}
+ function drawScore() {
+ ctx.beginPath();
+ ctx.fillStyle = "white";
+ ctx.fill();
+ ctx.font = "30px chopsic";
+ ctx.fillText("Score:" + score, 20, 30);
+ ctx.closePath();
+}
+
+function levelDisplay() {
+ ctx.beginPath();
+ ctx.fillStyle = "white";
+ ctx.fill();
+ ctx.font = "20px chopsic";
+ ctx.fillStyle = "text-align:right";
+ if (score < 15) {
+ ctx.fillText("Level 1");
+ }
+
+ }
+
+ function drawPlatforms() {
+ Platforms.forEach((pl) => {
+ createPl(pl);
+ createHole(pl);
+ navigationBall();
+ drawScore();
+ });
+
+ function createHole(pl) {
+ ctx.beginPath();
+ ctx.rect(pl.holeX, pl.y, pl.holeW, pl.h);
+ ctx.fillStyle = "black";
+ ctx.fill();
+ ctx.closePath();
+ }
+
+ function createPl(pl) {
+ ctx.beginPath();
+ ctx.rect(pl.x, pl.y, pl.w, pl.h);
+ ctx.fillStyle = "grey";
+ ctx.fill();
+ ctx.closePath();
+ }
+ }
+ function navigationBall() {
+ document.onkeydown = function (e) {
+ switch (e.keyCode) {
+ case 37:
+ moveleft();
+ break;
+ case 39:
+ moveright();
+ break;
+ }
+ };
+
+}
diff --git a/SinglePlayer - Games/Ball_Fall_Game/left.png b/SinglePlayer - Games/Ball_Fall_Game/left.png
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diff --git a/SinglePlayer - Games/Ball_Fall_Game/right.png b/SinglePlayer - Games/Ball_Fall_Game/right.png
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diff --git a/SinglePlayer - Games/Banner - image/Ball_Fall_Game.png b/SinglePlayer - Games/Banner - image/Ball_Fall_Game.png
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diff --git a/additionalpage/game.html b/additionalpage/game.html
index 76d3ce59..879d7d22 100644
--- a/additionalpage/game.html
+++ b/additionalpage/game.html
@@ -7180,6 +7180,62 @@ Baseball_Game
+
+
+
+
+
+
+ 45
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Ball_Fall_Game
+
Ball_Fall_Game
+
+
+
+
+
+
+
Release Date:
+
20.06.2023
+
+
+
Updated:
+
Action | Desktop
+
+
+
+
+
+
+
+
+
+
+