diff --git a/SinglePlayer - Games/Quantum_Maze/index.html b/SinglePlayer - Games/Quantum_Maze/index.html
new file mode 100644
index 00000000..44facb9f
--- /dev/null
+++ b/SinglePlayer - Games/Quantum_Maze/index.html
@@ -0,0 +1,16 @@
+
+
+
+
+
+ Quantum Maze
+
+
+
+ Quantum Maze
+
+
+
+
+
+
diff --git a/SinglePlayer - Games/Quantum_Maze/script.js b/SinglePlayer - Games/Quantum_Maze/script.js
new file mode 100644
index 00000000..e6d765b2
--- /dev/null
+++ b/SinglePlayer - Games/Quantum_Maze/script.js
@@ -0,0 +1,82 @@
+const canvas = document.getElementById('gameCanvas');
+const ctx = canvas.getContext('2d');
+canvas.width = 600;
+canvas.height = 600;
+
+
+const gridSize = 20;
+const mazeSize = canvas.width / gridSize;
+const player = {
+ x: 0,
+ y: 0,
+ color: 'yellow'
+};
+
+
+const quantumWalls = [];
+const entangledPaths = [];
+
+
+for (let i = 0; i < mazeSize; i++) {
+ quantumWalls[i] = [];
+ for (let j = 0; j < mazeSize; j++) {
+ quantumWalls[i][j] = Math.random() > 0.7 ? 'wall' : 'empty';
+ }
+}
+
+
+function drawMaze() {
+ for (let i = 0; i < mazeSize; i++) {
+ for (let j = 0; j < mazeSize; j++) {
+ if (quantumWalls[i][j] === 'wall') {
+ ctx.fillStyle = 'grey';
+ ctx.fillRect(i * gridSize, j * gridSize, gridSize, gridSize);
+ }
+ }
+ }
+}
+
+
+function drawPlayer() {
+ ctx.fillStyle = player.color;
+ ctx.fillRect(player.x * gridSize, player.y * gridSize, gridSize, gridSize);
+}
+
+
+function movePlayer(x, y) {
+ if (x >= 0 && x < mazeSize && y >= 0 && y < mazeSize) {
+ if (quantumWalls[x][y] !== 'wall') {
+ player.x = x;
+ player.y = y;
+ collapseWalls(x, y);
+ }
+ }
+}
+
+
+function collapseWalls(x, y) {
+ if (Math.random() > 0.5) {
+ quantumWalls[x][y] = 'empty';
+ } else {
+ quantumWalls[x][y] = 'wall';
+ }
+}
+
+
+document.addEventListener('keydown', (event) => {
+ if (event.key === 'ArrowUp') movePlayer(player.x, player.y - 1);
+ if (event.key === 'ArrowDown') movePlayer(player.x, player.y + 1);
+ if (event.key === 'ArrowLeft') movePlayer(player.x - 1, player.y);
+ if (event.key === 'ArrowRight') movePlayer(player.x + 1, player.y);
+ updateGame();
+});
+
+
+function updateGame() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ drawMaze();
+ drawPlayer();
+}
+
+
+updateGame();
diff --git a/SinglePlayer - Games/Quantum_Maze/style.css b/SinglePlayer - Games/Quantum_Maze/style.css
new file mode 100644
index 00000000..5b5b4306
--- /dev/null
+++ b/SinglePlayer - Games/Quantum_Maze/style.css
@@ -0,0 +1,25 @@
+body {
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+ justify-content: center;
+ height: 100vh;
+ background-color: #000;
+ color: #fff;
+ margin: 0;
+ font-family: Arial, sans-serif;
+}
+
+
+#game-container {
+ position: relative;
+ width: 600px;
+ height: 600px;
+ background-color: #333;
+}
+
+
+canvas {
+ border: 2px solid #fff;
+ background-color: #222;
+}