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main.go
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package main
import (
"errors"
"log"
"time"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/solarlune/ebitick"
"golang.design/x/clipboard"
"golang.org/x/image/font"
_ "github.com/silbinarywolf/preferdiscretegpu"
)
const (
SCREENWIDTH = 1920
SCREENHEIGHT = 1080
DIFF_INCREASE_DELAY = time.Second * 8
PlayerBulletSize = 26
PlayerBaseSize = 40
EnemyW = 50
EnemyH = 50
EnemySpawnTime = time.Millisecond * 50
StoppingMult = 4
DWWidth = 800
DWSafeZone = 80
VERSION = "0.4.0"
)
var (
ShotDelay time.Duration
CanShoot bool
MyEpicGamerFont font.Face
showDebug bool
TitleImage *ebiten.Image
LDButtonImage *ebiten.Image
LDButtonActiveImage *ebiten.Image
GameoverImage *ebiten.Image
GameoverImageHS *ebiten.Image
PlayerBulletImage *ebiten.Image
EnemyBullet30Image *ebiten.Image
EnemyBullet50Image *ebiten.Image
PlayerSheet *ebiten.Image
CurveLSheet *ebiten.Image
CurveRSheet *ebiten.Image
LinearImage *ebiten.Image
DWLImage *ebiten.Image
DWRImage *ebiten.Image
DWWLImage *ebiten.Image // death wall warning
DWWRImage *ebiten.Image // death wall warning
ArcshotSheet *ebiten.Image
InvincibleMode bool
UInfo UserInfo
LDConnection string // anything that is not "ok" should not be trusted
GotHighscore bool
editSelected string
canUseClipboard bool
)
type Game struct {
Enemies []*Enemy
PBullets []*PBullet
EHBullets []*EHommingBullet
Arcshot Arcshot
Player Player
TimerSystem *ebitick.TimerSystem
Score int
FinalScore int
Mode string
DWL DW
DWR DW
ShowDWWL bool
ShowDWWR bool
EditText string
EditRunes []rune
ShouldSpawnEnemy bool // this has to ne true on the start of the game
Diff Difficulty
}
func (g *Game) Update() error {
if inpututil.IsKeyJustPressed(ebiten.KeyF) {
go ebiten.SetFullscreen(!ebiten.IsFullscreen())
}
switch g.Mode {
case "title":
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
return errors.New("ahahaha")
}
g.TitleUpdate()
case "gameover":
g.GameoverModeUpdate()
case "game":
g.GameModeUpdate()
case "edit":
g.EditModeUpdate()
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
switch g.Mode {
case "title":
g.TitleDraw(screen)
case "gameover":
g.GameoverModeDraw(screen)
case "game":
g.GameModeDraw(screen)
case "edit":
g.EditModeDraw(screen)
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return SCREENWIDTH, SCREENHEIGHT
}
func main() {
err := clipboard.Init()
if err != nil {
canUseClipboard = false
} else {
canUseClipboard = true
}
showDebug = false
InvincibleMode = false
GotHighscore = false
LoadUserInfo()
LDConnection = "waiting..."
go CheckLDConnection()
LoadFont()
LoadImages()
LoadIcon()
game := &Game{
Enemies: make([]*Enemy, 0),
PBullets: make([]*PBullet, 0),
EHBullets: make([]*EHommingBullet, 0),
Player: Player{X: SCREENWIDTH/2 - 20, Y: SCREENHEIGHT - 40},
Arcshot: Arcshot{X: -150, Y: 0, ShotsFired: 0, State: "idle", Active: false},
TimerSystem: ebitick.NewTimerSystem(),
Score: 0,
Mode: "title",
DWL: DW{Image: DWLImage, Active: false, IsSpawning: false, Rad: 0, X: -DWWidth, Side: "left"},
DWR: DW{Image: DWRImage, Active: false, IsSpawning: false, Rad: 0, X: SCREENWIDTH, Side: "right"},
ShowDWWL: false,
ShowDWWR: false,
EditText: "",
Diff: NewDefaultDifficulty(),
ShouldSpawnEnemy: true,
}
ShotDelay = time.Millisecond * 200
CanShoot = true
ebiten.SetFullscreen(true)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.SetWindowTitle("Scramble Ghosts 👻")
if err := ebiten.RunGame(game); err != nil {
log.Fatal(err)
}
}