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tetris2.asm
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.386
.model flat, stdcall
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;includem biblioteci, si declaram ce functii vrem sa importam
includelib msvcrt.lib
extern exit: proc
extern malloc: proc
extern memset: proc
includelib canvas.lib
extern BeginDrawing: proc
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;declaram simbolul start ca public - de acolo incepe executia
public start
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;sectiunile programului, date, respectiv cod
.data
;aici declaram date
window_title DB "TETRIS",0
area_width EQU 640
area_height EQU 480
area DD 0
counter DD 0 ; numara evenimentele de tip timer
can_move dd 0
copy dd 0
contor dd 0
matrice_back DD 400 dup(0)
matrice_solid dd 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3
dd 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3
start_x dd 500
start_y dd 0
lung dd 200
arg1 EQU 8
arg2 EQU 12
arg3 EQU 16
arg4 EQU 20
pieces DB 0, 1, 1, 0, 0, 0, 0, 0, 0, 0
DB 0, 1, 1, 0, 0, 0, 0, 0, 0, 0
DB 0, 1, 1, 0, 0, 0, 0, 0, 0, 0
DB 0, 1, 1, 0, 0, 0, 0, 0, 0, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 0, 0, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 1, 1, 0
DB 0, 1, 1, 0, 0, 0, 0, 0, 0, 0
DB 0, 1, 1, 0, 0, 0, 0, 0, 0, 0
symbol_width EQU 10
symbol_height EQU 20
include digits.inc
include letters.inc
;include pieces.inc
.code
; procedura make_text afiseaza o litera sau o cifra la coordonatele date
; arg1 - simbolul de afisat (litera sau cifra)
; arg2 - pointer la vectorul de pixeli
; arg3 - pos_x
; arg4 - pos_y
make_text proc
push ebp
mov ebp, esp
pusha
mov eax, [ebp+arg1] ; citim simbolul de afisat
cmp eax, 'A'
jl make_digit
cmp eax, 'Z'
jg make_digit
sub eax, 'A'
lea esi, letters
jmp draw_text
make_digit:
cmp eax, '0'
jl make_space
cmp eax, '9'
jg make_space
sub eax, '0'
lea esi, digits
jmp draw_text
make_space:
mov eax, 26 ; de la 0 pana la 25 sunt litere, 26 e space
lea esi, letters
draw_text:
mov ebx, symbol_width
mul ebx
mov ebx, symbol_height
mul ebx
add esi, eax
mov ecx, symbol_height
bucla_simbol_linii:
mov edi, [ebp+arg2] ; pointer la matricea de pixeli
mov eax, [ebp+arg4] ; pointer la coord y
add eax, symbol_height
sub eax, ecx
mov ebx, area_width
mul ebx
add eax, [ebp+arg3] ; pointer la coord x
shl eax,2; inmultim cu 4, avem un DWORD per pixel
add edi, eax
push ecx
mov ecx, symbol_width
bucla_simbol_coloane:
cmp byte ptr [esi], 0
je simbol_pixel_alb
mov dword ptr [edi], 0
jmp simbol_pixel_next
simbol_pixel_alb:
mov dword ptr [edi], 0FFFFFFh
simbol_pixel_next:
inc esi
add edi, 4
loop bucla_simbol_coloane
pop ecx
loop bucla_simbol_linii
popa
mov esp, ebp
pop ebp
ret
make_text endp
make_text_white proc
push ebp
mov ebp, esp
pusha
mov eax, [ebp+arg1] ; citim simbolul de afisat
cmp eax, 'A'
jl make_digit
cmp eax, 'Z'
jg make_digit
sub eax, 'A'
lea esi, letters
jmp draw_text
make_digit:
cmp eax, '0'
jl make_space
cmp eax, '9'
jg make_space
sub eax, '0'
lea esi, digits
jmp draw_text
make_space:
mov eax, 26 ; de la 0 pana la 25 sunt litere, 26 e space
lea esi, letters
draw_text:
mov ebx, symbol_width
mul ebx
mov ebx, symbol_height
mul ebx
add esi, eax
mov ecx, symbol_height
bucla_simbol_linii:
mov edi, [ebp+arg2] ; pointer la matricea de pixeli
mov eax, [ebp+arg4] ; pointer la coord y
add eax, symbol_height
sub eax, ecx
mov ebx, area_width
mul ebx
add eax, [ebp+arg3] ; pointer la coord x
shl eax,2; inmultim cu 4, avem un DWORD per pixel
add edi, eax
push ecx
mov ecx, symbol_width
bucla_simbol_coloane:
cmp byte ptr [esi], 0
je simbol_pixel_alb
mov dword ptr [edi], 0FFFFFFh
jmp simbol_pixel_next
simbol_pixel_alb:
mov dword ptr [edi], 0FFFFFFh
simbol_pixel_next:
inc esi
add edi, 4
loop bucla_simbol_coloane
pop ecx
loop bucla_simbol_linii
popa
mov esp, ebp
pop ebp
ret
make_text_white endp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
clear_area macro
mov copy, eax
mov eax, area_width
mov ebx, area_height
mul ebx
shl eax, 2
push eax
push 255
push area
call memset
add esp, 12
mov eax, copy
add ebx, 20
endm
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
check macro
mov ebx, matrice_solid
add ebx, 20
cmp [matrice_solid+8], 20
je afara
make_text_macro 'A', area, counter, counter
afara:
endm
redraw macro
mov ebx, matrice_solid
mov eax, 0
mov ecx, 20
mov edi, 0; x
mov esi, 0; y
compara:
inc eax
inc edi
cmp eax, 400
je iesire
; incrementam coordonata x a piesei, cand ajunge la 20 se va trece la rand nou, adica mov edi, 0 add esi, 10
cmp [matrice_solid+4*eax], 0 ;daca in matrice este 3, atunci se va desena zid
je nu_este
cmp [matrice_solid+4*eax], 3
je nu_este
shl edi, 4;doar pentru afisare
make_text_macro 'A', area, edi, esi; desenam piesa
shr edi, 4; revenim la x-ul initial
nu_este: ; se va executa chia daca nu este 0 in matrice_solid
cmp edi, 20 ;in caz ca s-a ajuns la capat de rand in matrice_solid
jne ns
mov edi, 0 ;daca s-a ajuns atunci se reseteaza x-ul
add esi, 20; se incrementeaza y-ul
ns:
jmp compara
iesire:
compara2:
endm
move_piece proc
push ebp
mov ebp, esp
mov ebx, 80
shl ebx, 2
mov eax, 0
l:
inc eax
cmp eax, 400
je a
cmp [matrice_solid+4*eax],1 ; cautam prin matrice daca avem 1 si daca avem mutam la stanga toti 1
jne n
cmp [matrice_solid+4*eax-4], 0
jne n
mov [matrice_solid+4*eax],0 ; stergem piesa de pe pozitia anterioara
dec eax
mov [matrice_solid+4*eax],1 ; afisam piesa pe pozitia noua
inc eax
n:
jmp l
a:
mov esp, ebp
pop ebp
ret
move_piece endp
move_piece_right proc
push ebp
mov ebp, esp
mov ecx, 400
loop2:
cmp [matrice_solid+4*ecx],1 ; cautam prin matrice daca avem 1 si daca avem mutam la stanga toti 1
jne jk
cmp [matrice_solid+4*ecx+4], 0
jne jk
mov [matrice_solid+4*ecx],0 ; stergem piesa de pe pozitia anterioara
mov [matrice_solid+4*ecx+4],1 ; afisam piesa pe pozitia noua
jk:
loop loop2
afa:
mov esp, ebp
pop ebp
ret
move_piece_right endp
move_piece_down proc
push ebp
mov ebp, esp
mov ebx, 0
mov ecx, 400
lop1:
cmp [matrice_solid+4*ecx], 3
je over
cmp [matrice_solid+4*ecx-80],3
je over
cmp [matrice_solid+4*ecx],2
je over
cmp [matrice_solid+4*ecx],1
jne ov
cmp [matrice_solid+4*ecx+80],3
je sol
cmp[matrice_solid+4*ecx+80],2
je sol
ov:
mov ebx, [matrice_solid+4*ecx-80]
mov [matrice_solid+4*ecx], ebx
jmp over
sol:
call make_solid
jmp a
over:
loop lop1
a:
mov esp, ebp
pop ebp
ret
move_piece_down endp
make_solid proc
push ebp
mov ebp,esp
mov eax, 0
l:
inc eax
cmp eax, 400
je a
cmp [matrice_solid+4*eax],1
jne n
mov [matrice_solid+4*eax],2
n:
jmp l
a:
call reset
mov esp, ebp
pop ebp
ret
make_solid endp
reset proc
push ebp
mov ebp, esp
mov [matrice_solid+440],1
mov esp, ebp
pop ebp
ret
reset endp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; un macro ca sa apelam mai usor desenarea simbolului
make_text_macro macro symbol, drawArea, x, y
push y
push x
push drawArea
push symbol
call make_text
add esp, 16
endm
make_text_white_macro macro symbol, drawArea, x, y
push y
push x
push drawArea
push symbol
call make_text_white
add esp, 16
endm
make_line macro x,y,lungime
local lop
mov esi, x
mov edi, y; j
mov ecx, lungime
mov ebx, area
lop:
mov eax, area_width
mul esi
add eax, esi
;mov ebx, area
mov dword ptr[ebx +4*eax], 0F1h
dec edi
loop lop
endm
linie_stergere proc
push ebp
mov ebp, esp
pusha
mov esi, [ebp+arg1]
mov edi, [ebp+arg2]; j
mov ecx, [ebp+arg3]
mov ebx, area
lop:
mov eax, area_width
mul esi
add eax, edi
;mov ebx, area
mov dword ptr[ebx +4*eax], 0FFFFFFh
dec edi
loop lop
popa
mov esp, ebp
pop ebp
ret
linie_stergere endp
linie proc
push ebp
mov ebp, esp
pusha
mov esi, [ebp+arg1]
mov edi, [ebp+arg2]; j
mov ecx, [ebp+arg3]
mov ebx, area
lop:
mov eax, area_width
mul esi
add eax, edi
;mov ebx, area
mov dword ptr[ebx +4*eax], 023h
dec edi
loop lop
popa
mov esp, ebp
pop ebp
ret
linie endp
; functia de desenare - se apeleaza la fiecare click
; sau la fiecare interval de 200ms in care nu s-a dat click
; arg1 - evt (0 - initializare, 1 - click, 2 - s-a scurs intervalul fara click)
; arg2 - x
; arg3 - y
draw proc
push ebp
mov ebp, esp
pusha
mov eax, [ebp+arg1]
cmp eax, 1
jz evt_click
cmp eax, 2
jz evt_timer ; nu s-a efectuat click pe nimic
;mai jos e codul care intializeaza fereastra cu pixeli albi
mov eax, area_width
mov ebx, area_height
mul ebx
shl eax, 2
push eax
push 255
push area
call memset
add esp, 12
jmp afisare_litere
evt_click:
;make_text_macro 'A', area, [ebp+arg2], [ebp+arg3]
;inc ebx
;call move_piece_down
mov ebx, [ebp+arg2]
cmp ebx, 320
jl stanga
call move_piece_right
jmp ie
stanga:
call move_piece
ie:
evt_timer:
inc counter
inc contor
mov ebx, contor
cmp ebx, 5
jne sa
;call move_piece
call move_piece_down
mov contor, 0
sa:
make_text_macro 'T', area, 210, 20
make_text_macro 'E', area, 220, 20
make_text_macro 'T', area, 230, 20
make_text_macro 'R', area, 240, 20
make_text_macro 'I', area, 250, 20
make_text_macro 'S', area, 260, 20
;make_text_macro 'A', area, [ebp+arg2], counter
afisare_litere:
;afisam valoarea counter-ului curent (sute, zeci si unitati)
mov ebx, 10
mov eax, counter
;cifra unitatilor
mov edx, 0
div ebx
add edx, '0'
make_text_macro edx, area, 30, 10
;cifra zecilor
mov edx, 0
div ebx
add edx, '0'
make_text_macro edx, area, 20, 10
;cifra sutelor
mov edx, 0
div ebx
add edx, '0'
make_text_macro edx, area, 10, 10
;scriem un mesaj
make_text_macro 'T', area, 210, 20
make_text_macro 'E', area, 220, 20
make_text_macro 'T', area, 230, 20
make_text_macro 'R', area, 240, 20
make_text_macro 'I', area, 250, 20
make_text_macro 'S', area, 260, 20
final_draw:
;make_text_macro 'A', area, counter, counter
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;vrem sa afisam piesa care cade
;add counter,20
;sub counter,20
clear_area
redraw
;check
;make_text_macro 'A', area, 100 ,counter
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;make_text_macro 'A', area, 100, 100
nu1:
make_text_macro 'T', area, 210, 20
make_text_macro 'E', area, 220, 20
make_text_macro 'T', area, 230, 20
make_text_macro 'R', area, 240, 20
make_text_macro 'I', area, 250, 20
make_text_macro 'S', area, 260, 20
push 300
push 408
push 84
call linie
add esp, 12
push 300
push 410
push 380
call linie
add esp, 12
popa
mov esp, ebp
pop ebp
ret
draw endp
start:
;alocam memorie pentru zona de desenat
mov eax, area_width
mov ebx, area_height
mul ebx
shl eax, 2
push eax
call malloc
add esp, 4
mov area, eax
;apelam functia de desenare a ferestrei
; typedef void (*DrawFunc)(int evt, int x, int y);
; void __cdecl BeginDrawing(const char *title, int width, int height, unsigned int *area, DrawFunc draw);
push offset draw
push area
push area_height
push area_width
push offset window_title
call BeginDrawing
add esp, 20
;terminarea programului
push 0
call exit
end start