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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "VoxlyPlugin",
"class": "VoxlyInterface",
"language": "GDScript",
"path": "res://src/voxly/interface.gd"
}, {
"base": "Node",
"class": "VoxlyPlugin",
"language": "GDScript",
"path": "res://src/voxly/plugin.gd"
}, {
"base": "Reference",
"class": "VoxlySelect",
"language": "GDScript",
"path": "res://src/voxly/select.gd"
}, {
"base": "Reference",
"class": "VoxlyTool",
"language": "GDScript",
"path": "res://src/voxly/tool.gd"
} ]
_global_script_class_icons={
"VoxlyInterface": "",
"VoxlyPlugin": "",
"VoxlySelect": "",
"VoxlyTool": ""
}
[application]
config/name="Voxly"
config/description="Intuitive open source voxel editor; for both small and big ideas!"
run/main_scene="res://src/interfaces/editor/ui/editor.tscn"
boot_splash/image="res://assets/Voxly.splash.png"
boot_splash/bg_color=Color( 1, 1, 1, 1 )
config/icon="res://icon.png"
[autoload]
VoxlyEditor="*res://src/interfaces/editor/editor.gd"
VoxlyProjects="*res://src/interfaces/projects/projects.gd"
VoxlySettings="*res://src/interfaces/settings/settings.gd"
VoxlyCommands="*res://src/interfaces/commands/commands.gd"
Voxly="*res://src/voxly.gd"
[gui]
theme/custom="res://assets/themes/default/default.tres"
[input]
camera_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
camera_back={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
camera_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
camera_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
camera_boost={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_environment="res://assets/environments/default/default.tres"