- Rose quartz elven trade recipe now requires botania elven quartz as input (to avoid conflicts with default botania trades)
- Mana fluids flow 5x faster (from every 20 ticks, to every 4 ticks)
- Potential crash (only on servers) while processing custom cobblegen
- Caused by potentially loading the
ClientLevel
class in some cases, even while running on server. - Code has been changed to never even use that class to begin with.
- To be safe, also searched the code for any other references to this, the only one happens for particles, which only runs in the client, so (hopefully) this should never happen again.
- Caused by potentially loading the
- To avoid conflicts with native create recipes:
- Molten zinc requires superheated now
- Molten brass requires superheated now
- Molten copper requires superheated now
- Molten brass (250mb) can be made with 125mb of molten copper + molten zinc.
- Requires superheating, also to avoid conflicting with default create recipes
- Runic Altar recipes no longer require living stone (as part of the recipe itself, still need it for the altar)
- XOR Lever has a new model showing it is made with mana
- Minor fixes on inconsistent wording on advancements
- Ponder JS files will no longer be overwritten by default on load, files must be deleted manually in case there are new ponder changes.
Deleting the whole
creatania
folder inside kubejs assets and client_scripts should always be safe in any new update of creatania.
- Mana Motor: massive buff on SU generated per RPM, a mana motor at max speed now should outperform a single unit steam engine (not superheated). Important: DELETE your config files for creatania to make sure this applies
- Mana Generator behavior: Pure Mana Required (per rpm) => Max Pure Mana Consumption (per rpm)
- Before: The mana generator used to not work at all if it is not provided the amount of pure mana it could process at a given RPM. At 256 RPM, a max speed create pump cannot provide it enough mana to run.
- Now: The mana generator will always run and consume up to the amount it can. So you might waste SU running at higher speeds than you can provide it fluid for, but it will always run.
- XOR Lever has a light indicating which side is on in the base
- Server crash on startup due to initializing client only code in a server environment. Places changed
- Item colors
- Flywheel based partial models
- Particle factories
- Added some missing model changes
- Mod is finally in beta!
- XOR Lever now correctly powers the block the lever is pointing towards
- Wrong Casing on some item/block names, everything should be "Title Case" now
- Setup ponderjs based scenes automatically
- Model adjustment for generator, brighter colors
- Cobblegen recipes shuffled around
- asurine uses zinc
- veridium uses copper
- Elven trades
- Managel can no longer be created via trade with magmacream/slimeball
- Manaduct upgrades are much more expensive via elven trade (in terms of materials), to compensate for them not costing mana
- Blazunia secret recipe
- Blazunia open recipe
- Exception because of tooltip initialization in mana motor no longer happens (this had no impact on the player)
- Mana Motor now updates the mana rendering when receiving/using mana, even via spark.
- Omnibox should no longer render rotating ghosts in ponder
- Terrasteel via elven portal is now more expensive, requires real mana blocks
- Elementium via elven portal is now more expensive, requires real mana blocks
- Blazunia uses internal APIs instead of creating a fake player to light up blaze burners. There's no visible difference in this, but it should be much better for performance.
- Task to replace content in patchouli books
- Shafts should no longer be missing when pondering about omnibox
- Blazunia has a superheated mode. By surrounding the blazunia (north/south/east/west) with gaia pylons, it will superheat the blaze burners instead of normal heating.
- Blazunia will only apply fuew to burners if they have less than 5 seconds of burn time remaining.
- Patchouli entries/categories point to
creatania:
so they display correctly
- Blazunia particle effects
- Blazunia model/texture
- Mana Generator internal turbine
- Squishier managel texture
- Updated bucket animations
- Blazunia scans vertically for blaze burners
- Crashes should no longer happen when placing manaducts on top of each other
- Higher res managel texture
- Animated buckets
- Fluid animations now render correctly
- Adds missing managel texture
- A couple of new recipes for the mana based ore reconstruction mechanic
- Vanilla to Botania flower mixer transformation is split into multiple recipes
- Generating mana with SU entry in patchouli now shows correctly, it had an incorrect identifier before
- Remove conflicting crushing recipe tall to petal
- Mana Generator now renders fluid inside representing the amount of mana
- Mana Condenser now shows fluid inside while extracting mana from the air
- Bucket tint now matches the fluid associated with it
- Mana Blocks models are smaller, so they fit better in belts/basin
- Added guards preventing some cases where placing a manaduct could result in a crash
- Cobblegen mechanics for source blocks slightly more like vanilla
- Ponder scenes for cobblegen show the names of the items involved
- Dependency on forge kotlin loader for scripting
- Disables in-mod ponder scenes (except cobblegen)
- Fixes loading error introduced in 0.3.0
- Added dependency on ponderjs (likely will be removed in the future)
- Mana Generator now correctly fills a mana pool above
- Mana Generator pure mana internal buffer size is now adjusted to make sure it can always have enough storage to match the configured values
- Temporary models for buckets
- Ponder scenes for cobblegen mechanics
- Removed edge cases where some cobblegen interactions would generate blocks without mana
- Adds missing icons for creatania ponder categories
- Ponder scenes for mana blocks
- Dependency on kubejs
- JEI plugin for mysterious cobblegen
- Mana based "Cobblegen" fully customizable with standard JSON recipes
- Mana Fluid tick rate increased
- Alternative Mana Pylon recipe using a mixer
- Alternative Natura Pylon recipe using filling
- Ender Pearl recipe using filling
- Magical ore restoration
- Cheap Rose Quartz via elven trade
- Polishing rose quartz using mana
- Bucket trading with elves
- Defaults balancing (make sure to delete your config files if you want the new defaults)
- Remove custom "rpm per su" and "su per rpm" tooltips now that they show automatically via create
- Mana Infusion recipe: Mana Casing (super expensive in terms of mana, intentional)
- Mana Infusion recipe: Mana Gel (super expensive in terms of mana, intentional)
- Mana Infusion recipe: XOR Lever (super expensive in terms of mana, intentional)
- Elven Trade recipe: manasteel manaduct for terrasteel manaduct
- Elven Trade recipe: andesite alloy for manasteel
- Elven Trade recipe: magma cream for mana gel
- Elven Trade recipe: slime ball for mana gel
- Elven Trade recipe: zinc for terrasteel
- Elven Trade recipe: brass for elementium
- Elven Trade recipe: analog lever for xor lever
- Elven Trade casing loop: andesite -> mana -> copper -> brass -> train -> andesite
- Proper registration with the create stress system now shows the usual "Stress Impact", "Stress Capacity" in tooltips for mana motor/generator
- Initial version of extending the botania patchouli book with creatania mana machines by ClaudiusMinimums
- Small improvements to auto translations
- Command to create a checkerboard floor, great for demos like ponder scenes
/creatania checkerboardfloor <int range> <block block1> <block block2>
- Mana Motor/Generator/Condenser show information about production/consumption rate in the goggles tooltip
- Mana Motor shows a mana hud (from botania) when looking at it with the wand of the forest
- Mana Generator shows a mana hud (from botania) when looking at it with the wand of the forest
- Prototype version of a functional flower to feed blaze burners given mana
- Flower/Petal crushing recipes produce more output
- Improved translations by using translations straight from Registrate instead of using logic
- Mana fluids are tagged correctly
- Added missing translations
- Transparent blocks no longer let you see through the world
- Fluids render in their designated color again
- Advancements related to molten fluids are back
- Includes missing recipe file for fluid conversion
- Mana Blocks let you see the bottom of the world
- !!! many item IDs have changed, it will result in existing worlds likely having some items/blocks deleted
- Manaducts (all) are now attached to surfaces, breaking the block under it will make it pop out
- Complete migration to Registrate (same that Create uses)
- No more blockstates in json files, everything is generated
- No more items/blocks definitions in json files unless there is a custom model for them
- ALL recipes are now generated by code, no more bugs due to the awfulness of json files
- Fluids might render as lava or white while in world
- A few advancements are disabled
- Botania Mana Block shows the correct icon in inventory now
- Mana Condenser shows the correct icon in inventory now
- Gaia manaduct renders correctly in world now
- Elementium manaduct renders correctly in world now
- Melting terrasteel recipe now produces the correct fluid
- Melting elementium recipe now produces the correct fluid
- Melting gaia recipe now produces the correct fluid
- Molten Metal buckets have a tint
- Tall Mystical Flower to Mystical Flower crushing recipe
- Mystical Flower to Flower Petal crushing recipe
- Mystical Mystical Flower to Tall Flower filling recipe
- Flower Petal to Mystical Flower filling recipe
- Botania flowers can be created from Vanilla Flowers + mana in a mixer
- Introduced molten botania metals (no use for them yet)
- Introduced molten create metals (no use for them yet)
- Introduced molten vanilla metals (no use for them yet)
- Stepping on purified mana blocks no longer kills the player
- Mana Blocks are now emissive
- Mana Blocks have new models
- Mana Gel has new model
- Improved inventory perspectives for mana machines
- Complete rework of fluid registration
- XOR Lever
- Alternative Omnibox recipe in the runic altar
- Manaduct progression tiers: manasteel -> terrasteel -> elementium -> gaia
- Manaduct upgrade recipes
- Elementium Manaduct (tier 3)
- Ominibox recipe in agglo plate now requires 3 shafts and 3 cogs instead of 6 shafts
- Gaia Manaduct is now tier 4 (from tier 3)
- Managel is now obtainable by harming a slime-like creature while it is inside mana fluid
- Managel is now a food source (saturation, nutrition, fast eat, always eat configurable)
- Eating managel now provides 30s of flight (configurable)
- Buffs/Debuffs on mana blocks are disabled while sneaking (configurable)
- Manaduct inventory view is now 3d-ish
- New blocks that can be used as a part of the multiblock terra agglomeration structure
- Pipe and Encased Pipe (create)
- Fluid Tank (create)
- Omnibox (creatania)
- Recipes Added:
- Manasteel manaduct
- Terrasteel manaduct
- Gaia manaduct
- Omnibox
- Omnibox, a gearbox that propagates rotational force in every direction now has the correct model and behavior
- Improved terrasteel mana duct model
- Manaduct block used to connect Mana Generator with agglomeration plate
- Omnibox, a gearbox that propagates rotational force in every direction (draft state, no functionality)
- Mana Generator can now also inject mana into agglomeration plates
- Mana Generator can now also inject mana into runic altars
- Mana Generator can transfer mana via a manaduct, model by ClaudiusMinimums
- Mana Generator can replace lapis blocks as part of the agglomeration plate multiblock structure
- Pipes (from create) can replace livingrock blocks as part of the agglomeration plate multiblock structure
- Mana Motor mana rendering has a smaller bounding box, all paddings are now configurable in client configs
- Secret feature 1 + hidden advancement for it (botania/create related)
- Secret feature 2 + hidden advancement for it (mana blocks related)
- (not ready) First pass for a way of obtaining managel
- Mana Generator only shows particles when actively producing mana
- Mana Condenser only shows particles when actively producing mana
- Improved Mana Generator model by ClaudiusMinimus
- Improved Mana Condenser model by ClaudiusMinimus
- Improved Mana Motor model by ClaudiusMinimus
- Improved Mana Machine Component model by ClaudiusMinimus
- Mana Machine Component assembly recipe:
- no longer requires a shaft
- Mana Generator altar recipe now requires a shaft
- no longer requires mana diamond
- now requires mana powder
- now requires a pipe
- now requires living rock
- Mana Condenser altar recipe:
- no longer requires mana pearl
- now requires mana powder
- now requires a shaft
- now requires iron bars
- now requires a propeller
- Mana Motor altar recipe:
- now requires mana powder
- now requires a shaft
- now requires iron bars
- now requires 4 iron sheets
- Advancements, including some hidden easter eggs
- Recipe for true mana block using the agglomeration plate
- Automatically generate best effort human readable strings
- Mana Generator works with negative rotation speeds now
- No longer crashes due to bad initialization order for flight effect
- Crash on startup due to bad initialization of the flight effect
- Mana Condenser inner faces are no longer culled
- Improved Mana Generator model by ClaudiusMinimus
- Balancing/Config that allows a single unit of mana to generate multiple RPM in a mana motor
- Stepping on a Purified Inert Mana Block will give any entity absorption, heal, and saturation buffs for 30s (configurable)
- Stepping on a Corrupted Inert Mana Block will give any entity poison, wither, hunger, and harm effects for 30s (configurable)
- Stepping on a Botania Mana Block will give any entity creative flight for 60s (configurable)
- Mana Condenser throttles the rate of corrupt mana generated based on RPM (1 per tick at max RPM)
- Increase default amount of particles in Mana Condenser/Generator (ticks per particle still configurable and client config)
- JEI category with brief explanation for the process of mana generation
- JEI category with brief explanation for the process of mana condensing
- ? Mana Generator should populate the mana pool above it properly
- Extra logs around Mana Generator since we had some problems with it
- Mana Generator fluid connection in the model matches the actual functionality
- Mana Motor now renders a fan inside representing a "mana wheel" as it generates SU
- Mana Generator/Condenser/Motor dev recipes with only sticks
- Mana Generator is now sided, only accepts fluid from the side opposite to the shaft
- Mana Motor is now sided, only accepts mana from the bottom or the sides orthogonal to the shaft
- Mana Motor recipe in the botania rune altar was creating a mana generator instead
- ? Mana Generator generates mana on a mana pool above
- ? Mana Condenser generates mana on an inventory below
- Mana Generator spawns particles outwards
- Mana Condenser spawns particles inwards
- Corrupted mana fluid
- Pure Daisy inert mana conversion also works for fluid versions
- Mana Machine Component looks more like a manasteel casing now
- Mana Motor shows fans spinning inside
- Uses vanilla spark particles for mana condenser/generator
- Mana Generator shaft now renders correctly
- Mana Condenser shaft now renders correctly
- Mana Machines are now locked to horizontal orientation
- Create sequence assembly recipes are generated instead of relying on horrible json files
- Correct intermediate item in the mana machine component assembly
- Added missing Mana Condenser recipe
- Removed Duplicated recipe for Mana Generator
- JEI added to mods.toml so recipes show correctly in the dev instance
- Mana Machine Component, created via assembly line, used to craft mana machines
- Recipes for Mana Motor/Generator/Condenser using the botania runic altar
- Mana Machines models showing the incorrect orientation.
- Mana generator requires fluid inert mana to operate as well as SU
- New tag:
creatania:blocks/pure_inert_mana
- New tag:
creatania:blocks/corrupt_inert_mana
- New tag:
creatania:fluids/pure_inert_mana
- Tags are now generated via code
- Blockstates are now generated via code
- Recipes are now generated via code
- Loot Tables are now generated via code
- Mana motor renders amount of mana currently stored
- Mana motor supports sparks
- Pure Daisy Purified Inert Mana block recipe
- Pure Daisy Corrupted Inert Mana block recipe
- Shaft is correctly rendered in the mana motor
- Fluid inert mana introduced (no functionality)
- Mana Gel introduced (no functionality)
- Initial version of mana condenser
- Initial version of mana generator
- Initial version of mana motor
- Initial version supports minecraft 1.18.2