Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Action Button's second bug: absolute cooldown timers #35

Open
Clauvin opened this issue May 3, 2017 · 0 comments
Open

Action Button's second bug: absolute cooldown timers #35

Clauvin opened this issue May 3, 2017 · 0 comments

Comments

@Clauvin
Copy link
Owner

Clauvin commented May 3, 2017

Partial copy/pasting of the explanation back in the middle of #32(And the UN help increase in money didn't worked... because all the Action Buttons are bugged):

The "calculations only at the start" problem apply to the cooldown period of the actions..

This doesn't look much like a problem and is not... until the time is changed to pass faster... but the cooldowns are all using the first "time speed" value.

This is an error that won't show up in the Beta 0 version, since that version won't work with changing passing time. Because of that, the only moment when this is a bother is when testing.

So, for now, i'm leaving this bug to the Beta 1 Version milestone.

@Clauvin Clauvin added this to the Beta 1 Version milestone May 3, 2017
@Clauvin Clauvin changed the title Action Button's second bug: fixed cooldown timers Action Button's second bug: absolute cooldown timers May 3, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants