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Allowing baked models to take in texture maps other than the default one could allow the use of dynamictextures
Goals
Allow specifying another TextureMap to use when building BakedQuads or BakedModels in general
Non Goals
n.d
Motivation
Such change would allow to use dynamically loaded textures to be used on baked models and avoid their stitching onto the main atlas, thus unlocking much better performance compare to having to use TESRs.
Description
As of now it's only possible to specify a TextureAtlasSprite in the BakedQuad builder (e.g in the IBakedModel getQuads method) that always refers to the default TextureMap. So the goal would be to allow specifying another TextureMap.
Dependencies
No response
References
No response
Guidelines
I have and will continue to adhere to the guidelines
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Summary
Allowing baked models to take in texture maps other than the default one could allow the use of dynamictextures
Goals
Allow specifying another TextureMap to use when building BakedQuads or BakedModels in general
Non Goals
n.d
Motivation
Such change would allow to use dynamically loaded textures to be used on baked models and avoid their stitching onto the main atlas, thus unlocking much better performance compare to having to use TESRs.
Description
As of now it's only possible to specify a TextureAtlasSprite in the BakedQuad builder (e.g in the IBakedModel getQuads method) that always refers to the default TextureMap. So the goal would be to allow specifying another TextureMap.
Dependencies
No response
References
No response
Guidelines
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