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In game Content

CleverNucleus edited this page Sep 2, 2021 · 6 revisions

Attributes

PlayerEx adds some attributes to the game; shown below are the attributes added and their default attribute configuration:

  • Health Regeneration: passively regenerates this amount every second (regardless of hunger/saturation).
  • Heal Amplification: amplifies all healing by this amount (acts as a multiplier).
  • Magic Amplification: amplifies all direct magic damage by this amount (for example, Splash Potions of Instant Damage).
  • Magic Resistance: reduces all incoming magic damage by this amount.
  • Fire Resistance: reduces all incoming fire damage by this amount (this includes all fire-based damage, like lava).
  • Freeze Resistance: reduces all incoming freeze damage by this amount.
  • Falling Resistance: reduces fall damage by this amount.
  • Drowning Resistance: reduces drowning damage by this amount.
  • Wither Resistance: reduces wither damage by this amount.
  • Evasion: provides a chance to completely dodge projectiles (not just damage, but the entire projectile).
  • Lifesteal: heals a percentage of direct damage done (such as attacking).
  • Melee Crit. Chance: the chance for a melee attack to be a critical hit.
  • Melee Crit. Damage: the damage multiplier for a melee critical hit.
  • Ranged Crit. Chance: the chance for a ranged attack to be a critical hit.
  • Ranged Crit. Damage: the damage multiplier for a ranged critical hit.
  • Ranged Bonus Damage: bonus damage applied to a projectile.
  • Skill Points: does nothing by itself.
  • Level: does nothing by itself; however, when modified has the following relations:
    • +1 Skill Point
  • Constitution: does nothing by itself; however, when modified has the following relations:
    • +1 Max Health
    • +0.01 (or 1%) Knockback Resistance (diminishing)
    • +0.01 (or 1%) Magic Resistance (diminishing)
    • +0.01 (or 1%) Freeze Resistance (diminishing)
  • Strength: does nothing by itself; however, when modified has the following relations:
    • +0.01 Health Regeneration
    • +0.25 Attack Damage
    • +0.25 Armor (diminishing)
    • +0.01 (or 1%) Drowning Resistance (diminishing)
  • Dexterity: does nothing by itself; however, when modified has the following relations:
    • +0.25 Bonus Ranged Damage
    • +0.1 Attack Speed (diminishing)
    • +0.002 Movement Speed
    • +5% Melee Crit. Damage (diminishing)
    • +0.01 (or 1%) Falling Resistance (diminishing)
  • Intelligence: does nothing by itself; however, when modified has the following relations:
    • +2% Heal Amplification (diminishing)
    • +5% Ranged Crit. Damage (diminishing)
    • +0.01 (or 1%) Fire Resistance (diminishing)
    • +0.01 (or 1%) Wither Resistance (diminishing)
    • +5% Magic Amplification (diminishing)
  • Luckiness: (not the vanilla Luck attribute) does nothing by itself; however, when modified has the following relations:
    • +0.2 Luck
    • +2% Melee Crit. Chance (diminishing)
    • +2% Ranged Crit. Chance (diminishing)
    • +2% Evasion (diminishing)

Application

The above attributes are added to the game and their functionality is fully implemented for all Living Entities (instances of LivingEntity). By default, PlayerEx only adds these attributes to the Player (PlayerEntity), but datapacks can be used to add these attributes to any living entity (see the Data Attributes Wiki).

Client Side

PlayerEx adds some client-sided content too.