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Is it at all expected (e.g., skipping tests due to time - I'm not very familiar with Catch) that running This is even if I do Oh. Ping: @anothersimulacrum. Forgot, sorry! (@Qrox, any ideas?) |
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It could be that when you ran all the tests, some test before the weary recovery test changed the game states so the weary recovery test ran differently. Without debugging it's hard to say what exactly caused the problem though. |
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There are definitely some clear_map() and clear_avatar() additions needed, from running a check using --order rand. Among them is that the avatar frequently starves to death during the weary tests... To add to that, backtrace problems - #46439. |
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It could be that when you ran all the tests, some test before the weary recovery test changed the game states so the weary recovery test ran differently. Without debugging it's hard to say what exactly caused the problem though.