Modeling the recent events before the game start (warning: spoilers) #60406
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Something I mentioned in passing is to showcase some of this in game we could possibly do (this is taken from discord): "If we really wanted to "go for it" we should do a mind web similar to a game like pathologic 2. When you start you have a few thoughts: "I need the tools to survive" Then as you progress more thoughts appear. So under Defend myself after a week you could get the thought: "The zombies seem to be changing and getting more powerful, I'll need to find ways to adapt" After meeting the refugee center under others: After finding the badge for the TCL under "what happened": This would be a lot of work but as faction narratives start to intermingle would be useful for tracking state and history. It also gives new players hints on what to do and has the benefit of highlighting something's significance. Since certain portions of the game are currently under development and under developed." |
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Hey @I-am-Erk and all the other folks involved with lore, I think there is one major area that needs some love: Stuff that happened after the blob reached global groundwater saturation. It currently feels so unreal and abstract, as if something is missing.
To get straight to the point: I think there is some crucial missing data and this is not something I can figure out by myself. I'd like info on:
I can not really give a good example for the daily lives and feral things because knowing how many people are dead/feral/zombies is basically a prerequisite for them, so I had to guess.
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