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If you take a break while butchering a human corpse. Then, upon continuation, the fine will be reapplied.
I was able to get four penalties for one corpse.
n/a
The easiest option is to impose a penalty once per corpse. But that doesn't seem like a good way to me.
Maybe we should switch to a time penalty, i.e. every minute -1 to morale while the character is cutting? (the -1 value is just an example)
Split the penalty into parts depending on the % of readiness?
No response
cdda-windows-with-graphics-x64-2025-01-21-0816
UPD. Clarification. The penalty is -40 for dissecting and -50 for butchering
The text was updated successfully, but these errors were encountered:
I haven't tried to verify it.
I can see two potential solutions (without any check as to whether it's feasible):
I'd prefer the second one if both are possible.
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Describe the bug
If you take a break while butchering a human corpse. Then, upon continuation, the fine will be reapplied.
I was able to get four penalties for one corpse.
Attach save file
n/a
Steps to reproduce
Expected behavior
The easiest option is to impose a penalty once per corpse. But that doesn't seem like a good way to me.
Maybe we should switch to a time penalty, i.e. every minute -1 to morale while the character is cutting? (the -1 value is just an example)
Split the penalty into parts depending on the % of readiness?
Screenshots
No response
Versions and configuration
cdda-windows-with-graphics-x64-2025-01-21-0816
Additional context
UPD. Clarification. The penalty is -40 for dissecting and -50 for butchering
The text was updated successfully, but these errors were encountered: