Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-02-27-0823
What's Changed
- [Bugfixes] Fix missed check < 0 with an unsigned int by @b3brodie in #79882
- Flooded basements: Part 2? by @Milopetilo in #79880
- Add some missing e-storage fields by @ShnitzelX2 in #79863
- Move camp-specific recipes to their own category by @RenechCDDA in #79865
- Fix Large Biogas Tank Recipe by @Mnkn10 in #79868
- Clarify fixed-wing aircraft policy by @RenechCDDA in #79870
- Auto Pickup menu: fix crash on removing last, add hint, remove artefact after switch from
False
by @Brambor in #79873 - newchar: allow SCROLL_UP, PAGE_DOWN, HOME etc. by @Brambor in #79875
- fix description typo by @Brambor in #79877
- Fix basements spawning furnaces instead of fridges by @Milopetilo in #79879
- Triffid flesh is no longer safe by @Holli-Git in #79883
- [MOM] Add warped strikes teleporter power by @b3brodie in #79864
Full Changelog: cdda-experimental-2025-02-27-0614...cdda-experimental-2025-02-27-0823
Cataclysm-DDA experimental build 2025-02-27-0614
What's Changed
- [MoM] Guided Evolution requires additional concentration by @Standing-Storm in #79871
Full Changelog: cdda-experimental-2025-02-27-0409...cdda-experimental-2025-02-27-0614
Cataclysm-DDA experimental build 2025-02-27-0409
What's Changed
- [Xedra Evolved] Fix instant chronomancy leveling to max by @Standing-Storm in #79874
Full Changelog: cdda-experimental-2025-02-26-2341...cdda-experimental-2025-02-27-0409
Cataclysm-DDA experimental build 2025-02-26-2341
What's Changed
- Mics eoc stuff by @GuardianDll in #79816
Full Changelog: cdda-experimental-2025-02-26-0918...cdda-experimental-2025-02-26-2341
Cataclysm-DDA experimental build 2025-02-26-0918
What's Changed
- [Xedra Evolved] Singular Boann's Island by @Standing-Storm in #79856
- [MOM] Add some biokinesis utility powers by @b3brodie in #79814
- Generic factory support for damage_instance and islot_gun by @ShnitzelX2 in #79830
- Adding WASP and SPIDER flags to appropriate overmap specials by @TheOneTrueEagleShark in #79862
- Improve dialogue condition cache by @ShnitzelX2 in #79860
New Contributors
- @TheOneTrueEagleShark made their first contribution in #79862
Full Changelog: cdda-experimental-2025-02-26-0648...cdda-experimental-2025-02-26-0918
Cataclysm-DDA experimental build 2025-02-26-0648
What's Changed
- Rework the trash itemgroups: part 1 by @Milopetilo in #79855
Full Changelog: cdda-experimental-2025-02-26-0333...cdda-experimental-2025-02-26-0648
Cataclysm-DDA experimental build 2025-02-26-0333
What's Changed
- [MoM] Finish Heightened Senses docs by @Standing-Storm in #79851
Full Changelog: cdda-experimental-2025-02-25-1919...cdda-experimental-2025-02-26-0333
Cataclysm-DDA experimental build 2025-02-25-1919
What's Changed
- Isolation Protocol Office levels by @John-Candlebury in #79852
Full Changelog: cdda-experimental-2025-02-25-0902...cdda-experimental-2025-02-25-1919
Cataclysm-DDA experimental build 2025-02-25-0902
What's Changed
- Fix android build (?) by @moxian in #79834
- Ammo Overhaul (Part 1) by @Holli-Git in #79794
Full Changelog: cdda-experimental-2025-02-25-0648...cdda-experimental-2025-02-25-0902
Cataclysm-DDA experimental build 2025-02-25-0648
What's Changed
- [Xedra Evolvd] Yet even more seasonal magic by @Standing-Storm in #79738
Full Changelog: cdda-experimental-2025-02-25-0439...cdda-experimental-2025-02-25-0648