Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-09-04-2342
What's Changed
- show spell components in new spell ui and fix color tags in it by @ThePotatomancer in #76149
Full Changelog: cdda-experimental-2024-09-04-2028...cdda-experimental-2024-09-04-2342
Cataclysm-DDA experimental build 2024-09-04-2028
What's Changed
- [MoM] Add extra possible learning conditions for Extended Channeling by @Standing-Storm in #76148
- [Sky Island] Fix pond recipe failed refunds by @Standing-Storm in #76179
- Fix overlook in #76029 by @osuphobia in #76167
- Improved companion order failure reporting somewhat by @PatrikLundell in #76193
- Prevent XEDRA mercenary officer from evolving, which otherwise prevents finishing the haunting fight by @Regilith in #76127
- Weekly Changelog 2024-08-26 to 2024-09-02 by @kevingranade in #76132
- fix explosion in bubble by @PatrikLundell in #76113
Full Changelog: cdda-experimental-2024-09-04-1749...cdda-experimental-2024-09-04-2028
Cataclysm-DDA experimental build 2024-09-04-1749
What's Changed
- Autodrive works on forest trails again (for tiny vehicles) by @RenechCDDA in #76184
Full Changelog: cdda-experimental-2024-09-04-1259...cdda-experimental-2024-09-04-1749
Cataclysm-DDA experimental build 2024-09-04-1259
What's Changed
- [Magiclysm] Move bulk of spellcasting proficiency processing to dedicated EoCs and out of spell JSON (Animist/biomancer edition) by @Standing-Storm in #76160
Full Changelog: cdda-experimental-2024-09-04-0626...cdda-experimental-2024-09-04-1259
Cataclysm-DDA experimental build 2024-09-04-0626
What's Changed
- turn off ATMs by @GuardianDll in #76051
Full Changelog: cdda-experimental-2024-09-04-0426...cdda-experimental-2024-09-04-0626
Cataclysm-DDA experimental build 2024-09-04-0426
What's Changed
- Correct naming of Arisaka calibre by @kevingranade in #76169
- Kill a pointless slur by @kevingranade in #76161
- fix GitHub errors; save
overmap_fast_travel
&overmap_fast_scroll
by @Brambor in #76145 - Correct naming of Desert Tec > Desert Tech in the MDRX assembly descriptions by @Regilith in #76171
Full Changelog: cdda-experimental-2024-09-04-0157...cdda-experimental-2024-09-04-0426
Cataclysm-DDA experimental build 2024-09-04-0157
What's Changed
- Remove the music action from AR bionic by @kevingranade in #76177
Full Changelog: cdda-experimental-2024-09-03-1837...cdda-experimental-2024-09-04-0157
Cataclysm-DDA experimental build 2024-09-03-1837
What's Changed
Full Changelog: cdda-experimental-2024-09-03-1615...cdda-experimental-2024-09-03-1837
Cataclysm-DDA experimental build 2024-09-03-1615
What's Changed
- Fixed a typo by @Night-Pryanik in #76139
Full Changelog: cdda-experimental-2024-09-03-0707...cdda-experimental-2024-09-03-1615
Cataclysm-DDA experimental build 2024-09-03-0707
What's Changed
- fix Segfault when trying to cast a spell by @HadeanLake in #76155
- Imgui iteminfo by @mqrause in #73456
- [MOM] Add electrokinetic override for internal battery compartment by @b3brodie in #76101
- Add regular hearts to the game and make them obtainable through butchery by @SariusSkelrets in #76041
- Add the FBI Profession by @DukePaulAtreid3s in #76068
Full Changelog: cdda-experimental-2024-09-03-0505...cdda-experimental-2024-09-03-0707