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player.py
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player.py
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from utils import *
from world import *
import math
import uuid as uuidlib
RENDERDISTANCE = 3
class Player:
def __init__(self, id, uuid, username, worker, x, y, grounded, z, yaw, pitch, just_spawned = 1, did_move = 1, did_pitchyaw = 1, running=1, doneupdatespeed = 1, onground = 1, active = 1):
self.id = id
self.uuid = uuid
self.username = username
self.x = x
self.y = y
self.grounded = grounded
self.z = z
self.yaw = yaw
self.pitch = pitch
self.chunk = False
self.just_spawned = just_spawned
self.did_move = did_move
self.did_pitchyaw = did_pitchyaw
self.running = running
self.doneupdatespeed = doneupdatespeed
self.onground = onground
self.active = active
self.has_logged_on = 1
self.worker = worker
self.username = worker.username
self.ticks_since_update = 1
self.ticks_since_heard = 1
self.next_chunk_to_load = 1
self.need_to_respawn = 0
self.need_to_keep_alive = 0
self.alivecounter = 0
self.tickcounter = 25
self.loaded_pillars = []
self.oldx = self.x
self.oldy = self.y
self.oldz = self.z
self.time = 0
self.pitch = 0.5
def tick(self):
self.tickcounter += 1
self.tick_since_update = 0
if self.need_to_keep_alive and self.tickcounter > 20:
self.send_keepalive()
self.send_time()
self.tickcounter = 0
if self.need_to_respawn:
self.send_player_list()
self.respawn()
self.need_to_respawn = False
self.check_chunks()
self.x = 0
self.y = 16*2
self.z = 0
self.send_pos(self.x, self.y, self.z)
self.check_chunks()
#self.handle_moves()
self.oldx = self.x
self.oldy = self.y
self.oldz = self.z
self.sound_effect("block.note.pling", "block", 1.0, self.pitch)
self.pitch += 0.2
if self.pitch > 2:
self.pitch = 0.5
def respawn(self):
self.change_camera(1337)
print("sending spawn packet")
self.worker.send_data(b'\x23', struct.pack(">i",1337), b'\x01', struct.pack(">i",0), b'\x01', b'\x08', "default", b'\x00') #spawn player
self.worker.send_data(b'\x43', location(self.x, self.y, self.z))
def spawn_teleport(self):
print("spawn teleport")
self.worker.send_data(b'\x49', pack_varint(1337), double(self.x), double(self.y), double(self.z), angle(self.yaw), angle(self.pitch), b'\x00')
def send_pos(self, x, y, z):
self.x = x
self.y = y
self.z = z
self.worker.send_data(b'\x2e', double(self.x), double(self.y), double(self.z), gfloat(self.yaw), gfloat(self.pitch), b'\x07', pack_varint(0))
print("sending pos")
self.worker.send_data(b'\x1e', b'\x07', gfloat(0))
def handle_moves(self):
dx = self.x - self.oldx
dy = self.y - self.oldy
dz = self.z - self.oldz
if abs(dx) > 4 or abs(dy) > 4 or abs(dz) > 8:
self.worker.send_data(b'\x49', pack_varint(self.id), double(self.x), double(self.y), double(self.z), gfloat(self.yaw), gfloat(self.pitch), b'\x01' if self.grounded else b'\x00')
else:
self.worker.send_data(b'\x26', pack_varint(self.id), deltapos(dx), deltapos(dy), deltapos(dz), gfloat(self.yaw), gfloat(self.pitch), b'\x01' if self.grounded else b'\x00')
def send_pillar(self, x, z):
for dx in range(-RENDERDISTANCE, RENDERDISTANCE):
for dz in range(-RENDERDISTANCE, RENDERDISTANCE):
if not [x+dx, z+dz] in self.loaded_pillars:
chunk = Chunk(x+dx,0,z+dz)
chunk.gen_chunk()
CHUNKDATA = generate_bedrock_chunk() + generate_chunk(chunk)
self.loaded_pillars.append([x+dx, z+dz])
print("sending pillar %s %s" %(x+dx, z+dz))
self.worker.send_data(b'\x20', struct.pack('>i', x + dx) , struct.pack('>i',z + dz), b'\x01', pack_varint(3), pack_varint(len(CHUNKDATA)), CHUNKDATA, pack_varint(0))
self.worker.send_data(b'\x0b', location((x+dx)* 16, 0, (z+dz)*16), pack_varint(0 << 4 | (0 & 15)))
self.need_to_keep_alive = 1
def check_chunks(self):
x = math.floor(self.x/16)
z = math.floor(self.z/16)
self.send_pillar(x, z)
def send_keepalive(self):
self.alivecounter += 1
self.worker.send_data(b'\x1f', pack_varint(self.alivecounter))
#print("sending keepalive")
if self.alivecounter > 25:
self.alivecounter = 0
def send_time(self):
self.time += 20
self.worker.send_data(b'\x44', struct.pack(">q", self.time), struct.pack(">q", self.time % 24000))
def send_player_list(self):
uuid = uuidlib.UUID(self.uuid)
self.worker.send_data(b'\x2d', pack_varint(0), pack_varint(1), uuid.bytes, self.username, pack_varint(0), pack_varint(1), pack_varint(69), b'\x01', '{"text":"hello! ☠"}')
def change_camera(self, target_entity_id):
self.worker.send_data(b'\x36', pack_varint(target_entity_id))
def sound_effect(self, sound_name, sound_cat, volume, pitch):
self.worker.send_data('\x46', pack_varint(316), pack_varint(0), struct.pack('>i', math.floor(self.x*8)), struct.pack('>i', math.floor(self.y*8)), struct.pack('>i', math.floor(self.z*8)), gfloat(volume), gfloat(pitch));