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Events would be things like the MagicalEntity moving in any direction or the MagicalEntity casting a spell. Events introduce more inputs into spells, allowing for more customisation. A component called something like event_occured could return a boolean. The parameter of event_occured would be the event.
The text was updated successfully, but these errors were encountered:
Events would be things like the MagicalEntity moving in any direction or the MagicalEntity casting a spell. Events introduce more inputs into spells, allowing for more customisation. A component called something like
event_occured
could return a boolean. The parameter ofevent_occured
would be the event.The text was updated successfully, but these errors were encountered: