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D2Utility.Life R&D
Justin Hachemeister edited this page Jun 25, 2013
·
2 revisions
//attilathedud
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
int getCurrentPlayerHp( )
{
DWORD curHP = 0;
__asm {
pushad
pushfd
mov eax, 6
mov esi, 0x6fb1cc10
call esi
sar eax,8
mov curHP,eax
popfd
popad
}
return curHP;
}
int getMaxPlayerHp( )
{
DWORD maxHP = 0;
__asm {
pushad
pushfd
mov ecx, dword ptr ds:[0x6fbcd050]
push ecx
mov esi, 0x6fabc662
call esi
sar eax,8
mov maxHP,eax
popfd
popad
}
return maxHP;
}
DWORD WINAPI manageHP( LPVOID lpParam )
{
while( true )
{
if( ((double)getCurrentPlayerHp( ) / getMaxPlayerHp( )) < .5 )
{
MessageBox( 0, "Potion!", "ASD", MB_OK );
}
Sleep( 100 );
}
return 0;
}
bool __stdcall DllMain( HANDLE process, DWORD reason, LPVOID lpReserved )
{
switch( reason )
{
case DLL_PROCESS_ATTACH:
CreateThread( NULL, NULL, (LPTHREAD_START_ROUTINE)manageHP, NULL, NULL, NULL );
return 1;
default:
return 0;
}
}