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lines changed Original file line number Diff line number Diff line change @@ -190,7 +190,7 @@ protected void execute(T player, int nbrOutputLines) {
190190 if (nbrOutputLines > 0 ) {
191191 addTurnTime ();
192192 }
193- dumpNextPlayerInfos (player .getIndex (), player . getExpectedOutputLines () , player .hasNeverBeenExecuted () ? firstTurnMaxTime : turnMaxTime );
193+ dumpNextPlayerInfos (player .getIndex (), nbrOutputLines , player .hasNeverBeenExecuted () ? firstTurnMaxTime : turnMaxTime );
194194
195195 // READ PLAYER OUTPUTS
196196 iCmd = InputCommand .parse (s .nextLine ());
Original file line number Diff line number Diff line change 22
33The CodinGame SDK is regularly updated and improved. This document lets you know what changed in the latest releases.
44
5- ## Next Release
5+ ## 3.3.2
66
77### 🐞 Bug fix
88
@@ -11,19 +11,28 @@ The CodinGame SDK is regularly updated and improved. This document lets you know
1111- Better handling of errors from initializing modules.
1212- Unused ` title ` property no longer mandatory in ` config.ini ` .
1313- ` setFrameDuration() ` now throws an exception on non-positive values.
14+ - We no longer wait the full player timeout time when creating a frame when no players have been executed.
1415
1516## 3.3.1
1617
1718### 🐞 Bug fix
1819
1920- ` setFrameDuration() ` regression from 3.0.0 fixed.
2021
22+ ### ⚠️ Known issues
23+
24+ - Frames created when no players have been executed will still wait the full player timeout time.
25+
2126## 3.3.0
2227
2328### 🎁 New feature
2429
2530- The [ EndScreenModule] ( playground/extensions/extensions-4-endscreen.md ) allows you to display a custom text instead of the score.
2631
32+ ### ⚠️ Known issues
33+
34+ - Frames created when no players have been executed will still wait the full player timeout time.
35+
2736## 3.2.0
2837
2938### 🎁 New features
@@ -37,6 +46,7 @@ The CodinGame SDK is regularly updated and improved. This document lets you know
3746
3847### ⚠️ Known issues
3948
49+ - Frames created when no players have been executed will still wait the full player timeout time.
4050- Maven modules not available as dependencies
4151- ` setFrameDuration() ` does not work in the ` init() ` .
4252
@@ -52,6 +62,7 @@ The CodinGame SDK is regularly updated and improved. This document lets you know
5262
5363### ⚠️ Known issues
5464
65+ - Frames created when no players have been executed will still wait the full player timeout time.
5566- ` setFrameDuration() ` does not work in the ` init() ` .
5667
5768## 3.0.0
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