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Replace "E.g" with "e.g."
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docs/en/create-commands/arguments/types/custom-arguments.md

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@@ -129,8 +129,8 @@ The following methods are as follows:
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| Method | Description |
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|---------------------|-------------------------------------------------------------------------------------------------------------------------|
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| `appendArgInput()` | Appends the argument that failed that the sender submitted to the end of the builder. E.g. `/foo bar` will append `bar` |
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| `appendFullInput()` | Appends the full command that a sender submitted to the end of the builder. E.g. `/foo bar` will append `foo bar` |
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| `appendArgInput()` | Appends the argument that failed that the sender submitted to the end of the builder, e.g. `/foo bar` will append `bar` |
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| `appendFullInput()` | Appends the full command that a sender submitted to the end of the builder, e.g. `/foo bar` will append `foo bar` |
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| `appendHere()` | Appends the text `<--[HERE]` to the end of the builder |
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| `append(Object)` | Appends an object to the end of the builder |
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docs/en/create-commands/unregistration.md

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@@ -21,17 +21,17 @@ To understand when and how to use these methods, you need to know a little about
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1. Vanilla commands are placed in the Vanilla CommandDispatcher
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2. Bukkit commands are placed in the Bukkit CommandMap
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- Given the `bukkit` namespace (E.g. `bukkit:version`)
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- Given the `bukkit` namespace (e.g. `bukkit:version`)
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3. Plugins are loaded
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- `onLoad` is called
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4. Plugins are enabled
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- Plugin commands are read from the [`plugin.yml` file](https://www.spigotmc.org/wiki/plugin-yml/#commands) and placed in the Bukkit CommandMap
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- Given the plugin's name as their namespace (E.g. `luckperms:lp`)
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- Given the plugin's name as their namespace (e.g. `luckperms:lp`)
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- `onEnable` is called
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- Repeat for each plugin
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5. Bukkit's help command is registered
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6. Vanilla commands are added to the Bukkit CommandMap
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- Given the `minecraft` namespace (E.g. `minecraft:gamemode`)
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- Given the `minecraft` namespace (e.g. `minecraft:gamemode`)
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7. The server is done loading
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Unregistering a command only works if it happens after the command is created. Bukkit's command system is special and has two locations where commands can exist -- either the Vanilla CommandDispatcher or the Bukkit CommandMap -- so you also need to know where your command is registered. With that in mind, here is what each of the `unregister` methods do:

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