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Main.cs
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Main.cs
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using Assets.Scripts.Unity;
using Assets.Scripts.Unity.Map;
using Assets.Scripts.Unity.UI_New.InGame;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using MelonLoader;
using NinjaKiwi.Common;
[assembly: MelonModInfo(typeof(PokemonMod.Main), "Pokemon_Towers", "1.1.0", "Commander__Cat")]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace PokemonMod
{
public class Main : BloonsTD6Mod
{
public override void OnApplicationStart()
{
//assetBundle = AssetBundle.LoadFromMemory(Resource1.shaders);
MelonLogger.Msg(System.ConsoleColor.Green, "POKEMON GOTTA CATCH THEM ALL");
}
}
}
namespace PokemonExpansion
{
public class PokemonUI
{
public class PokemonSet : ModTowerSet
{
public override string DisplayName => "Pokemon";
public override string Container => "PokemonContainer";
public override string Button => "PokemonButton";
public override string ContainerLarge => "PokemonContainer";
public override string Portrait => "PokemonPortrait";
}
}
}