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Class1.cs
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Class1.cs
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using Assets.Scripts.Models.Towers;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using Assets.Scripts.Models.Towers;
using Assets.Scripts.Models.Towers.Behaviors.Emissions;
using Assets.Scripts.Models.Towers.Projectiles.Behaviors;
using Assets.Scripts.Unity.Display;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.Display;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using DartMonkey;
using MelonLoader;
using System.Collections.Generic;
using System.Linq;
using Lazy_Monkey.Displays.Projectiles;
using Assets.Scripts.Unity;
using Assets.Scripts.Models.Towers.Behaviors;
using Assets.Scripts.Models.Towers.Filters;
using BTD_Mod_Helper.Api.Enums;
namespace Lazy_Monkey.Displays.Projectiles
{
public class SnoreAttackDisplay : ModDisplay
{
public override string BaseDisplay => Generic2dDisplay;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
Set2DTexture(node, "SnoreAttackDisplay");
}
}
}
namespace Lazy_Monkey.Displays
{
public class SnoreMonkeyBaseDisplay : ModTowerDisplay<LazyMonkey>
{
// Copy the Boomerang Monkey display
public override string BaseDisplay => GetDisplay(TowerType.BoomerangMonkey);
public override bool UseForTower(int[] tiers)
{
return tiers.Max() < 5;
}
public override void ModifyDisplayNode(UnityDisplayNode node)
{
// Print info about the node in order to edit it easier
node.SaveMeshTexture();
// Set our custom texture
// Make it not hold the Boomerang
node.RemoveBone("SuperMonkeyRig:Dart");
SetMeshTexture(node, "SnoreMonkeyBaseDisplay");
}
}
}
namespace Lazy_Monkey.Displays.Tier5
{
public class SnoreMonkey005Display : ModTowerDisplay<LazyMonkey>
{
public override string BaseDisplay => GetDisplay(TowerType.BoomerangMonkey, 0, 0, 0);
public override bool UseForTower(int[] tiers)
{
return tiers[2] == 5;
}
public override float Scale => 1.1f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
//node.SaveMeshTexture(); used this to get the texture to edit
//node.PrintInfo(); used this to get the bone names and other info
node.RemoveBone("SuperMonkeyRig:Dart"); // remove the boomerang from his hand
SetMeshTexture(node, "SnoreMonkey005Display"); // Name in this case is just 'TFDisplay' so it will find 'TFDiplay.png'
}
}
public class SnoreMonkey050 : ModTowerDisplay<LazyMonkey>
{
// Copy the Boomerang Monkey display
public override string BaseDisplay => GetDisplay(TowerType.DartlingGunner, 0, 4, 0);
public override bool UseForTower(int[] tiers)
{
return tiers[1] == 5;
}
public override float Scale => 1.1f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
// Print info about the node in order to edit it easier
node.SaveMeshTexture();
// Set our custom texture
// Make it not hold the Boomerang
SetMeshTexture(node, "SnoreMonkey050Display");
}
}
public class SnoreMonkey500Display : ModTowerDisplay<LazyMonkey>
{
// Copy the Boomerang Monkey display
public override string BaseDisplay => GetDisplay(TowerType.BoomerangMonkey, 5, 0, 0);
public override bool UseForTower(int[] tiers)
{
return tiers[0] == 5;
}
public override float Scale => 1.0f;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
// Print info about the node in order to edit it easier
node.SaveMeshTexture();
// Set our custom texture
// Make it not hold the Boomerang
node.RemoveBone("SuperMonkeyRig:Dart");
SetMeshTexture(node, "SnoreMonkey500Display", 2);
SetMeshTexture(node, "SnoreMonkey500Display", 1);
}
}
public class LazyMonkeyParagonDisplay : ModTowerDisplay<LazyMonkey>
{
public override string BaseDisplay => GetDisplay(TowerType.DartlingGunner, 0, 5, 0);
public override float Scale => 0.8f + ParagonDisplayIndex * .05f; // Higher degree Paragon displays will be bigger
public override bool UseForTower(int[] tiers)
{
return IsParagon(tiers);
}
/// <summary>
/// All classes that derive from ModContent MUST have a zero argument constructor to work
/// </summary>
public LazyMonkeyParagonDisplay()
{
}
public LazyMonkeyParagonDisplay(int i)
{
ParagonDisplayIndex = i;
}
public override int ParagonDisplayIndex { get; } // Overriding in this way lets us set it in the constructor
/// <summary>
/// Create a display for each possible ParagonDisplayIndex
/// </summary>
/// <returns></returns>
public override IEnumerable<ModContent> Load()
{
for (var i = 0; i < TotalParagonDisplays; i++)
{
yield return new LazyMonkeyParagonDisplay(i);
}
}
public override string Name => nameof(LazyMonkeyParagonDisplay) + ParagonDisplayIndex; // make sure each instance has its own name
/// <summary>
/// Could use the ParagonDisplayIndex property to use different effects based on the paragon strength
/// </summary>
/// <param name="node"></param>
public override void ModifyDisplayNode(UnityDisplayNode node)
{
//node.PrintInfo();
//node.SaveMeshTexture();
SetMeshTexture(node, nameof(LazyMonkeyParagonDisplay));
}
}
}
namespace DartMonkey
{
public class LazyMonkey : ModTower
{
public override string TowerSet => TowerSetType.Primary;
public override string BaseTower => TowerType.DartMonkey;
public override int Cost => 360;
public override ParagonMode ParagonMode => ParagonMode.Base555;
public override int TopPathUpgrades => 5;
public override int MiddlePathUpgrades => 5;
public override int BottomPathUpgrades => 5;
public override string Description => "The Boomerang monkey decided to take a nap. Little do the bloons know he's a heavy snorer";
public override string DisplayName => "Snore Monkey";
public override IEnumerable<int[]> TowerTiers()
{
if (MelonHandler.Mods.OfType<BloonsTD6Mod>().Any(m => m.GetModName() == "UltimateCrosspathing"))
{
for (var top = 0; top <= TopPathUpgrades; top++)
{
for (var mid = 0; mid <= MiddlePathUpgrades; mid++)
{
for (var bot = 0; bot <= BottomPathUpgrades; bot++)
{
yield return new[] { top, mid, bot };
}
}
}
}
else
{
foreach (var towerTier in base.TowerTiers())
{
yield return towerTier;
}
}
}
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
towerModel.range += 7;
var attackmodel = towerModel.GetAttackModel();
attackmodel.range += 7;
var projectile = attackmodel.weapons[0].projectile;
attackmodel.weapons[0].Rate *= 0.90f;
projectile.pierce += 2;
projectile.GetBehavior<TravelStraitModel>().Lifespan = 5.0f;
projectile.GetBehavior<TravelStraitModel>().Speed = 125;
projectile.ApplyDisplay<SnoreAttackDisplay>();
projectile.scale += 1;
towerModel.towerSize += 2;
towerModel.doesntRotate = false;
projectile.canCollisionBeBlockedByMapLos = false;
}
}
}
namespace Lazy_MonkeyParagon
{
public class SonOfTheSnoreGod : ModParagonUpgrade<LazyMonkey>
{
public override int Cost => 1780000;
public override string Description => "WHO GAVE THE SLEEPING BOOMERANG MONKEY A M.A.D SUIT";
public override string DisplayName => "Son Of The Snore God";
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var attackmodel in tower.GetWeapons())
{
attackmodel.useAttackPosition = true;
var startOfRoundRateBuffModel = Game.instance.model.GetTower(TowerType.SpikeFactory, 0, 0, 2)
.GetBehavior<StartOfRoundRateBuffModel>().Duplicate();
startOfRoundRateBuffModel.modifier = .001f;
startOfRoundRateBuffModel.duration = 5;
tower.AddBehavior(startOfRoundRateBuffModel);
foreach (var towerModel in tower.GetWeapons())
{
tower.GetWeapon().emission = new ArcEmissionModel("ArcEmissionModel_", 5, 0, 180, null, false);
}
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.GetDamageModel().damage = +10000;
}
attackmodel.Rate = 0.03f;
}
foreach (var towerModel in tower.GetWeapons())
{
}
}
}
}
namespace Lazy_Monkey.Upgrades.TopPath
{
public class LargerSnoreLocation : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => TOP;
public override int Tier => 1;
public override int Cost => 190;
public override string Description => "Bigger snore radius";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var attackmodel in tower.GetWeapons())
{
tower.GetAttackModel().range += 12;
tower.range += 12;
}
foreach (var projectileModel in tower.GetWeapons())
{
}
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
}
}
}
}
namespace Lazy_Monkey.Upgrades.TopPath
{
public class WallPiercingSnore : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => TOP;
public override int Tier => 2;
public override int Cost => 480;
public override string Description => "The projectiles can now pass through walls";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var towerModel in tower.GetWeapons())
{
tower.GetAttackModel().attackThroughWalls = true;
tower.GetAttackModel().range += 5;
tower.range += 5;
}
foreach (var projectileModel in tower.GetWeapons())
{
}
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.ignoreBlockers = true;
}
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class SwiftySnore : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => MIDDLE;
public override int Tier => 1;
public override int Cost => 260;
public override string Description => "Snoring becomes faster";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = 0.65f;
}
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class SuperSwiftySnore : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => MIDDLE;
public override int Tier => 2;
public override int Cost => 460;
public override string Description => "Snoring becomes faster";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = 0.40f;
}
}
}
namespace Lazy_Monkey.Upgrades.BottomPath
{
public class PiercingSnore : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => BOTTOM;
public override int Tier => 1;
public override int Cost => 240;
public override string Description => "Snores get +1 pierce";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.pierce += 1;
}
}
}
}
namespace Lazy_Monkey.Upgrades.BottomPath
{
public class DamagingSoundWaves : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => BOTTOM;
public override int Tier => 2;
public override int Cost => 880;
public override string Description => "Snores get +1 pierce and some more damage, can now damage leads";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.GetDamageModel().damage++;
projectile.pierce += 1;
}
foreach (var weaponModel in tower.GetWeapons())
{
weaponModel.projectile.GetDamageModel().immuneBloonProperties = BloonProperties.None;
}
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class DoubleSnore : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => MIDDLE;
public override int Tier => 3;
public override int Cost => 1660;
public override string Description => "The laziness increases, snoring now shoots out 2 snores";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = 0.40f;
tower.GetWeapon().emission = new ArcEmissionModel("ArcEmissionModel_", 2, 0, 15, null, false);
}
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class TripleSnore : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => MIDDLE;
public override int Tier => 4;
public override int Cost => 3570;
public override string Description => "Snoring now shoots out 3 snores at a faster rate";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = 0.20f;
tower.GetWeapon().emission = new ArcEmissionModel("ArcEmissionModel_", 3, 0, 20, null, false);
}
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.GetDamageModel().damage += 1;
projectile.pierce += 1;
}
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class SnoreMachineGun : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => MIDDLE;
public override int Tier => 5;
public override int Cost => 124960;
public override string Description => "Snore galore";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.GetDamageModel().damage += 4;
tower.GetWeapon().emission = new ArcEmissionModel("ArcEmissionModel_", 7, 0, 25, null, false);
}
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = 0.02f;
}
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class Binoculars : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => TOP;
public override int Tier => 3;
public override int Cost => 1670;
public override string Description => "Range is much improved and can see camo";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
tower.GetDescendants<FilterInvisibleModel>().ForEach(model => model.isActive = false);
projectile.pierce += 2;
tower.GetAttackModel().range += 35;
tower.range += 35;
}
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = .35f;
}
foreach (var towerModel in tower.GetWeapons())
{
}
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class EchoLocation : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => TOP;
public override int Tier => 4;
public override int Cost => 5140;
public override string Description => "Gains map wide range, attacks gain more pierce, and attacks now seek";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.GetDamageModel().damage += 2;
projectile.pierce += 2;
tower.GetAttackModel().range += 999;
tower.range += 999;
projectile.AddBehavior(new TrackTargetModel("Testname", 9999999, true, false, 144, false, 300, false, true));
}
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = .35f;
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class AllSeeingSnore : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => TOP;
public override int Tier => 5;
public override int Cost => 87100;
public override string Description => "Can see every corner";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.GetDamageModel().damage += 30;
projectile.pierce += 100;
tower.GetAttackModel().range += 999;
tower.range += 999;
tower.GetWeapon().emission = new ArcEmissionModel("ArcEmissionModel_", 3, 0, 25, null, false);
}
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = .20f;
}
foreach (var projectileModel in tower.GetWeapons())
{
;
}
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class SnoreSniper : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => BOTTOM;
public override int Tier => 3;
public override int Cost => 2150;
public override string Description => "Deals A LOT more damage but sacrifices pierce";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.GetDamageModel().damage += 20;
projectile.pierce = 1;
}
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = 0.50f;
tower.GetAttackModel().range += 5;
tower.range += 5;
}
foreach (var towerModel in tower.GetWeapons())
{
}
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class StunningSoundwaves : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => BOTTOM;
public override int Tier => 4;
public override int Cost => 6560;
public override string Description => "Snoring becomes much more deadly";
// public override string DisplayName => "Don't need to override this, the default turns it into 'Pair'"
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.GetDamageModel().damage += 58;
projectile.pierce = 1;
}
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = 0.60f;
tower.GetAttackModel().range += 10;
tower.range += 10;
}
foreach (var towerModel in tower.GetWeapons())
{
}
}
}
}
namespace Lazy_Monkey.Upgrades.MiddlePath
{
public class SnoringRayOfDOOM : ModUpgrade<LazyMonkey>
{
// public override string Portrait => "Don't need to override this, using the default of Pair-Portrait.png";
// public override string Icon => "Don't need to override this, using the default of Pair-Icon.png";
public override int Path => BOTTOM;
public override int Tier => 5;
public override int Cost => 257890;
public override string Description => "The condensed build of snoring can wipe out any bloon";
public override string DisplayName => "Snoring Ray Of DOOM";
public override void ApplyUpgrade(TowerModel tower)
{
foreach (var projectile in tower.GetWeapons().Select(weaponModel => weaponModel.projectile))
{
projectile.GetDamageModel().damage += 500;
projectile.pierce = 1;
}
foreach (var attackModel in tower.GetWeapons())
{
attackModel.Rate = 0.50f;
tower.GetAttackModel().range += 20;
tower.range += 20;
}
foreach (var towerModel in tower.GetWeapons())
{
tower.GetWeapon().emission = new ArcEmissionModel("ArcEmissionModel_", 20, 0, 3, null, false);
}
}
}
}
}
}