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I'm using GMSE to simulate deforestation with real-world spatially explicit populations and forests. To make this work, ideally there would be a feature where users who don't own land make a decision to 'cull' trees which are close to them. We discussed a potential three-step process:
Users find the closest tree by searching the landscape near them
The cost to cull a tree would be a function (tbd) of the distance between the user and the tree
If the tree is too far away to be profitable to cull, the user would move towards the nearest tree for the next time step
I'm very happy to have an initial go at the C code for implementing this?
Cheers, Chris
The text was updated successfully, but these errors were encountered:
Hi @chrislittleboy -- sorry for the late response here. This all sounds good, and I'm looking forward to getting into the coding for this. Please do feel free to create a new branch and have a go at the coding (let me know if you need some help with the git setup!).
I'm using GMSE to simulate deforestation with real-world spatially explicit populations and forests. To make this work, ideally there would be a feature where users who don't own land make a decision to 'cull' trees which are close to them. We discussed a potential three-step process:
I'm very happy to have an initial go at the C code for implementing this?
Cheers, Chris
The text was updated successfully, but these errors were encountered: