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ruleset.py
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ruleset.py
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import GameData
import random
class Ruleset:
def __init__(self):
self.rules = {
0: self.play_best_card_prob,
1: self.play_oldest,
2: self.give_helpful_hint,
3: self.give_useful_hint,
4: self.tell_most_information,
5: self.tell_unknown,
6: self.tell_useless,
7: self.tell_ones,
8: self.tell_fives,
9: self.tell_randomly,
10: self.discard_useless_card,
11: self.discard_less_relevant,
12: self.discard_duplicate_card,
13: self.discard_oldest
}
self.active_rules = list(self.rules.keys())
self.fittest_ruleset = []
self.best_score = 0
def shuffle_rules(self):
random.shuffle(self.active_rules)
###############
# PLAY RULES
###############
@staticmethod
def play_best_card_prob(agent, observation, prob):
"""
Plays the best card (best means the card that would transform more cards in other players hands to playable)
that is playable up until probability prob, if possible
@param agent: the player that will try to play a card
@param observation: current state of the game
@param prob: probability up until which a card is playable
@return: a request to play the best card, None if it is not possible
"""
card_pos = agent.card_play_manager.play_best_card_prob(observation, prob)
if card_pos is not None:
print(">>>play probable safe card: ", card_pos)
return GameData.ClientPlayerPlayCardRequest(agent.name, card_pos)
return None
@staticmethod
def play_oldest(agent):
"""
Plays the oldest card in the hand
@param agent: the player that will try to play a card
@return: a request to play the oldest card
"""
card_pos = agent.card_play_manager.play_oldest()
print(">>>play oldest card: ", card_pos)
return GameData.ClientPlayerPlayCardRequest(agent.name, card_pos)
###############
# HINT RULES
###############
@staticmethod
def give_helpful_hint(agent, observation):
"""
Give an helpful hint (which is a hint that will allow a player to have full knowledge of one of its playable
cards, at least), if possible
@param agent: the player that will try to hint
@param observation: current state of the game
@return: a request to hint, None if it is not possible
"""
if observation['usedNoteTokens'] < 8:
destination_name, value, hint_type = agent.card_hints_manager.give_helpful_hint(observation)
if (destination_name, value, hint_type) != (None, None, None):
print(">>>give the helpful hint ", hint_type, " ", value, " to ", destination_name)
return GameData.ClientHintData(agent.name, destination_name, hint_type, value)
return None
@staticmethod
def give_useful_hint(agent, observation):
"""
Give a useful hint (which is a hint about a playable card), if possible
@param agent: the player that will try to hint
@param observation: current state of the game
@return: a request to hint, None if it is not possible
"""
if observation['usedNoteTokens'] < 8:
destination_name, value, hint_type = agent.card_hints_manager.give_useful_hint(observation)
if (destination_name, value, hint_type) != (None, None, None):
print(">>>give the useful hint ", hint_type, " ", value, " to ", destination_name)
return GameData.ClientHintData(agent.name, destination_name, hint_type, value)
return None
@staticmethod
def tell_most_information(agent, observation, threshold=0):
"""
Give an hint about the higher number of cards in a player's hand, if possible
@param agent: the player that will try to hint
@param observation: current state of the game
@param threshold: minimum number of cards that must be concerned with the hint
@return: a request to hint, None if it is not possible
"""
if observation['usedNoteTokens'] < 8:
destination_name, value, hint_type = agent.card_hints_manager.tell_most_information(observation, threshold)
if (destination_name, value, hint_type) != (None, None, None):
print(">>>give the most information hint to a player ", hint_type, " ", value, " to ", destination_name, "with threshold:", threshold)
return GameData.ClientHintData(agent.name, destination_name, hint_type, value)
return None
@staticmethod
def tell_unknown(agent, observation):
"""
Give an hint about an unknown characteristic of a card, if possible
@param agent: the player that will try to hint
@param observation: current state of the game
@return: a request to hint, None if it is not possible
"""
if observation['usedNoteTokens'] < 8:
destination_name, value, hint_type = agent.card_hints_manager.tell_unknown(observation)
if (destination_name, value, hint_type) != (None, None, None):
print(">>>give the tell_unknown hint ", hint_type, " ", value, " to ", destination_name)
return GameData.ClientHintData(agent.name, destination_name, hint_type, value)
return None
@staticmethod
def tell_useless(agent, observation):
"""
Give an hint about a useless cards, if possible
@param agent: the player that will try to hint
@param observation: current state of the game
@return: a request to hint, None if it is not possible
"""
if observation['usedNoteTokens'] < 8:
destination_name, value, hint_type = agent.card_hints_manager.tell_useless(observation)
if (destination_name, value, hint_type) != (None, None, None):
print(">>>give the tell_useless hint ", hint_type, " ", value, " to ", destination_name)
return GameData.ClientHintData(agent.name, destination_name, hint_type, value)
return None
@staticmethod
def tell_ones(agent, observation):
"""
Give an hint about cards with value 1, if possible
@param agent: the player that will try to hint
@param observation: current state of the game
@return: a request to hint, None if it is not possible
"""
if observation['usedNoteTokens'] < 8:
destination_name, value, hint_type = agent.card_hints_manager.tell_ones(observation)
if (destination_name, value, hint_type) != (None, None, None):
print(">>>give the tell_ones hint ", hint_type, " ", value, " to ", destination_name)
return GameData.ClientHintData(agent.name, destination_name, hint_type, value)
return None
@staticmethod
def tell_fives(agent, observation):
"""
Give an hint about cards with value 5, if possible
@param agent: the player that will try to hint
@param observation: current state of the game
@return: a request to hint, None if it is not possible
"""
if observation['usedNoteTokens'] < 8:
destination_name, value, hint_type = agent.card_hints_manager.tell_fives(observation)
if (destination_name, value, hint_type) != (None, None, None): # found a best hint
print(">>>give the tell_five hint ", hint_type, " ", value, " to ", destination_name)
return GameData.ClientHintData(agent.name, destination_name, hint_type, value)
return None
@staticmethod
def tell_randomly(agent, observation):
"""
Give an hint about a random card (with priority for color hints), if possible
@param agent: the player that will try to hint
@param observation: current state of the game
@return: a request to hint, None if it is not possible
"""
if observation['usedNoteTokens'] < 8:
destination_name, value, hint_type = agent.card_hints_manager.tell_randomly(observation)
assert (destination_name, value, hint_type) != (None, None, None)
print(">>>give the random hint ", hint_type, " ", value, " to ", destination_name)
return GameData.ClientHintData(agent.name, destination_name, hint_type, value)
return None
###############
# DISCARD RULES
###############
@staticmethod
def discard_useless_card(agent, observation):
"""
Discards a useless card, if possible
@param agent: the player that will try to discard
@param observation: current state of the game
@param lowest: if True, the lowest useless card will be discarded
@return: a request to discard the useless card, None if it is not possible
"""
if observation['usedNoteTokens'] != 0:
card_pos = agent.card_discard_manager.discard_useless_card(observation)
if card_pos is not None:
print(">>>discard useless card:", card_pos)
return GameData.ClientPlayerDiscardCardRequest(agent.name, card_pos)
return None
@staticmethod
def discard_duplicate_card(agent, observation):
"""
Discards a duplicate card, if possible
@param agent: the player that will try to discard
@param observation: current state of the game
@return: a request to discard the duplicate card, None if it is not possible
"""
if observation['usedNoteTokens'] != 0:
card_pos = agent.card_discard_manager.discard_duplicate_card(observation)
if card_pos is not None:
print(">>>discard duplicate card:", card_pos)
return GameData.ClientPlayerDiscardCardRequest(agent.name, card_pos)
return None
@staticmethod
def discard_less_relevant(agent, observation):
"""
Discards the less relevant card of the hand, if possible
@param agent: the player that will try to discard
@param observation: current state of the game
@return: a request to discard the less relevant card, None if it is not possible
"""
if observation['usedNoteTokens'] != 0:
card_pos = agent.card_discard_manager.discard_less_relevant(observation)
print(">>>discard less relevant card:", card_pos)
return GameData.ClientPlayerDiscardCardRequest(agent.name, card_pos)
return None
@staticmethod
def discard_oldest(agent, observation):
"""
Discards the oldest card, if possible
@param agent: the player that will try to discard
@param observation: current state of the game
@return: a request to discard the oldest card, None if it is not possible
"""
if observation['usedNoteTokens'] != 0:
card_pos = agent.card_discard_manager.discard_oldest(observation)
print(">>>discard oldest card:", card_pos)
return GameData.ClientPlayerDiscardCardRequest(agent.name, card_pos)
return None