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<lang>
<!-- SYSTEM -->
<!-- character screen -->
<string name="hud.character.map">MAP</string>
<string name="hud.character.character">CHARACTER</string>
<string name="hud.character.stats">STATS</string>
<string name="hud.character.title">%name% the %title%, a level %lvl% %class%</string>
<string name="hud.character.title.hardcore">%title% %name%, a level %lvl% %class%</string>
<string name="hud.character.effects">EFFECTS</string>
<string name="hud.levelup">LEVEL UP!</string>
<string name="hud.potionrefill">REFILLED!</string>
<string name="hud.nokey">NO KEY!</string>
<string name="hud.newtitle.character">Class title gained: %title%</string>
<string name="hud.newtitle.character.mercenary">Rank gained: %title%</string>
<string name="hud.newtitle.guild">Guild title gained: %title%</string>
<string name="hud.newngp.town">Forsaken Tower NG+%ngp% unlocked!</string>
<string name="hud.newngp.char.first">Forsaken Tower completed!</string>
<string name="hud.newngp.char">Forsaken Tower NG+%ngp% completed!</string>
<string name="hud.newngp.town.desert">Pyramid of Prophecy NG+%ngp% unlocked!</string>
<string name="hud.newngp.char.desert.first">Pyramid of Prophecy completed!\nGained Nimbus!</string>
<string name="hud.newngp.char.desert">Pyramid of Prophecy NG+%ngp% completed!\nNimbus upgraded.</string>
<string name="hud.newngp.town.moon">Moon Temple NG+%ngp% unlocked!</string>
<string name="hud.newngp.char.moon.first">Moon Temple completed!\nGained Lunar Shield!</string>
<string name="hud.newngp.char.moon">Moon Temple NG+%ngp% completed!\nLunar Shield upgraded!</string>
<string name="hud.newngp.unlocked">NG+%ngp% unlocked!</string>
<string name="hud.newngp.char.unlocked">New max level %level%.</string>
<string name="class.paladin">Paladin</string>
<string name="class.paladin.desc">A powerful melee warrior with a lot of survivability.</string>
<string name="class.priest">Priest</string>
<string name="class.priest.desc">A mana-dependent caster focused on healing and magical damage.</string>
<string name="class.priest.disabled.desc">Priest locked.</string>
<string name="class.ranger">Ranger</string>
<string name="class.ranger.desc">An expert at ranged combat with a variety of skills.</string>
<string name="class.sorcerer">Sorcerer</string>
<string name="class.sorcerer.desc">A fragile spell caster that slows enemies and deal hybrid damage.</string>
<string name="class.thief">Thief</string>
<string name="class.thief.desc">An elusive melee fighter with a lot of mobility.</string>
<string name="class.thief.disabled.desc">Thief locked.</string>
<string name="class.warlock">Warlock</string>
<string name="class.warlock.desc">A melee spell caster who can replenish health and mana.</string>
<string name="class.wizard">Wizard</string>
<string name="class.wizard.desc">A glass cannon with immense amount of magical damage.</string>
<string name="class.wizard.disabled.desc">Wizard locked.</string>
<string name="class.gladiator">Gladiator</string>
<string name="class.gladiator.desc">A master disabler that employs hit-n-run tactics.</string>
<string name="class.gladiator.disabled.desc">Gladiator locked.</string>
<string name="class.gladiator.unlocked">Gladiator unlocked!</string>
<string name="class.witch_hunter">Witch Hunter</string>
<string name="class.witch_hunter.desc">A user of an assortment of tools, that hunts its prey with meticulous planning and strategy.</string>
<string name="class.witch_hunter.disabled.desc">Witch Hunter DLC needed.</string>
<string name="class.mercenary">Mercenary</string>
<string name="playermenu.character.vitality">VITALITY</string>
<string name="playermenu.character.speedexp">SPEED / EXP</string>
<string name="playermenu.character.damage">DAMAGE</string>
<string name="playermenu.character.protection">PROTECTION</string>
<string name="playermenu.character.resources">RESOURCES</string>
<string name="playermenu.character.keys">KEYS</string>
<string name="playermenu.character.items">ITEMS</string>
<string name="playermenu.character.items.tooltip">%count% items</string>
<string name="playermenu.character.potionskills">POTION / SKILLS</string>
<string name="playermenu.character.base">Base: %value%</string>
<string name="playermenu.character.base.capped">Base: %value% (Level: %level%)</string>
<string name="playermenu.tooltip.exp">EXPERIENCE</string>
<string name="playermenu.tooltip.exp.total">Total:</string>
<string name="playermenu.tooltip.exp.left">Left:</string>
<string name="playermenu.tooltip.exp.rate">Rate:</string>
<string name="playermenu.tooltip.potion.title">%num% / %total% CHARGES</string>
<string name="playermenu.tooltip.potion.text">+ %hp% HP\n+ %mana% MANA</string>
<string name="playermenu.tooltip.potion.djinn">Summons Nimbus when using your potion.\nNimbus deals %dmg% Magical damage and lasts for %ttl% seconds.</string>
<string name="playermenu.tooltip.tax">TAX</string>
<string name="playermenu.tooltip.exp.levelcap">Level Cap:</string>
<string name="playermenu.character.health">HEALTH</string>
<string name="playermenu.character.mana">MANA</string>
<string name="playermenu.character.healthregen">HEALTH REGEN</string>
<string name="playermenu.character.manaregen">MANA REGEN</string>
<string name="playermenu.character.armor">ARMOR</string>
<string name="playermenu.character.armor.description">Decreases physical damage taken by %value%%.</string>
<string name="playermenu.character.resistance">RESISTANCE</string>
<string name="playermenu.character.resistance.description">Decreases magical damage taken by %value%%.</string>
<string name="playermenu.character.attackpower">ATTACK POWER</string>
<string name="playermenu.character.attackpower.description">Increases damage done by primary attack by %value%%.</string>
<string name="playermenu.character.spellpower">SKILL POWER</string>
<string name="playermenu.character.spellpower.description">Increases damage done by skills and items by %value%%.</string>
<string name="playermenu.character.physicaladd">Physical Add: +%amount%</string>
<string name="playermenu.character.magicaladd">Magical Add: +%amount%</string>
<string name="playermenu.character.movespeed">MOVE SPEED</string>
<string name="playermenu.character.goldgain">GOLD GAIN</string>
<string name="playermenu.character.oregain">ORE GAIN</string>
<string name="playermenu.character.combat">COMBAT</string>
<string name="playermenu.character.critchance">CRIT CHANCE</string>
<string name="playermenu.character.critchance.description">Crit damage: %mul%%\n%muls%\nCrit chance: %chance%%\n%chances%\n\nSkill crit damage: %spell-mul%%\n%spell-muls%\nSkill crit chance: %spell-chance%%\n%spell-chances%</string>
<string name="playermenu.character.evadechance">EVADE CHANCE</string>
<string name="playermenu.character.chances">Crit chances</string>
<string name="playermenu.character.spellchances">Skill crit chances</string>
<string name="playermenu.character.luck">LUCK</string>
<string name="playermenu.character.lifesteal">LIFESTEAL</string>
<string name="playermenu.character.lifesteal.description">Primary Attack: %value%%\n%lists%\n\nSkills: %value-spell%%\n%lists-spell%</string>
<string name="playermenu.dead">%player% is dead.</string>
<string name="playermenu.effects.blessings">BLESSINGS</string>
<string name="playermenu.effects.drinks">DRINKS</string>
<string name="playermenu.effects.fountain">FOUNTAIN</string>
<string name="playermenu.effects.statues">STATUES</string>
<string name="playermenu.effects.misc">MISCELLANEOUS</string>
<string name="playermenu.effects.cursed">Cursed: %amount%</string>
<string name="playermenu.effects.cursed.tooltip">Become cursed and receive a %chance%% chance to miss on all attacks. You also have a %chance%% chance to take %damage%% critical damage from all sources.</string>
<string name="playermenu.effects.djinn">Nimbus</string>
<string name="playermenu.effects.djinn.desc">Summons Nimbus to fight by your side for a short while when using your potion. Also increases the potency of your potion.</string>
<string name="playermenu.effects.mtblocks">Lunar Shield</string>
<string name="playermenu.effects.mtblocks.desc">Each stack of your Lunar Shield blocks 50% of one damage instance. Stacks reset every new floor.</string>
<string name="charinfo.ngp">Forsaken Tower: NG+%ngp%</string>
<string name="charinfo.ngp.desert">Pyramid of Prophecy: NG+%ngp%</string>
<string name="charinfo.arena.rank">Aridara Arena: Rank %rank%</string>
<string name="charinfo.ngp.moon">Moon Temple: NG+%ngp%</string>
<string name="charinfo.legacy-points">Legacy points: %points%</string>
<string name="charinfo.prestige">Prestige: %points%</string>
<!-- acts -->
<string name="world.town">TOWN</string>
<string name="world.mines">OUTLOOK MINES</string>
<string name="world.tower">FORSAKEN TOWER</string>
<string name="world.floor">FLOOR %num%</string>
<string name="world.act">ACT %num%</string>
<string name="world.acts.0">MINES</string>
<string name="world.acts.1">PRISON</string>
<string name="world.acts.2">ARMORY</string>
<string name="world.acts.3">ARCHIVES</string>
<string name="world.acts.4">CHAMBERS</string>
<string name="world.acts.5">BATTLEMENTS</string>
<string name="world.acts.6">BRIDGE</string>
<string name="world.acts.7">TOP</string>
<string name="world.pop.desert">ARIDARA</string>
<string name="world.pop.pyramid">PYRAMID OF PROPHECY</string>
<string name="world.pop.acts.0">DESERT</string>
<string name="world.pop.acts.1">LOWER LEVEL</string>
<string name="world.pop.acts.2">UPPER LEVEL</string>
<string name="world.coliseum">ARIDARA ARENA</string>
<string name="world.coliseum.rank">ARIDARA ARENA, RANK %rank%</string>
<string name="world.mt">MOON TEMPLE</string>
<string name="world.mt.acts.0">OUTER HALLS</string>
<string name="world.mt.acts.1">INNER HALLS</string>
<string name="world.mt.acts.2">INNER SANCTUM</string>
<!-- Map names -->
<string name="level.boss.rock">OUTLOOK MINES - THE LIVING ROCK</string>
<string name="level.boss.rock.short">LIVING ROCK</string>
<string name="level.boss.warden">TOWER PRISON - THE WARDEN</string>
<string name="level.boss.warden.short">WARDEN 'NO MERCY'</string>
<string name="level.boss.wraith">TOWER ARMORY - THE THREE COUNCILORS</string>
<string name="level.boss.wraith.short">THREE COUNCILORS</string>
<string name="level.boss.eye">TOWER ARCHIVES - THE FREAK EYE</string>
<string name="level.boss.eye.short">WATCHER</string>
<string name="level.boss.vampire">TOWER CHAMBERS - THE VAMPIRE LORD</string>
<string name="level.boss.vampire.short">LORD</string>
<string name="level.boss.thundersnow">SHAFTLOCKE TOWER - THUNDERSNOW</string>
<string name="level.boss.thundersnow.short">THUNDERSNOW</string>
<string name="level.boss.crustworm">ARIDARA - A GIANT CRUSTWORM</string>
<string name="level.boss.crustworm.short">GIANT CRUSTWORM</string>
<string name="level.boss.iris">LOWER PYRAMID - THE LAST QUEEN</string>
<string name="level.boss.iris.short">QUEEN IRIS</string>
<string name="level.boss.nerys">UPPER PYRAMID - THE WISHMASTER</string>
<string name="level.boss.nerys.short">NERYS</string>
<string name="level.boss.wisp">THE ELDER WISP OF BRIGHTMOOR</string>
<string name="level.boss.wisp.short">ELDERWISP</string>
<string name="level.boss.icewolf">KRILITH'S PET ICE WOLF</string>
<string name="level.boss.icewolf.short">ICE WOLF</string>
<string name="level.boss.agents">BLIGHT'S AGENTS - THE ORB THIEVES</string>
<string name="level.boss.agents.short">BLIGHT'S AGENTS</string>
<string name="level.hellcube">THE TRAIL OF HEROES</string>
<string name="level.hellcube.short">THE HELLCUBE</string>
<string name="level.pyramid_midway">UPPER PYRAMID - MIDWAY</string>
<string name="level.pyramid_midway.short">MIDWAY</string>
<string name="level.plane_of_magic">THE PLANE OF SEMBLANCE</string>
<string name="level.plane_of_magic.short">SEMBLANCE</string>
<!-- game over -->
<string name="gameover.youdied">YOU DIED</string>
<string name="gameover.quit">RETURN TO MENU</string>
<string name="gameover.stats.goldfound">GOLD FOUND</string>
<string name="gameover.stats.goldstored">SENT TO TOWN</string>
<string name="gameover.stats.orefound">ORE FOUND</string>
<string name="gameover.stats.orestored">SENT TO TOWN</string>
<string name="gameover.stats.experience">EXPERIENCE</string>
<string name="gameover.stats.timeplayed">TIME PLAYED</string>
<string name="gameover.stats.enemieskilled">ENEMIES KILLED</string>
<string name="gameover.stats.killer">KILLED BY</string>
<string name="gameover.mock.0">YOUR SAD LIFE COMES TO AN ABRUPT END</string>
<string name="gameover.mock.1">YOU DIED A GRUESOME AND PAINFUL DEATH</string>
<string name="gameover.mock.2">YOU DIED ALONE, REMEMBERED BY NONE</string>
<string name="gameover.mock.3">YOUR APPALLING PERFORMANCE PAID OFF</string>
<string name="gameover.mock.4">YOU ENTERED AS NO ONE AND DIED AS SUCH</string>
<string name="gameover.sentence.unused-potion.none">You used all of your potions.</string>
<string name="gameover.sentence.unused-potion.plural">You had %num% potions left!</string>
<string name="gameover.sentence.unused-potion.one">You had 1 potion left!</string>
<string name="gameover.sentence.unused-potion.never">You never used any potions!</string>
<string name="gameover.sentence.unused-keys.plural">%num% keys remain unused.</string>
<string name="gameover.sentence.unused-keys.one">1 key remains unused.</string>
<string name="gameover.sentence.unused-mana">You died with a lot of unused mana.</string>
<string name="gameover.sentence.gold.rich">You're rich!</string>
<string name="gameover.sentence.gold.none">Taking no gold home.</string>
<string name="gameover.sentence.first-minute">You died within the first minute.</string>
<string name="gameover.sentence.no-enemies">You didn't kill any enemies!</string>
<string name="gameover.sentence.chests.plural">You opened %num% chests.</string>
<string name="gameover.sentence.chests.one">You opened 1 chest.</string>
<string name="gameover.sentence.damage-taken">You took %num% damage.</string>
<string name="gameover.sentence.items-picked.plural">You picked up %num% items.</string>
<string name="gameover.sentence.items-picked.one">You picked up 1 item.</string>
<string name="gameover.sentence.floors.plural">You visited %num% floors.</string>
<string name="gameover.sentence.floors.one">You visited 1 floor.</string>
<string name="gameover.sentence.units">You traveled %meters%.</string>
<string name="gameover.sentence.time">Your run ended in %time%</string>
<string name="gameover.sentence.ore.one">You wasted 1 ore!</string>
<string name="gameover.sentence.ore.plural">You wasted %num% ore!</string>
<string name="gameover.sentence.experience">You lost %num% experience!</string>
<string name="gameover.mercenary">You died with a mercenary. When they die it's permanent and you will not be able to play with this hero again, you were however rewarded for your effort.</string>
<!-- stats -->
<string name="stats.category.0achievements">Achievements</string>
<string name="stats.category.1combat">Combat</string>
<string name="stats.category.2vitality">Vitality</string>
<string name="stats.category.3adventuring">Adventuring</string>
<string name="stats.category.4town">Town</string>
<string name="stats.category.5items">Items</string>
<string name="stats.category.6pets">Companions</string>
<string name="stats.interface.session">This Run</string>
<string name="stats.interface.total">Since Start</string>
<string name="stats.time-played">Time played</string>
<string name="stats.enemies-killed">Enemies killed</string>
<string name="stats.items-bought">Items purchased</string>
<string name="stats.items-bought-common">Common items bought</string>
<string name="stats.items-bought-uncommon">Uncommon items bought</string>
<string name="stats.items-bought-rare">Rare items bought</string>
<string name="stats.items-picked">Items found</string>
<string name="stats.items-picked-common">Common items found</string>
<string name="stats.items-picked-uncommon">Uncommon items found</string>
<string name="stats.items-picked-rare">Rare items found</string>
<string name="stats.items-picked-epic">Epic items found</string>
<string name="stats.items-picked-legendary">Legendary items found</string>
<string name="stats.items-crafted">Items crafted</string>
<string name="stats.items-attuned">Items attuned</string>
<string name="stats.sets-completed">Item sets completed</string>
<string name="stats.damage-taken">Damage taken</string>
<string name="stats.damage-taken-max">Max damage taken</string>
<string name="stats.chests-opened">Chests opened</string>
<string name="stats.elevator-used">Elevators used</string>
<string name="stats.fountain-used">Fountain used</string>
<string name="stats.fountain-deposited">Fountain gold deposited</string>
<string name="stats.fountain-paid">Fountain gold spent</string>
<string name="stats.fountain-favor-good">Fountain good favor</string>
<string name="stats.fountain-favor-bad">Fountain bad favor</string>
<string name="stats.well-used">Well used</string>
<string name="stats.gold-found">Gold found</string>
<string name="stats.ore-found">Ore found</string>
<string name="stats.gold-stored">Total gold stored</string>
<string name="stats.ores-stored">Total ore stored</string>
<string name="stats.spent-gold">Total gold spent</string>
<string name="stats.spent-ore">Total ore spent</string>
<string name="stats.spent-skillpoints">Total skillpoints spent</string>
<string name="stats.spent-mana">Total mana spent</string>
<string name="stats.death-count">Death count</string>
<string name="stats.floors-visited">Floors visited</string>
<string name="stats.units-traveled">Units traveled</string>
<string name="stats.secrets-found">Secrets found</string>
<string name="stats.potion-charges-used">Potion charges used</string>
<string name="stats.chest-used-wood">Wooden chests opened</string>
<string name="stats.chest-used-0">Bronze chests opened</string>
<string name="stats.chest-used-1">Silver chests opened</string>
<string name="stats.chest-used-2">Gold chests opened</string>
<string name="stats.chest-used-3">Ace chests opened</string>
<string name="stats.key-found-0">Bronze keys found</string>
<string name="stats.key-found-1">Silver keys found</string>
<string name="stats.key-found-2">Gold keys found</string>
<string name="stats.key-found-3">Ace keys found</string>
<string name="stats.boss-1-killed">Stone Guardian killed</string>
<string name="stats.boss-2-killed">Warden killed</string>
<string name="stats.boss-3-killed">Three Councilors killed</string>
<string name="stats.boss-4-killed">Watcher killed</string>
<string name="stats.boss-5-killed">Thundersnow killed</string>
<string name="stats.boss-6-killed">Vampire Lord killed</string>
<string name="stats.boss-7-killed">Crustworm killed</string>
<string name="stats.boss-8-killed">Queen Iris killed</string>
<string name="stats.boss-9-killed">Nerys killed</string>
<string name="stats.boss-10-killed">Elder Wisp killed</string>
<string name="stats.boss-11-killed">Krilith's Wolf killed</string>
<string name="stats.boss-12-killed">Agents killed</string>
<string name="stats.aberration-killed">Aberrations killed</string>
<string name="stats.beast-killed">Beasts killed</string>
<string name="stats.construct-killed">Constructs killed</string>
<string name="stats.undead-killed">Undead killed</string>
<string name="stats.best-combo">Best combo</string>
<string name="stats.amount-healed">Amount healed</string>
<string name="stats.amount-healed-pickups">Amount healed by pickups</string>
<string name="stats.damage-dealt">Damage dealt</string>
<string name="stats.damage-dealt-max">Max damage dealt</string>
<string name="stats.damage-dealt-physical">Physical damage dealt</string>
<string name="stats.damage-dealt-magical">Magical damage dealt</string>
<string name="stats.lifesteal-amount">Health lifestealed</string>
<string name="stats.stun-count">Enemies stunned</string>
<string name="stats.crit-count">Critical hits scored</string>
<string name="stats.damage-blocked">Damage blocked</string>
<string name="stats.damage-returned">Damage returned</string>
<string name="stats.evade-amount">Attacks evaded</string>
<string name="stats.blessings-purchased">Blessings purchased</string>
<string name="stats.buildings-purchased">Building upgrades purchased</string>
<string name="stats.upgrades-bought">Character upgrades bought</string>
<string name="stats.gambling-gold-won">Gambling gold won</string>
<string name="stats.gambling-gold-lost">Gambling gold lost</string>
<string name="stats.max-level-paladin">Highest Paladin Level</string>
<string name="stats.max-level-priest">Highest Priest Level</string>
<string name="stats.max-level-ranger">Highest Ranger Level</string>
<string name="stats.max-level-sorcerer">Highest Sorcerer Level</string>
<string name="stats.max-level-thief">Highest Thief Level</string>
<string name="stats.max-level-warlock">Highest Warlock Level</string>
<string name="stats.max-level-wizard">Highest Wizard Level</string>
<string name="stats.drinks-consumed">Drinks consumed</string>
<string name="stats.drinks-found">Drinks found</string>
<string name="stats.blueprints-found">Blueprints found</string>
<string name="stats.dyes-found">Dyes found</string>
<string name="stats.curses-received">Curses received</string>
<string name="stats.curses-removed">Curses removed</string>
<string name="stats.statue-upgrades-bought">Statue upgrades bought</string>
<string name="stats.arena-highest-rank">Highest arena rank</string>
<string name="stats.arena-fights">Arena skirmishes won</string>
<string name="stats.max-level-gladiator">Highest Gladiator Level</string>
<string name="stats.pets-gold-collected">Gold collected</string>
<string name="stats.pets-ore-collected">Ore collected</string>
<string name="stats.pets-units-traveled">Units traveled</string>
<string name="stats.blood-altar">Blood rites taken</string>
<string name="stats.max-blood-altar">Blood rites max</string>
<string name="stats.items-crafted-dungeon">Magic furnaces used</string>
<string name="stats.item-dealer">Items gained by gambling</string>
<string name="stats.item-dealer-lost">Items lost by gambling</string>
<string name="stats.max-level-witch_hunter">Highest Witch Hunter Level</string>
<string name="stats.shrines-used">Monoliths used</string>
<string name="stats.mt-blocks">Moon Shield blocks</string>
<!-- misc -->
<string name="misc.dmg.crit1">%dmg%!</string>
<string name="misc.dmg.crit2">%dmg%!!</string>
<string name="misc.dmg.crit3">%dmg%!!!</string>
<string name="misc.dmg.crit4">%dmg%!!!!</string>
<string name="misc.dmg.crit5">%dmg%!!!!!</string>
<string name="misc.primaryskill">\c7f7f7fPrimary attack\d</string>
<string name="misc.activeskill">\c7f7f7fActive skill\d</string>
<string name="misc.passiveskill">\c7f7f7fPassive skill\d</string>
<string name="misc.ngp">(NG+%ngp%)</string>
<string name="misc.ngp2">NG+%ngp%</string>
<string name="misc.elevator.question">Would you like to send down %ore% ore and %gold% gold (%tax%% tax)</string>
<string name="misc.elevator.gold">Gold</string>
<string name="misc.elevator.ore">Ore</string>
<string name="misc.store.gold">Sent %num% gold to town</string>
<string name="misc.soulslinked">SOULS LINKED</string>
<string name="misc.soulsunlinked">SOULS UNLINKED</string>
<string name="item.key">KEY</string>
<string name="item.key.plural">%num% KEYS</string>
<string name="item.ore">ORE</string>
<string name="item.ore.plural">%num% ORE</string>
<string name="misc.store.ore">Sent %num% ore to town</string>
<string name="item.diamond.blue">DIAMOND</string>
<string name="item.diamond.blue-small">DIAMOND</string>
<string name="item.diamond.red">DIAMOND</string>
<string name="item.diamond.red-small">DIAMOND</string>
<string name="item.diamond.gold">DIAMOND</string>
<string name="item.diamond.gold-small">DIAMOND</string>
<string name="item.potion.charge">POTION CHARGE</string>
<string name="item.potion.curse">-1 CURSE</string>
<string name="item.lunar.shield">+1 LUNAR SHIELD</string>
<string name="item.artifact.key">Artifact\nKey</string>
<string name="quality.common">Common</string>
<string name="quality.uncommon">Uncommon</string>
<string name="quality.rare">Rare</string>
<string name="quality.epic">Epic</string>
<string name="quality.legendary">Legendary</string>
<!-- intro -->
<string name="intro.title">THE OUTLOOK</string>
<string name="intro.text">The Outlook, just below the Forsaken Tower. A previously abandoned mining town that with the help from your guild hopefully can be restored to its previous glory.\n\n(Quick help: Venture into the mines and collect Gold and Ore, use Ore to upgrade your town from the Town Hall, use Gold to buy items and player upgrades and use Skillpoints gained when level up to unlock new skills in the Guildhall. There's much more to explore and find. Good luck.)</string>
<string name="intro.continue">CONTINUE</string>
<!-- intro pop -->
<string name="intro.pop.title">CITY OF STONE</string>
<string name="intro.pop.text">The City of Stone, just below The Outlook. These days a transit town for people traveling to the Arena far out in Aridara, once a larger city with an abundant quarry which is now empty and abandoned.\n\nOther than the Arena, a new magnet for luck seekers arose. As the Giant Crustworms have started to come up from the depths, the sand has shifted and revealed what is believed to be the tip of the old burial site of Iris, the legendary Pyramid of Prophecy. Perhaps it is worth investigating. A royal burial site probably contains many riches that would favor the guild.</string>
<!-- intro mt -->
<string name="intro.mt.title">MOON TEMPLE</string>
<string name="intro.mt.text">The Moon Temple, north of The Outlook. When Thundersnow arrived and landed on the top of Shaftlocke Tower, his ice rain began to wear away at the gates of the Moon Temple, causing them to crumble and break down. This lead to not only creatures escaping but also allowed some foul battlemages sent by Blight the Horrible to sneak in.\n\nBlight can't be allowed to get his grimy hands on the Orb, so these agents must be stopped at all cost.\n\nMercenaries with experience from other regions were called in to assist; they knew that in the end, when the land is set free, they would be rewarded handsomely.</string>
<!-- end of game -->
<string name="endofgame.town">CONTINUE</string>
<string name="endofgame.title">THE END</string>
<string name="endofgame.text">You managed to climb to the top of the Forsaken Tower and slay Thundersnow, the great Blue Dragon, who suddenly came in from the west and settled up here. Now the tower is freed and life should eventually come back to normal here and around the tower.</string>
<string name="endofgame.pop.text">A long time ago, when the Storm of Lifetimes was at its peak, Nerys and Nimbus crossed over from the Magic Planes. Nerys swallowed Nimbus and started to grant his own evil wishes, but he was eventually lured into an oil lamp by an old waning magician and hidden at the top of the pyramid. Over the years the pyramid would sink deeper and deeper into the desert until it was more or less forgotten.\n\nBy rubbing the lamp, you released the weakened Nerys and by slaying him you freed Nimbus. Nimbus will now be in your debt for all eternity. You can call upon him by drinking your potion.</string>
<string name="endofgame.mt.text">The four magi has failed, their attempt to steal the Orb of Night was averted, now Blight won't be able to lay his grubby hands on the powerful relic.\n\nAs you walk out of the Moon Temple you feel the effect the orb had on your body, glad that you did not have to stay there any longer you almost feel born again coming out into the daylight. Soon the Sun Gates will be repaired, the mercenary camp will be dismantled and everything goes back to normal around Brightmoor, the only thing left will be the graves of the heroes that died trying before you.\n\nThe effect the orb had on you still lingers in your body though, it will give you some protection from now on. The Lunar Shards gives you one instance of protection per shard, until they are no more. They however gets refreshed when you enter a new level.</string>
<string name="misc.yes">Yes</string>
<string name="misc.no">No</string>
<string name="misc.dmg.immortal">SHIELD!</string>
<string name="dead.respawn">Press USE to respawn</string>
<string name="dead.gameover">GAME OVER</string>
<string name="dead.restart.countdown">Restarting in %countdown%</string>
<string name="concept.continue">BEGIN MISSION...</string>
<string name="levelend.quit">Exit to menu</string>
<string name="levelend.finished">COMPLETED</string>
<string name="levelend.deaths">DEATHS</string>
<string name="levelend.kills">KILLS</string>
<string name="levelend.items">ITEMS</string>
<string name="levelend.secrets">SECRETS</string>
<string name="levelend.stars">STARS</string>
<string name="levelend.time.game">GAME TIME</string>
<string name="levelend.time.level">LEVEL TIME</string>
<string name="interface.playersready">%ready%/%total% PLAYERS READY</string>
<string name="levelend.wait">WAIT...</string>
<string name="levelend.ready">READY</string>
<string name="levelend.ok">CONTINUE</string>
<string name="levelcredits.prompt">%level% by %author%</string>
<string name="meta.info.elsewhere">This opens elsewhere...</string>
<string name="meta.info.happened">Something happened...</string>
<string name="meta.info.buttonstuck">Button is stuck…</string>
<string name="meta.info.potionunlocked">Potion unlocked!</string>
<string name="meta.info.combounlocked">Combo unlocked!</string>
<string name="meta.info.anvilunlocked">Magic Anvil unlocked!</string>
<string name="meta.info.bestiaryunlocked">Baltzar's Book of Monsters unlocked!</string>
<string name="meta.info.sequencecompleted">Sequence completed!</string>
<string name="meta.info.sequencefailed">Sequence failed!</string>
<string name="meta.info.twomore">2 more to go…</string>
<string name="meta.info.onemore">1 more to go…</string>
<string name="meta.info.passage">A secret passage has been revealed…</string>
<string name="meta.info.exitrevealed">The exit has been revealed!</string>
<string name="meta.info.threatspawned">A great threat was spawned!</string>
<string name="meta.info.threateliminated">Great threat eliminated!</string>
<string name="meta.info.impspawned">An unexpected gift is waiting for you!</string>
<string name="meta.info.gatherparty">You must gather your party before venturing forth.</string>
<string name="meta.info.gatherparty.mummy">You must gather your party before opening the sarcofagus.</string>
<string name="meta.info.gatherparty.genie">You must gather your party before rubbing the lamp.</string>
<string name="meta.info.gatherparty.general">You must gather your party before proceeding with this.</string>
<string name="meta.info.ritual.gather">You must gather your party before starting the ritual.</string>
<string name="meta.info.ritual.start">…and the great abomination\n was summoned!</string>
<string name="meta.info.ritual.completed">Ritual sequence completed!</string>
<string name="meta.info.ritual.failed">Ritual sequence incomplete!</string>
<string name="meta.info.ritual.b">Embrace the Dark</string>
<string name="meta.info.ritual.headline">Summoning Ritual</string>
<string name="meta.info.ritual.b1">Chapter I\nEmbrace the Dark</string>
<string name="meta.info.ritual.b2">Chapter II\nEmbrace the Dark</string>
<string name="meta.info.ritual.b3">Chapter III\nEmbrace the Dark</string>
<string name="meta.info.ritual.b4">Chapter IV\nEmbrace the Dark</string>
<string name="meta.info.ritual.g">Withering Decay</string>
<string name="meta.info.ritual.g1">Chapter I\nWithering Decay</string>
<string name="meta.info.ritual.g2">Chapter II\nWithering Decay</string>
<string name="meta.info.ritual.g3">Chapter III\nWithering Decay</string>
<string name="meta.info.ritual.g4">Chapter IV\nWithering Decay</string>
<string name="meta.info.ritual.r">Blood Pact</string>
<string name="meta.info.ritual.r1">Chapter I\nBlood Pact</string>
<string name="meta.info.ritual.r2">Chapter II\nBlood Pact</string>
<string name="meta.info.ritual.r3">Chapter III\nBlood Pact</string>
<string name="meta.info.ritual.r4">Chapter IV\nBlood Pact</string>
<string name="meta.info.ritual.y">Malign Transformation</string>
<string name="meta.info.ritual.y1">Chapter I\nMalign Transformation</string>
<string name="meta.info.ritual.y2">Chapter II\nMalign Transformation</string>
<string name="meta.info.ritual.y3">Chapter III\nMalign Transformation</string>
<string name="meta.info.ritual.y4">Chapter IV\nMalign Transformation</string>
<string name="meta.info.rift.midway">Rouse the Djinn to open up a\nrift to the Plane of Semblance.\n\n(Removes 3 Curses)</string>
<string name="meta.info.rift.1">Rouse the Djinn to open up a\nrift to the Plane of Semblance.\n\n(Removes 5 Curses)</string>
<string name="meta.info.rift.2">Rouse the Djinn to open up a\nrift to the Plane of Semblance.\n\n(Removes 7 Curses)</string>
<string name="meta.info.rift.3">Rouse the Djinn to open up a\nrift to the Plane of Semblance.\n\n(Removes 9 Curses)</string>
<string name="meta.info.artifactmissing">Missing artifact!</string>
<string name="meta.info.orbofnight.on">The Orb of Night overflows!</string>
<string name="meta.info.orbofnight.off">The Orb of Night stabilizes for a while...</string>
<string name="random_stuff.give_item">The imp gave you an item!</string>
<string name="random_stuff.give_ore">The imp gave you some ore!</string>
<string name="random_stuff.give_gold">The imp gave you some gold!</string>
<string name="random_stuff.give_experience">The imp gave you some experience!</string>
<string name="random_stuff.give_keys">The imp gave you some keys!</string>
<string name="random_stuff.deposit_gold">Do you want to send your gold to town?</string>
<string name="random_stuff.deposit_ore">Do you want to send your ore to town?</string>
<string name="random_stuff.rejuvenate">The imp healed you and refilled your potion!</string>
<string name="random_stuff.clear_curses">The imp purged you of your curses!</string>
<string name="random_buff.lower_hp">The inscription reads:\nSacrifice %amount%% max health. Do you agree?</string>
<string name="random_buff.lower_armor">The inscription reads:\nSacrifice %amount% armor. Do you agree?</string>
<string name="random_buff.lower_resistance">The inscription reads:\nSacrifice %amount% resistance. Do you agree?</string>
<string name="random_buff.no_experience">The inscription reads:\nSacrifice %amount%% experience gain. Do you agree?</string>
<string name="random_buff.no_gold">The inscription reads:\nSacrifice %amount%% gold gain. Do you agree?</string>
<string name="random_buff.lower_hp_regen">The inscription reads:\nSacrifice %amount% health regen. Do you agree?</string>
<string name="random_buff.lower_mp_regen">The inscription reads:\nSacrifice %amount% mana regen. Do you agree?</string>
<string name="random_buff.take_damage">The inscription reads:\nTake %amount% damage. Do you agree?</string>
<string name="random_buff.lower_damage">The inscription reads:\nSacrifice %amount%% damage. Do you agree?</string>
<string name="random_buff.more_hp">The shrine rewards you with %amount%% max health.</string>
<string name="random_buff.more_armor">The shrine rewards you with %amount% armor and resistance.</string>
<string name="random_buff.more_experience">The shrine rewards you with %amount%% experience gain.</string>
<string name="random_buff.more_gold">The shrine rewards you with %amount%% gold gain.</string>
<string name="random_buff.more_ore">The shrine rewards you with %amount%% ore gain.</string>
<string name="random_buff.more_hp_regen">The shrine rewards you with %amount% health regen.</string>
<string name="random_buff.more_mp_regen">The shrine rewards you with %amount% mana regen.</string>
<string name="random_buff.more_damage">The shrine rewards you with %amount%% damage.</string>
<string name="temp_buff.armor">The monolith imbues you with protective powers!</string>
<string name="temp_buff.experience">The monolith imbues you with greater insight!</string>
<string name="temp_buff.damage">The monolith imbues you with incredible strength!</string>
<string name="temp_buff.heal">The monolith imbues you with vigorous restoration!</string>
<string name="temp_buff.mana">The monolith imbues you with endless potential!</string>
<string name="temp_buff.gold">The monolith imbues you with gold fever!</string>
<string name="temp_buff.attackspeed">The monolith imbues you with rapid blows!</string>
<string name="temp_buff.luck">The monolith imbues you with fortuitous events!</string>
<string name="temp_buff.sundering">The monolith imbues you with sundering strikes!</string>
<string name="arena_buff.armor">PROTECTIVE POWERS</string>
<string name="arena_buff.damage">INCREDIBLE STRENGTH</string>
<string name="arena_buff.heal">VIGOROUS RESTORATION</string>
<string name="arena_buff.mana">ENDLESS POTENTIAL</string>
<string name="arena_buff.attackspeed">RAPID BLOWS</string>
<string name="arena_buff.luck">FORTUITOUS EVENTS</string>
<string name="arena_buff.movespeed">FLEET FEET</string>
<string name="arena_buff.sundering">SUNDERING STRIKES</string>
<string name="buff.armor.name">Protective Powers</string>
<string name="buff.armor.desc">Decreases damage taken by 50%.</string>
<string name="buff.damage.name">Incredible Strength</string>
<string name="buff.damage.desc">Increases damage by 200%.</string>
<string name="buff.heal.name">Vigourous Restoration</string>
<string name="buff.heal.desc">Gain 10 Health every 0.5 seconds.</string>
<string name="buff.mana.name">Endless Potential</string>
<string name="buff.mana.desc">Skills cost no mana.</string>
<string name="buff.attackspeed.name">Rapid Blows</string>
<string name="buff.attackspeed.desc">Attack speed increased by 50%.</string>
<string name="buff.luck.name">Fortuitous Events</string>
<string name="buff.luck.desc">+5 Luck.</string>
<string name="buff.movespeed.name">Fleet Feet</string>
<string name="buff.movespeed.desc">Movement speed increased by 50%.</string>
<string name="buff.sundering.name">Sundering Strikes</string>
<string name="buff.sundering.desc">All damage ignores 50% Armor and/or Resistance.</string>
<string name="buff.experience.name">Greater Insight</string>
<string name="buff.experience.desc">+100% Experience gain.</string>
<string name="buff.gold.name">Gold Fever</string>
<string name="buff.gold.desc">+100% Gold gain.</string>
<!-- Arena -->
<string name="endoftrials.title">ARIDARA ARENA</string>
<string name="endoftrials.completed">Skirmish completed!</string>
<string name="endoftrials.reward">SKIRMISH REWARD</string>
<string name="endoftrials.progress">PROGRESS TO THE NEXT RANK</string>
<string name="endoftrials.next">NEXT SKIRMISH</string>
<string name="endoftrials.town">BACK TO TOWN</string>
<string name="endoftrials.nopoints">No points received.</string>
<string name="endoftrials.levelup">Rank up! You are now rank %level%!</string>
<string name="endoftrials.pointsleft.plural">%points% points left until rank %rank%</string>
<string name="endoftrials.pointsleft.singular">1 point left until rank %rank%</string>
<string name="endoftrials.beginrank">BEGIN RANK %rank%</string>
<string name="endoftrials.crowd-message.1">...the crowd hated it!</string>
<string name="endoftrials.crowd-message.2">...nobody liked it.</string>
<string name="endoftrials.crowd-message.3">...but the crowd was mildly amused.</string>
<string name="endoftrials.crowd-message.4">...they loved it!</string>
<string name="endoftrials.crowd-message.5">...and the crowd goes wild!</string>
<string name="arena.wavecompleted">WAVE COMPLETED!</string>
<string name="arena.victory">VICTORY!</string>
<string name="arena.altar.buff">The Altar offers you a powerful boon!</string>
<string name="arena.altar.boulders">The Altar activates Rolling Boulders!</string>
<string name="arena.altar.bloodlust">The Altar activates Bloodlust!</string>
<string name="arena.altar.blizzard">The Altar activates Blizzard!</string>
<string name="arena.altar.darkness">The Altar activates Darkness!</string>
<string name="arena.altar.meteor">The Altar activates Meteor Shower!</string>
<string name="arena.altar.storm">The Altar activates Lightning Storm!</string>
<string name="arena.altar.tornado">The Altar activates Dust Devils!</string>
<string name="arena.altar.wind">The Altar activates Relentless Wind!</string>
<string name="arena.altar.gatherparty">You must gather your party to disable the event!</string>
<!-- Sarcophagus -->
<string name="sarcophagus.title">SARCOPHAGUS</string>
<string name="sarcophagus.line1">A foul stench greets you.</string>
<string name="sarcophagus.line2">There are a few items at the bottom of the tomb.</string>
<string name="sarcophagus.accept">ACCEPT</string>
<string name="sarcophagus.cursehelp">Become cursed and receive a %chance%% chance to miss on all attacks. You also have a %chance%% chance to take %damage%% critical damage from all sources.</string>
<!-- Blood Altar -->
<string name="bloodaltar.title">BLOOD ALTAR</string>
<string name="bloodaltar.prompt">Will you offer 10% of your max Health to the altar? You will receive a random buff that lasts until death.</string>
<string name="bloodaltar.yes">BLEED ME!</string>
<string name="bloodaltar.no">NEVER!</string>
<string name="bloodaltar.reward.prompt">The altar rewards you with:\n%name%</string>
<string name="bloodaltar.buff.attack.name">Blood Rite of the Beast</string>
<string name="bloodaltar.buff.attack.desc">The rite bestows you with an increase to Attack Power.</string>
<string name="bloodaltar.buff.skill.name">Blood Rite of the Chosen</string>
<string name="bloodaltar.buff.skill.desc">The rite bestows you with an increase to Skill Power.</string>
<string name="bloodaltar.buff.armor.name">Blood Rite of the Immortal</string>
<string name="bloodaltar.buff.armor.desc">The rite bestows you with an increase to Armor.</string>
<string name="bloodaltar.buff.resistance.name">Blood Rite of the Fey</string>
<string name="bloodaltar.buff.resistance.desc">The rite bestows you with an increase to Resistance.</string>
<string name="bloodaltar.buff.hregen.name">Blood Rite of the Order</string>
<string name="bloodaltar.buff.hregen.desc">The rite bestows you with an increase to Health Regen.</string>
<string name="bloodaltar.buff.mregen.name">Blood Rite of the Crone</string>
<string name="bloodaltar.buff.mregen.desc">The rite bestows you with an increase to Mana Regen.</string>
<!-- Item Dealer -->
<string name="itemdealer.title">UNSCRUPULOUS GAMBLER</string>
<string name="itemdealer.prompt">Select some items and roll the dice.</string>
<string name="itemdealer.close">CLOSE</string>
<string name="itemdealer.tooltip.title">Roll the dice</string>
<string name="itemdealer.tooltip.single">Bet 1 item for a random new one.</string>
<string name="itemdealer.tooltip.plural">Bet %num% items for a random new one.</string>
<!-- Colors Everyone -->
<string name="color.skin">Skin</string>
<!-- Colors Paladin -->
<string name="color.paladin.body">Armor</string>
<string name="color.paladin.shoulders">Shoulders</string>
<string name="color.paladin.guard">Guard/Cross</string>
<!-- Colors Ranger -->
<string name="color.ranger.hood">Hood</string>
<string name="color.ranger.cape">Cape</string>
<string name="color.ranger.shoulders">Shoulders</string>
<!-- Colors Sorcerer -->
<string name="color.sorc.hat">Hat</string>
<string name="color.sorc.robe">Robe</string>
<string name="color.sorc.border">Border</string>
<!-- Colors Thief -->
<string name="color.thief.hair">Hair</string>
<string name="color.thief.scarf">Scarf</string>
<string name="color.thief.jacket">Jacket</string>
<!-- Colors Warlock -->
<string name="color.warlock.helmet">Helmet</string>
<string name="color.warlock.robe">Robe</string>
<string name="color.warlock.staff">Staff</string>
<!-- Colors Priest -->
<string name="color.priest.robe">Robe</string>
<string name="color.priest.cape">Cape</string>
<string name="color.priest.mitra">Mitra</string>
<!-- Colors Priest -->
<string name="color.wizard.robe">Robe</string>
<string name="color.wizard.border">Border</string>
<string name="color.wizard.staff">Staff</string>
<string name="hud.spectate.who">Spectating %name%</string>
<string name="hud.spectate.help">Press Fire to spectate next player</string>
<string name="dead.gameover.spectate">Press Use to spectate</string>
<string name="gameover.sentence.experience">You lost %num% experience.</string>
<string name="gameover.restart">RESTART</string>
<string name="gameover.stats.legacypoints">LEGACY POINTS REWARD</string>
<string name="modifier.list.player">Character</string>
<string name="modifier.list.classtitle">Class title: %title%</string>
<string name="modifier.list.title">Title: %title%</string>
<string name="modifier.list.statue">Statue: %statue%</string>
<string name="modifier.list.building">Town: %building% level %level%</string>
<string name="hud.accomplishment.done">Accomplishment: %name%</string>
<string name="modifier.list.player.items">Items</string>
<string name="modifier.list.player.skills">Skills</string>
<string name="modifier.list.player.upgrades">Upgrades</string>
<string name="modifier.list.player.buffs">Buffs</string>
<string name="modifier.list.player.titles">Class titles</string>
<string name="modifier.list.player.tavern_drinks">Drinks</string>
<string name="modifier.list.player.statues">Statues</string>
<string name="modifier.list.player.bloodaltar">Blood Rites</string>
<string name="modifier.list.player.mercenary">Master at Arms</string>
<string name="modifier.list.player.mercenarytitles">Rank</string>
<string name="ui_key_count">SHOW KEY COUNT</string>
<string name="ui_key_count.help">Show the amount of keys you have in the HUD.</string>
<string name="ui_speechbubble_alpha">SPEECHBUBBLE ALPHA</string>
<string name="ui_speechbubble_alpha.help">Transparency of speechbubbles.</string>
<string name="ui_cursor_health">CURSOR STATS</string>
<string name="ui_cursor_health.help">Show your current health and mana on the crosshair.</string>
<string name="ui_minimap_alpha">MINIMAP ALPHA</string>
<string name="ui_minimap_alpha.help">Transparency of the minimap overlay.</string>
<string name="ui_draw_plr_names">PLAYER NAMES</string>
<string name="ui_draw_plr_names.help">Show player names in multiplayer.</string>
<string name="ui_draw_plr_names.onlytown">ONLY TOWN</string>
<string name="ui_draw_plr_names_real">REAL PLAYER NAMES</string>
<string name="ui_draw_plr_names_real.help">Show real player names instead of hero names in multiplayer.</string>
<string name="ui_txt_enemy_hurt_husk">REMOTE DAMAGE NUMBERS</string>
<string name="ui_txt_enemy_hurt_husk.help">Whether to show damage done to enemies by other players.</string>
<string name="ui_txt_enemy_hurt_local">LOCAL DAMAGE NUMBERS</string>
<string name="ui_txt_enemy_hurt_local.help">Whether to show damage done to enemies by you.</string>
<string name="ui_hud_coop_forced">PLAYER PORTRAIT</string>
<string name="ui_hud_coop_forced.help">Makes the player portrait visible, even in single player.</string>
<string name="ui_hud_mercenary">MERCENARY INDICATOR</string>
<string name="ui_hud_mercenary.help">Shows a visual indicator in the HUD when playing on a mercenary character.</string>
<string name="hud.mercenary">MERCENARY</string>
<string name="ui_minimap_size">SMALL MINIMAP</string>
<string name="ui_minimap_size.help">Enable a small map in the top right of your screen.</string>
<string name="ui_minimap_size.small">SMALL</string>
<string name="ui_minimap_size.medium">MEDIUM</string>
<string name="ui_minimap_size.big">BIG</string>
<!-- Gambling -->
<string name="gambling.house">House</string>
<string name="gambling.you">You</string>
<string name="town.cardgame.battlestatus">%player% vs %house%</string>
<string name="gambling.card.wildcard">Spiketrap! (*)</string>
<string name="gambling.card.1.1">Basic Construct (1)</string>
<string name="gambling.card.1.2">Basic Construct (2)</string>
<string name="gambling.card.1.3">Basic Construct (3)</string>
<string name="gambling.card.1.4">Basic Construct (4)</string>
<string name="gambling.card.1.5">Basic Construct (5)</string>
<string name="gambling.card.1.6">Basic Construct (6)</string>
<string name="gambling.card.1.7">Dummy, Construct (7)</string>
<string name="gambling.card.1.8">Rampart, Construct (8)</string>
<string name="gambling.card.1.9">Nova, Construct (9)</string>
<string name="gambling.card.1.10">Golem, Construct (10)</string>
<string name="gambling.card.2.1">Basic Beast (1)</string>
<string name="gambling.card.2.2">Basic Beast (2)</string>
<string name="gambling.card.2.3">Basic Beast (3)</string>
<string name="gambling.card.2.4">Basic Beast (4)</string>
<string name="gambling.card.2.5">Basic Beast (5)</string>
<string name="gambling.card.2.6">Basic Beast (6)</string>
<string name="gambling.card.2.7">Bats, Beasts (7)</string>
<string name="gambling.card.2.8">Fat Tick, Beast (8)</string>
<string name="gambling.card.2.9">Maggot Queen, Beast (9)</string>
<string name="gambling.card.2.10">Red Dragon, Beast (10)</string>
<string name="gambling.card.3.1">Basic Undead (1)</string>
<string name="gambling.card.3.2">Basic Undead (2)</string>
<string name="gambling.card.3.3">Basic Undead (3)</string>
<string name="gambling.card.3.4">Basic Undead (4)</string>
<string name="gambling.card.3.5">Basic Undead (5)</string>
<string name="gambling.card.3.6">Basic Undead (6)</string>
<string name="gambling.card.3.7">Skeleton, Undead (7)</string>
<string name="gambling.card.3.8">Lich, Undead (8)</string>
<string name="gambling.card.3.9">Warden, Undead (9)</string>
<string name="gambling.card.3.10">Wraiths, Undead (10)</string>
<string name="gambling.card.4.1">Basic Aberration (1)</string>
<string name="gambling.card.4.2">Basic Aberration (2)</string>
<string name="gambling.card.4.3">Basic Aberration (3)</string>
<string name="gambling.card.4.4">Basic Aberration (4)</string>
<string name="gambling.card.4.5">Basic Aberration (5)</string>
<string name="gambling.card.4.6">Basic Aberration (6)</string>
<string name="gambling.card.4.7">Small Eye, Aberration (7)</string>
<string name="gambling.card.4.8">Wisp, Aberration (8)</string>
<string name="gambling.card.4.9">Man Eater, Aberration (9)</string>
<string name="gambling.card.4.10">The Watcher, Aberration (10)</string>
<string name="rg_pixel_perfect">PIXEL PERFECT RENDERING</string>
<string name="rg_pixel_perfect.help">Gives a more true low-res look, but may cause stuttering.</string>
<string name="dlc.pop">Pyramid of Prophecy</string>
<string name="dlc.wh">Witch Hunter</string>
<string name="dlc.mt">Moon Temple</string>
<string name="dungeon.base">Forsaken Tower</string>
<!-- MENU -->
<!-- main menu -->
<string name="mainmenu.newcharacter">NEW</string>
<string name="mainmenu.selectcharacter">CONTINUE</string>
<string name="mainmenu.gameoptions.title">GAME OPTIONS</string>
<string name="mainmenu.graphicsoptions.title">GRAPHICS OPTIONS</string>
<string name="mainmenu.soundoptions.title">SOUND OPTIONS</string>
<string name="mainmenu.controls.title">CONTROLS</string>
<string name="mainmenu.languages.title">LANGUAGES</string>
<string name="mainmenu.languages.restart-confirm">You have to restart the game after changing your language!</string>
<string name="mainmenu.resolutions.title">RESOLUTIONS</string>
<string name="mainmenu.host.title">HOST</string>
<string name="mainmenu.host.public">Public</string>
<string name="mainmenu.host.private">Private</string>
<string name="mainmenu.host.name">%name%'s lobby</string>
<string name="mainmenu.host.maxplayers">Max players</string>
<string name="mainmenu.host.maxlevel">Max hero level</string>
<string name="mainmenu.host.minlevel">Min hero level</string>
<string name="mainmenu.host.ngp">Start on NG+</string>
<string name="mainmenu.host.downscaling">Downscaling</string>
<string name="mainmenu.host.downscaling.description">Scales class title bonuses and hero level stats down to the current NG+.</string>
<string name="mainmenu.host.allowmodded">Allow modded profiles</string>
<string name="mainmenu.host.allowmodded.description">Allows players with modded profiles to join your lobby.</string>
<string name="mainmenu.serverlist.title">SERVERLIST</string>
<string name="mainmenu.serverlist.level-restriction.both">Required hero level: %min% - %max%</string>
<string name="mainmenu.serverlist.level-restriction.min">Minimum hero level: %min%</string>
<string name="mainmenu.serverlist.level-restriction.max">Maximum hero level: %max%</string>
<string name="mainmenu.serverlist.ngp">NG+: \cffc400+%ngp%</string>
<string name="mainmenu.serverlist.charname">%name%, a level %lvl% %class%</string>
<string name="mainmenu.serverlist.downscaling">Downscaling enabled.</string>
<string name="mainmenu.serverlist.mods.one">1 mod</string>
<string name="mainmenu.serverlist.mods.plural">%num% mods</string>
<string name="mainmenu.serverlist.mods.dontmatch">Your enabled mods don't match!</string>
<string name="mainmenu.serverlist.mod-restriction">Modded profiles are not allowed to join.</string>
<string name="mainmenu.multiplayer.disabled">Multiplayer is currently unavailable, try again later.</string>
<string name="mainmenu.multiplayer.disabled.mods">Multiplayer is disabled due to having an unpacked mod enabled.</string>
<string name="mainmenu.serverlist.mods-allowed">Mods allowed</string>
<string name="mainmenu.serverlist.mercenary-only">Mercenary-only lobby</string>
<string name="mainmenu.serverlist.mercenary-only.tooltip">This is a regular non-mercenary lobby!</string>
<string name="mainmenu.serverlist.mercenary-regular">Can't join a regular lobby with a mercenary.</string>
<!-- character selection -->
<string name="mainmenu.character.select.title">CHOOSE HERO</string>
<string name="mainmenu.character.select.name">%name% the %class%</string>
<string name="mainmenu.character.select.play">PLAY!</string>
<string name="mainmenu.character.select.new">NEW CHARACTER</string>
<string name="mainmenu.character.select.select">SELECT</string>
<string name="mainmenu.character.select.currently">Currently in %dungeon%, %act% - %floor%</string>
<string name="mainmenu.character.select.restrict.insession">Can't join multiplayer while mercenary is still in dungeon!</string>
<!-- character creation -->
<string name="mainmenu.character.create.title">CHARACTER CREATOR</string>
<string name="mainmenu.character.create.random">RANDOM</string>
<string name="mainmenu.character.create.play">PLAY!</string>
<string name="mainmenu.character.create.voicepitch">VOICE PITCH</string>
<string name="mainmenu.character.colors.title">COLORS</string>
<string name="mainmenu.character.delete.text">Really delete '%name%'?</string>
<string name="menu.restart.tooltip">Return to town. This will count as a death!</string>
<string name="mainmenu.character.customize.title">CHARACTER CUSTOMIZATION</string>
<string name="mainmenu.character.customize.finish">Modify appearance for %cost% gold?</string>
<string name="mainmenu.character.free">Your first makeover is on the house!</string>
<string name="mainmenu.character.create.next">NEXT</string>
<string name="mainmenu.character.create.mercenary">Mercenary</string>
<string name="mainmenu.character.create.mercenary.tooltip">Enables mercenary mode for this character.</string>
<string name="mainmenu.character.create.mercenary.tooltip.blocked">You need the Moon Temple DLC to create a mercenary character!</string>
<string name="mainmenu.character.create.mercenary.tooltip.level20">You have to reach level 20 on a character of this class to create this mercenary character.</string>
<string name="mainmenu.character.customize.dyes">DYES</string>
<string name="mainmenu.character.customize.trails">TRAILS</string>
<string name="mainmenu.character.customize.frames">FRAMES</string>
<string name="mainmenu.character.customize.combos">COMBOS</string>
<string name="mainmenu.character.customize.gravestones">GRAVESTONES</string>
<string name="mainmenu.character.customize.petskins">COMPANIONS</string>
<string name="mainmenu.mercenaryinfo.title">MERCENARY INFO</string>
<!-- save slots -->
<string name="mainmenu.slots.title">CHOOSE PROFILE</string>
<string name="mainmenu.slots.create">Create a new profile</string>
<string name="mainmenu.slots.name">Profile %num%</string>
<string name="mainmenu.slots.clone">Clone this profile</string>
<string name="mainmenu.slots.clone.prompt">Really clone the town in profile %num% to slot %newnum%?</string>
<string name="mainmenu.slots.edit">Change mods</string>
<string name="mainmenu.slots.edit.prompt">Enabling mods in a profile will permanently mark it as modded. Are you sure you want to continue enabling mods for profile %num%?</string>
<string name="mainmenu.slots.delete">Delete this profile</string>
<string name="mainmenu.slots.delete.prompt">Really delete this town in profile %num%? It can not be recovered.</string>
<string name="mainmenu.slots.switch">Switch to this profile</string>
<string name="mainmenu.editslot.title">SELECT MODS</string>
<string name="mainmenu.editslot.saving">Profile is saving...</string>
<!-- options > controls -->
<string name="menu.controls.attack1">ACTIVE SKILL 1</string>
<string name="menu.controls.attack2">ACTIVE SKILL 2</string>
<string name="menu.controls.attack3">ACTIVE SKILL 3</string>
<string name="menu.controls.attack4">ACTIVE SKILL 4</string>
<string name="menu.controls.potion">POTION</string>
<string name="menu.controls.playermenu">PLAYER MENU</string>
<string name="menu.controls.guildmenu">GUILD HALL</string>
<string name="menu.controls.mapoverlay">OVERLAY MAP</string>
<string name="menu.controls.ping">PING</string>
<string name="menu.mplayer">MULTIPLAYER</string>
<string name="menu.mplayer.clobby">CREATE LOBBY</string>
<string name="menu.mplayer.slist">SERVERLIST</string>
<string name="menu.options">OPTIONS</string>
<string name="menu.credits">CREDITS</string>
<string name="menu.quit">QUIT</string>
<string name="menu.apply">APPLY</string>
<string name="menu.back">BACK</string>
<string name="menu.ok">OK</string>
<string name="menu.accept">ACCEPT</string>
<string name="menu.yes">YES</string>
<string name="menu.no">NO</string>
<string name="menu.profiles">PROFILES</string>
<!-- options -> * -->
<string name="menu.o.game">GAME</string>
<string name="menu.o.graphics">GRAPHICS</string>
<string name="menu.o.sound">SOUND</string>
<string name="menu.o.ctrls">CONTROLS</string>
<string name="menu.resume">RESUME</string>
<string name="menu.off">OFF</string>
<string name="menu.on">ON</string>
<string name="menu.none">NONE</string>
<string name="menu.all">ALL</string>
<string name="menu.low">LOW</string>
<string name="menu.medium">MEDIUM</string>
<string name="menu.high">HIGH</string>
<string name="menu.defaults">RESET</string>
<string name="menu.defaults.help">Reset all settings to their defaults.</string>
<string name="menu.change">CHANGE</string>
<string name="menu.defaults_dialog">Reset all settings to their defaults?</string>
<!-- options -> game -->
<string name="menu.game.defaults_dialog">Reset all game settings to their defaults?</string>
<string name="g_language">LANGUAGE</string>
<string name="g_language.help">Display language.</string>
<string name="g_gore">GORE</string>
<string name="g_gore.help">Display blood and gore.</string>
<string name="g_autoswitch">AUTOSWITCH</string>
<string name="g_autoswitch.help">Automatically switch to new weapons.</string>
<string name="ui_cursor_alpha">CURSOR ALPHA</string>
<string name="ui_cursor_alpha.help">Transparency of the cursor.</string>
<string name="ui_netricsa_world">NETRICSA WORLD NOTIFY</string>
<string name="ui_netricsa_world.help">Notify about Netricsa World messages.</string>
<string name="ui_netricsa_notes">NETRICSA NOTES NOTIFY</string>
<string name="ui_netricsa_notes.help">Notify about Netricsa Note messages.</string>
<string name="ui_netricsa_items">NETRICSA ITEMS NOTIFY</string>
<string name="ui_netricsa_items.help">Notify about Netricsa Item messages.</string>
<string name="ui_netricsa_enemies">NETRICSA ENEMIES NOTIFY</string>
<string name="ui_netricsa_enemies.help">Notify about Netricsa Enemy messages.</string>
<string name="g_txt">PICKUP MESSAGES</string>
<string name="g_txt.help">Display item pickup messages.</string>
<string name="menu.crumb.options.game">OPTIONS > GAME</string>
<string name="menu.game.texts">TEXTS</string>
<string name="menu.game.texts.help">Toggle individual floating texts.</string>
<string name="g_wheel_showammo">SHOW WEAPON WHEEL AMMO</string>
<string name="g_wheel_showammo.help">Show ammo count on weapon wheel.</string>
<!-- options > game > texts -->
<string name="menu.game.texts.defaults_dialog">Reset all floating texts settings to their defaults?</string>
<string name="g_txt_plr_hurt">PLAYER HURT</string>
<string name="g_txt_plr_hurt.help">Show player damage texts.</string>
<string name="g_txt_enemy_hurt">ENEMY HURT</string>
<string name="g_txt_enemy_hurt.help">Show enemy damage texts.</string>
<string name="g_txt_plr_heal">PLAYER HEAL</string>
<string name="g_txt_plr_heal.help">Show player healing texts.</string>
<string name="g_txt_enemy_heal">ENEMY HEAL</string>
<string name="g_txt_enemy_heal.help">Show enemy healing texts.</string>
<string name="g_txt_enemy_immortal">ENEMY IMMORTAL</string>
<string name="g_txt_enemy_immortal.help">Show enemy immortal damage texts.</string>
<string name="g_txt_plr_armor">PLAYER ARMOR</string>
<string name="g_txt_plr_armor.help">Show player armor pickup texts.</string>
<string name="g_txt_plr_ammo">PLAYER AMMO</string>
<string name="g_txt_plr_ammo.help">Show player ammo pickup texts.</string>
<string name="g_txt_pickup">PLAYER PICKUP</string>
<string name="g_txt_pickup.help">Show player pickup texts.</string>
<!-- options > graphics -->
<string name="v_resolution">RESOLUTION</string>
<string name="v_resolution.help">Screen resolution.</string>
<string name="menu.graphics.defaults_dialog">Reset all graphics settings to their defaults?</string>
<string name="bgfx_renderer">RENDERER API</string>
<string name="bgfx_renderer.help">Which renderer to use.</string>
<string name="bgfx_renderer.gl">OPENGL</string>
<string name="bgfx_renderer.dx9">DIRECTX 9</string>
<string name="bgfx_renderer.dx11">DIRECTX 11</string>
<string name="v_fullscreen">FULLSCREEN</string>
<string name="v_fullscreen.help">Use full screen mode.</string>
<string name="v_vsync">VSYNC</string>
<string name="v_vsync.help">Enable vertical screen synchronization.</string>
<string name="v_vsync.dynamic">ADAPTIVE</string>
<string name="v_fps_limit">FRAMERATE LIMIT</string>
<string name="v_fps_limit.help">Limit the framerate to a specific amount.</string>
<string name="r_smooth_scrolling">SMOOTH SCROLLING</string>
<string name="r_smooth_scrolling.help">Scroll the camera smoothly over the screen.</string>
<string name="r_hdr">HDR</string>
<string name="r_hdr.help">Use High Dynamic Range.</string>
<string name="r_light_decal_proj">LIGHT DECAL PROJECTION</string>
<string name="r_light_decal_proj.help">Project light and decals on to walls</string>
<string name="r_shadows">SHADOWS</string>
<string name="r_shadows.help">Use shadow casting.</string>
<string name="r_shadows.sun">SUN</string>
<string name="r_draw_decals">DECALS</string>
<string name="r_draw_decals.help">Show decals.</string>
<string name="r_draw_lights">LIGHTS</string>
<string name="r_draw_lights.help">Show lights.</string>
<string name="r_draw_xray">XRAY</string>
<string name="r_draw_xray.help">Show players and enemies behind walls.</string>
<string name="r_draw_outlines">OUTLINES</string>
<string name="r_draw_outlines.help">Show outlines on items.</string>
<string name="g_vfx_quality">EFFECT QUALITY</string>
<string name="g_vfx_quality.help">The quality of the effects.</string>
<string name="e_debris_limit">DEBRIS QUANTITY</string>
<string name="e_debris_limit.help">The maximum amount of debris that can be on screen.</string>
<string name="g_adv_foliage">COMPLEX FOLIAGE</string>
<string name="g_adv_foliage.help">Use complex foliage animations.</string>