You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've replicated a gantry style lumber yard, much like Mr. Beardstone's setup in Perfect World 1. However, recently the server crashes with a ticking entity exceeding 60 seconds. I've isolated to the gantry mechanism, first discovering it was breaking part of the contraption 2 chunks away, but now, on the recent crash it deleted everything in the second chuck (deployers and saws). The shaft was turning even when not connected to any source of rotation.
Contraption length is 4 chunks wide. While the farm itself is 6 chunks long.
Overhead it would resemble this pattern (S - mechanical saw, D = deployer, B = barrel, G = gantry mechanism)
Not an accurate depiction, just for an example illustration
Context
I've replicated a gantry style lumber yard, much like Mr. Beardstone's setup in Perfect World 1. However, recently the server crashes with a ticking entity exceeding 60 seconds. I've isolated to the gantry mechanism, first discovering it was breaking part of the contraption 2 chunks away, but now, on the recent crash it deleted everything in the second chuck (deployers and saws). The shaft was turning even when not connected to any source of rotation.
Contraption length is 4 chunks wide. While the farm itself is 6 chunks long.
Overhead it would resemble this pattern (S - mechanical saw, D = deployer, B = barrel, G = gantry mechanism)
Not an accurate depiction, just for an example illustration
[4 chunks wide]
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
----DDDDD-----D----DD----D----D----DBBBG
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
I can switch out the gantry mechanism for a minecart contraption, but I'd love for the underlying issue to get fixed.
Crash Report
https://mclo.gs/JaEo453
The text was updated successfully, but these errors were encountered: