diff --git a/src/hooks/LevelCell.cpp b/src/hooks/LevelCell.cpp index a78e313..14611a4 100644 --- a/src/hooks/LevelCell.cpp +++ b/src/hooks/LevelCell.cpp @@ -22,7 +22,7 @@ class $modify(BILevelCell, LevelCell) { auto parent = CCSprite::create(); parent->setID("bi-leveldesc"); - /*auto bg = CCScale9Sprite::create("square02b_small.png", { 0, 0, 40, 40 }); + / *auto bg = CCScale9Sprite::create("square02b_small.png", { 0, 0, 40, 40 }); bg->setColor({ 0, 0, 0 }); parent->addChild(bg); diff --git a/src/layers/RewardHistory/RewardCell.cpp b/src/layers/RewardHistory/RewardCell.cpp index 5d22233..c6972ed 100644 --- a/src/layers/RewardHistory/RewardCell.cpp +++ b/src/layers/RewardHistory/RewardCell.cpp @@ -9,6 +9,7 @@ void RewardCell::loadFromData(CCObject* object) { const char* chestTexture = "chest_01_02_001.png"; float chestSize = 0.35f; switch(reward->m_rewardType) { + default: break; case GJRewardType::Small: chestTexture = "chest_01_02_001.png"; break; case GJRewardType::Large: chestTexture = "chest_02_02_001.png"; chestSize = 0.275f; break; case GJRewardType::SmallTreasure: chestTexture = "chest_03_02_001.png"; chestSize = 0.275f; break;