From dc75edc6acebeb0f41474392c0834ad760e959d3 Mon Sep 17 00:00:00 2001
From: Centry <35644606+D4ina@users.noreply.github.com>
Date: Mon, 21 Nov 2022 02:26:00 +1300
Subject: [PATCH 01/10] Attempt 1
Trying to add bison
---
lcp_manifest.json | 2 +-
lib/frames.json | 4 ++--
lib/weapons.json | 6 +++---
3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/lcp_manifest.json b/lcp_manifest.json
index ad0fcce..6010e99 100644
--- a/lcp_manifest.json
+++ b/lcp_manifest.json
@@ -2,6 +2,6 @@
"name": "Titanfall Overhaul",
"author": "Hammer",
"description": "LCP modifaction to add titanfall base frames with additional modifications for making Titanfall 2 Frames.",
- "version": "0.3.5b",
+ "version": "0.3.6b",
"item_prefix": "tfimc"
}
\ No newline at end of file
diff --git a/lib/frames.json b/lib/frames.json
index ea06e4f..ce836fe 100644
--- a/lib/frames.json
+++ b/lib/frames.json
@@ -247,14 +247,14 @@
{
"id": "imc_bison",
- "license_level": 4,
+ "license_level": 3,
"source": "IMC",
"name": "Bison",
"variant": "Ogre",
"mechtype": [
"Defender"
],
- "image_url": "https://www.dropbox.com/s/92r79x3xp0k4pk9/ogre-imc.png?raw=1",
+ "image_url": "https://www.dropbox.com/s/eh04br8xnp749x2/bison.png?dl=0?raw=1",
"y_pos": 16,
"description": "The H-KA02/a Ogre Heavy Titan is a Titan model produced by Hammond Armament Division and Wonyeon Defense. Developed as an extremely tough Titan chassis, the Ogre's design has been compared to a main battle tank, optimized for taking higher amounts of damage and dealing out more than the Atlas or Stryder Titans. The Ogre stands slightly taller than the Atlas and has bulkier armor. The main entry point of an Ogre is via a large hatch on its top rather than the chest, like the Atlas or Stryder. The Ogre is equipped with a Shield Core, which amps the Titan's shield for a limited time.",
"mounts": [
diff --git a/lib/weapons.json b/lib/weapons.json
index 02d1ce4..fd910b2 100644
--- a/lib/weapons.json
+++ b/lib/weapons.json
@@ -5,7 +5,7 @@
"source": "IMC",
"license": "Ogre",
"license_id": "imc_ogre",
- "license_level": 3,
+ "license_level": 2,
"mount": "Heavy",
"type": "Cannon",
"cost": 2,
@@ -305,7 +305,7 @@
"source": "IMC",
"license": "Atlas",
"license_id": "imc_atlas",
- "license_level": 3,
+ "license_level": 2,
"mount": "Main",
"type": "Rifle",
"cost": 1,
@@ -450,7 +450,7 @@
"source": "IMC",
"license": "Stryder",
"licesne_id": "imc_stryder",
- "license_level": 3,
+ "license_level": 2,
"mount": "Main",
"type": "Launcher",
"cost": 2,
From 35a3064239ffbc9be8c1f84f6052943bff652e12 Mon Sep 17 00:00:00 2001
From: Centry <35644606+D4ina@users.noreply.github.com>
Date: Mon, 21 Nov 2022 05:14:23 +1300
Subject: [PATCH 02/10] Added Militia Titan Bison
Added the Bison titan (Militia Variant of the Ogre based on the Ogre)
Added its weapons Shotgun Fists and 'The Harpoon'
---
lib/frames.json | 136 ++++++++++++++++++++++-------------------------
lib/weapons.json | 106 ++++++++++++++++++++++++++++++++++++
2 files changed, 171 insertions(+), 71 deletions(-)
diff --git a/lib/frames.json b/lib/frames.json
index ce836fe..5f24601 100644
--- a/lib/frames.json
+++ b/lib/frames.json
@@ -5,7 +5,7 @@
"source": "IMC",
"name": "Atlas",
"mechtype": [
- "Striker"
+ "Balanced"
],
"image_url": "https://www.dropbox.com/s/tsk987szzfk6z71/atlas-imc.png?raw=1",
"y_pos": 13,
@@ -246,111 +246,105 @@
},
{
- "id": "imc_bison",
- "license_level": 3,
- "source": "IMC",
+ "id": "militia_bison",
+ "license_level": 1,
+ "source": "MILITIA",
"name": "Bison",
- "variant": "Ogre",
"mechtype": [
- "Defender"
+ "Striker"
],
- "image_url": "https://www.dropbox.com/s/eh04br8xnp749x2/bison.png?dl=0?raw=1",
+ "image_url": "https://www.dropbox.com/s/eh04br8xnp749x2/bison.png?raw=1",
"y_pos": 16,
- "description": "The H-KA02/a Ogre Heavy Titan is a Titan model produced by Hammond Armament Division and Wonyeon Defense. Developed as an extremely tough Titan chassis, the Ogre's design has been compared to a main battle tank, optimized for taking higher amounts of damage and dealing out more than the Atlas or Stryder Titans. The Ogre stands slightly taller than the Atlas and has bulkier armor. The main entry point of an Ogre is via a large hatch on its top rather than the chest, like the Atlas or Stryder. The Ogre is equipped with a Shield Core, which amps the Titan's shield for a limited time.",
+ "description": "The KA-BI50N was originally a mining mech from Kodai Mining Industries (A subsidiary of the IMC) though after the destruction of Demeter many workers defected to the Militia bringing their modified Ogre frames with them. The Bison represents some of the Militias best ingenuity at work, combining what they learnt from the Vanguard with IMC technology. At this point in time there are very limited Bison in use due to the limited production of Kodai Mining varients of Ogre Frames but they still see very active use in some post Typhon battles.",
"mounts": [
- "Heavy",
+ "Integrated",
"Aux"
],
+ "integrated": ["imc_bifist_intergrated"],
"stats": {
"size": 2,
- "structure": 5,
+ "structure": 4,
"stress": 4,
- "armor": 4,
- "hp": 12,
- "evasion": 8,
- "edef": 8,
- "heatcap": 5,
- "repcap": 6,
- "sensor_range": 4,
+ "armor": 2,
+ "hp": 14,
+ "evasion": 6,
+ "edef": 10,
+ "heatcap": 4,
+ "repcap": 4,
+ "sensor_range": 8,
"tech_attack": 0,
"save": 10,
"speed": 3,
- "sp": 5
+ "sp": 3
},
"traits": [
{
- "name": "ITS A WALKING FRIDGE",
- "description": "OGRE can be used for hard cover by adjacent allied characters. OGRE also counts as one size above for the purpose of interactions."
+ "name": "Sub-Frame",
+ "description": "BISON is a subframe of the OGRE titan. Please double check in with your DM/GM before using this titan if they will allow you to use it.
Recommended Case: GM requires you to have 2LL in OGRE!"
+ },
+ {
+ "name": "Juggernaut Type",
+ "description": "If the BISON is moving then you may add +3 to agility Saves. You may also add +1 to your speed for every turn spent in motion. (Resets after stopping)",
+ "synergies": [
+ {
+ "locations": [ "agility", "skill_check" ],
+ "detail": "BISON gains +3 on Agility checks and saves if the titan has moved this turn."
+ }
+ ]
},
{
"name": "Heavy Frame",
- "description": "OGRE cannot be knocked back, pushed, pulled, or be knocked prone by actors smaller than itself."
+ "description": "Bison cannot be knocked back, pushed, pulled, or be knocked prone by actors smaller than itself."
},
{
- "name": "Slow",
- "description": "OGRE gets +1 Difficulty on agility checks and saves.",
- "synergies": [
+ "name": "Bulk Up",
+ "description": "Bison Deploys a dome shield that extends for 4 tiles from the center. While inside the bubble all damage is reduced by 1d6+Structure.",
+ "deployables": [
{
- "locations": [ "agility", "skill_check" ],
- "detail": "OGRE gains +1 Difficulty on Agility checks and saves."
+ "name": "Bulk Shield",
+ "type": "Dome",
+ "detail": "Bulk Shield Detail Section",
+ "size": 4,
+ "activation": "action",
+ "deactivation": "quick",
+ "instances": 1,
+ "cost": 1,
+ "armor": 1,
+ "hp": 10,
+ "evasion": 0,
+ "edef": 8,
+ "heatcap": 1,
+ "repcap": 1,
+ "sensor_range": 0,
+ "tech_attack": 0,
+ "save": 6,
+ "speed": 0,
+ "pilot": false,
+ "mech": true,
+ "tags": []
}
]
}
],
"core_system": {
- "name": "Shield Core",
- "description": "Lifes good, I like living, so whats better than a literal shield wall that blocks projectiles from hitting you while still being able to fire back.",
- "active_name": "Big Blue Friend",
- "active_effect": "Drop a lightwall barrier at your feet. It has 10hp and blocks all incoming projectiles as if it is hard cover. Once placed the Hardwall cannot be moved unless picked up and repositioned.",
+ "name": "Beserker Core",
+ "description": "D&D moment. When your beserker rages even the fires of hell turn up to watch the chaos that will ensue.",
+ "active_name": "Wildfire of the Frontier",
+ "active_effect": "Bison gains the following effects from Beserker Core:
- +1 Speed
- All attacks now gain 1d6 burn damage.
- All weapons with the loading tag are ignored while beserker core is enabled.
",
"activation": "Quick",
"deactivation": "Quick",
- "deployables": {
- "name": "Hardwall",
- "type": "Deployable Cover",
- "detail": "Drop a wall at your Feet that wraps one hex to the left and right around where your mech is located.",
- "size": "3",
- "activation": "Quick",
- "deactivation": "Quick",
- "redeploy": "Quick",
- "instances": 1,
- "cost": 1,
- "armor": 1,
- "hp": 10,
- "evasion": 0,
- "edef": 0,
- "heatcap": 0,
- "repcap": 0,
- "sensor_range": 0,
- "tech_attack": 0,
- "save": 0,
- "speed": 0,
- "pilot": false,
- "mech": true,
- "actions": [],
- "bonuses": [],
- "synergies":[],
- "counters": [
- {
- "id": "count_shieldcorecounter2",
- "name": "Deployed Shield Capacity",
- "default_value": 10,
- "min": 0,
- "max": 10
- }
- ],
- "tags":[
- {
- "id": "tg_smart_iff",
- "val": "friendly"
- }
- ]
+ "counters": {
+ "id": "beserkercore",
+ "name": "Beserker Core Countdown",
+ "default_value": 3,
+ "min": 0,
+ "max": 3
},
"tags": [
]
}
},
-
{
"id": "militia_vanguard",
"license_level": 2,
diff --git a/lib/weapons.json b/lib/weapons.json
index fd910b2..457c67c 100644
--- a/lib/weapons.json
+++ b/lib/weapons.json
@@ -266,6 +266,112 @@
]
},
+ {
+ "id": "imc_bifist_intergrated",
+ "name": "Bison Gauntlets",
+ "source": "IMC",
+ "license": "Bison",
+ "license_id": "imc_bison",
+ "license_level": 1,
+ "mount": "Integrated",
+ "type": "CQB",
+ "cost": 1,
+ "no_attack": false,
+ "no_mods": false,
+ "no_core_bonus": false,
+ "profiles":[
+ {
+ "name": "Compounded Melee",
+ "barrage": true,
+ "skirmish": true,
+ "damage": [
+ {
+ "type": "Kinetic",
+ "val": "1d6"
+ }
+ ],
+ "range": [
+ {
+ "type": "Threat",
+ "val": 1
+ }
+ ],
+ "tags": [
+ ]
+ },
+ {
+ "name": "FistShot",
+ "barrage": true,
+ "skirmish": true,
+ "effect": "",
+ "on_attack": "If used in Barrage then this attack deals 1 heat to the user.",
+ "damage": [
+ {
+ "type": "Kinetic",
+ "val": "2d4"
+ },
+ {
+ "type": "Heat",
+ "val": "1"
+ }
+ ],
+ "range": [
+ {
+ "type": "Range",
+ "val": "5"
+ }
+ ],
+ "tags": [
+ {
+ "id": "tg_reliable",
+ "val": 2
+ }
+ ]
+ }
+ ],
+ "sp": 4,
+ "description": "You may attack with either attack option as a quick action.",
+ "no_bonus": true,
+ "no_synergy": true
+ },
+
+ {
+ "id": "imc_bisongrapple",
+ "name": "Shoulder Mounted Grapple Hook",
+ "source": "IMC",
+ "license": "Bison",
+ "license_id": "imc_bison",
+ "license_level": 2,
+ "mount": "Auxiliary",
+ "type": "Launcher",
+ "cost": 1,
+ "barrage": true,
+ "skirmish": true,
+ "no_attack": false,
+ "no_mods": false,
+ "no_core_bonus": false,
+ "damage": [{
+ "type": "Kinetic",
+ "val": "1d3"
+ }],
+ "range": [{
+ "type": "Thrown",
+ "val": 10
+ }],
+ "sp": 1,
+ "description": "SMGH is a mounted grapplehook that acts more like a harpoon than anything.",
+ "no_bonus": true,
+ "no_synergy": true,
+ "on_hit": "Pull the target 4 hexes towards yourself. If the target is a biological the effect fails.",
+ "effect": "",
+ "tags": [
+ {
+ "id": "tg_loading"
+ }
+ ]
+ },
+
+
{
"id": "imc_xo16",
"name": "XO-16 Chaingun",
From edf0cd29c2faebeac7e834ebe51760ee064f43f7 Mon Sep 17 00:00:00 2001
From: Centry <35644606+D4ina@users.noreply.github.com>
Date: Mon, 21 Nov 2022 05:15:03 +1300
Subject: [PATCH 03/10] Revert "Added Militia Titan Bison"
This reverts commit 35a3064239ffbc9be8c1f84f6052943bff652e12.
---
lib/frames.json | 136 +++++++++++++++++++++++++----------------------
lib/weapons.json | 106 ------------------------------------
2 files changed, 71 insertions(+), 171 deletions(-)
diff --git a/lib/frames.json b/lib/frames.json
index 5f24601..ce836fe 100644
--- a/lib/frames.json
+++ b/lib/frames.json
@@ -5,7 +5,7 @@
"source": "IMC",
"name": "Atlas",
"mechtype": [
- "Balanced"
+ "Striker"
],
"image_url": "https://www.dropbox.com/s/tsk987szzfk6z71/atlas-imc.png?raw=1",
"y_pos": 13,
@@ -246,105 +246,111 @@
},
{
- "id": "militia_bison",
- "license_level": 1,
- "source": "MILITIA",
+ "id": "imc_bison",
+ "license_level": 3,
+ "source": "IMC",
"name": "Bison",
+ "variant": "Ogre",
"mechtype": [
- "Striker"
+ "Defender"
],
- "image_url": "https://www.dropbox.com/s/eh04br8xnp749x2/bison.png?raw=1",
+ "image_url": "https://www.dropbox.com/s/eh04br8xnp749x2/bison.png?dl=0?raw=1",
"y_pos": 16,
- "description": "The KA-BI50N was originally a mining mech from Kodai Mining Industries (A subsidiary of the IMC) though after the destruction of Demeter many workers defected to the Militia bringing their modified Ogre frames with them. The Bison represents some of the Militias best ingenuity at work, combining what they learnt from the Vanguard with IMC technology. At this point in time there are very limited Bison in use due to the limited production of Kodai Mining varients of Ogre Frames but they still see very active use in some post Typhon battles.",
+ "description": "The H-KA02/a Ogre Heavy Titan is a Titan model produced by Hammond Armament Division and Wonyeon Defense. Developed as an extremely tough Titan chassis, the Ogre's design has been compared to a main battle tank, optimized for taking higher amounts of damage and dealing out more than the Atlas or Stryder Titans. The Ogre stands slightly taller than the Atlas and has bulkier armor. The main entry point of an Ogre is via a large hatch on its top rather than the chest, like the Atlas or Stryder. The Ogre is equipped with a Shield Core, which amps the Titan's shield for a limited time.",
"mounts": [
- "Integrated",
+ "Heavy",
"Aux"
],
- "integrated": ["imc_bifist_intergrated"],
"stats": {
"size": 2,
- "structure": 4,
+ "structure": 5,
"stress": 4,
- "armor": 2,
- "hp": 14,
- "evasion": 6,
- "edef": 10,
- "heatcap": 4,
- "repcap": 4,
- "sensor_range": 8,
+ "armor": 4,
+ "hp": 12,
+ "evasion": 8,
+ "edef": 8,
+ "heatcap": 5,
+ "repcap": 6,
+ "sensor_range": 4,
"tech_attack": 0,
"save": 10,
"speed": 3,
- "sp": 3
+ "sp": 5
},
"traits": [
{
- "name": "Sub-Frame",
- "description": "BISON is a subframe of the OGRE titan. Please double check in with your DM/GM before using this titan if they will allow you to use it.
Recommended Case: GM requires you to have 2LL in OGRE!"
- },
- {
- "name": "Juggernaut Type",
- "description": "If the BISON is moving then you may add +3 to agility Saves. You may also add +1 to your speed for every turn spent in motion. (Resets after stopping)",
- "synergies": [
- {
- "locations": [ "agility", "skill_check" ],
- "detail": "BISON gains +3 on Agility checks and saves if the titan has moved this turn."
- }
- ]
+ "name": "ITS A WALKING FRIDGE",
+ "description": "OGRE can be used for hard cover by adjacent allied characters. OGRE also counts as one size above for the purpose of interactions."
},
{
"name": "Heavy Frame",
- "description": "Bison cannot be knocked back, pushed, pulled, or be knocked prone by actors smaller than itself."
+ "description": "OGRE cannot be knocked back, pushed, pulled, or be knocked prone by actors smaller than itself."
},
{
- "name": "Bulk Up",
- "description": "Bison Deploys a dome shield that extends for 4 tiles from the center. While inside the bubble all damage is reduced by 1d6+Structure.",
- "deployables": [
+ "name": "Slow",
+ "description": "OGRE gets +1 Difficulty on agility checks and saves.",
+ "synergies": [
{
- "name": "Bulk Shield",
- "type": "Dome",
- "detail": "Bulk Shield Detail Section",
- "size": 4,
- "activation": "action",
- "deactivation": "quick",
- "instances": 1,
- "cost": 1,
- "armor": 1,
- "hp": 10,
- "evasion": 0,
- "edef": 8,
- "heatcap": 1,
- "repcap": 1,
- "sensor_range": 0,
- "tech_attack": 0,
- "save": 6,
- "speed": 0,
- "pilot": false,
- "mech": true,
- "tags": []
+ "locations": [ "agility", "skill_check" ],
+ "detail": "OGRE gains +1 Difficulty on Agility checks and saves."
}
]
}
],
"core_system": {
- "name": "Beserker Core",
- "description": "D&D moment. When your beserker rages even the fires of hell turn up to watch the chaos that will ensue.",
- "active_name": "Wildfire of the Frontier",
- "active_effect": "Bison gains the following effects from Beserker Core:
- +1 Speed
- All attacks now gain 1d6 burn damage.
- All weapons with the loading tag are ignored while beserker core is enabled.
",
+ "name": "Shield Core",
+ "description": "Lifes good, I like living, so whats better than a literal shield wall that blocks projectiles from hitting you while still being able to fire back.",
+ "active_name": "Big Blue Friend",
+ "active_effect": "Drop a lightwall barrier at your feet. It has 10hp and blocks all incoming projectiles as if it is hard cover. Once placed the Hardwall cannot be moved unless picked up and repositioned.",
"activation": "Quick",
"deactivation": "Quick",
- "counters": {
- "id": "beserkercore",
- "name": "Beserker Core Countdown",
- "default_value": 3,
- "min": 0,
- "max": 3
+ "deployables": {
+ "name": "Hardwall",
+ "type": "Deployable Cover",
+ "detail": "Drop a wall at your Feet that wraps one hex to the left and right around where your mech is located.",
+ "size": "3",
+ "activation": "Quick",
+ "deactivation": "Quick",
+ "redeploy": "Quick",
+ "instances": 1,
+ "cost": 1,
+ "armor": 1,
+ "hp": 10,
+ "evasion": 0,
+ "edef": 0,
+ "heatcap": 0,
+ "repcap": 0,
+ "sensor_range": 0,
+ "tech_attack": 0,
+ "save": 0,
+ "speed": 0,
+ "pilot": false,
+ "mech": true,
+ "actions": [],
+ "bonuses": [],
+ "synergies":[],
+ "counters": [
+ {
+ "id": "count_shieldcorecounter2",
+ "name": "Deployed Shield Capacity",
+ "default_value": 10,
+ "min": 0,
+ "max": 10
+ }
+ ],
+ "tags":[
+ {
+ "id": "tg_smart_iff",
+ "val": "friendly"
+ }
+ ]
},
"tags": [
]
}
},
+
{
"id": "militia_vanguard",
"license_level": 2,
diff --git a/lib/weapons.json b/lib/weapons.json
index 457c67c..fd910b2 100644
--- a/lib/weapons.json
+++ b/lib/weapons.json
@@ -266,112 +266,6 @@
]
},
- {
- "id": "imc_bifist_intergrated",
- "name": "Bison Gauntlets",
- "source": "IMC",
- "license": "Bison",
- "license_id": "imc_bison",
- "license_level": 1,
- "mount": "Integrated",
- "type": "CQB",
- "cost": 1,
- "no_attack": false,
- "no_mods": false,
- "no_core_bonus": false,
- "profiles":[
- {
- "name": "Compounded Melee",
- "barrage": true,
- "skirmish": true,
- "damage": [
- {
- "type": "Kinetic",
- "val": "1d6"
- }
- ],
- "range": [
- {
- "type": "Threat",
- "val": 1
- }
- ],
- "tags": [
- ]
- },
- {
- "name": "FistShot",
- "barrage": true,
- "skirmish": true,
- "effect": "",
- "on_attack": "If used in Barrage then this attack deals 1 heat to the user.",
- "damage": [
- {
- "type": "Kinetic",
- "val": "2d4"
- },
- {
- "type": "Heat",
- "val": "1"
- }
- ],
- "range": [
- {
- "type": "Range",
- "val": "5"
- }
- ],
- "tags": [
- {
- "id": "tg_reliable",
- "val": 2
- }
- ]
- }
- ],
- "sp": 4,
- "description": "You may attack with either attack option as a quick action.",
- "no_bonus": true,
- "no_synergy": true
- },
-
- {
- "id": "imc_bisongrapple",
- "name": "Shoulder Mounted Grapple Hook",
- "source": "IMC",
- "license": "Bison",
- "license_id": "imc_bison",
- "license_level": 2,
- "mount": "Auxiliary",
- "type": "Launcher",
- "cost": 1,
- "barrage": true,
- "skirmish": true,
- "no_attack": false,
- "no_mods": false,
- "no_core_bonus": false,
- "damage": [{
- "type": "Kinetic",
- "val": "1d3"
- }],
- "range": [{
- "type": "Thrown",
- "val": 10
- }],
- "sp": 1,
- "description": "SMGH is a mounted grapplehook that acts more like a harpoon than anything.",
- "no_bonus": true,
- "no_synergy": true,
- "on_hit": "Pull the target 4 hexes towards yourself. If the target is a biological the effect fails.",
- "effect": "",
- "tags": [
- {
- "id": "tg_loading"
- }
- ]
- },
-
-
{
"id": "imc_xo16",
"name": "XO-16 Chaingun",
From b0a57d39ac855008c6b5f18c80243ebc1430492a Mon Sep 17 00:00:00 2001
From: Centry <35644606+D4ina@users.noreply.github.com>
Date: Mon, 21 Nov 2022 05:15:18 +1300
Subject: [PATCH 04/10] Revert "Revert "Added Militia Titan Bison""
This reverts commit edf0cd29c2faebeac7e834ebe51760ee064f43f7.
---
lib/frames.json | 136 ++++++++++++++++++++++-------------------------
lib/weapons.json | 106 ++++++++++++++++++++++++++++++++++++
2 files changed, 171 insertions(+), 71 deletions(-)
diff --git a/lib/frames.json b/lib/frames.json
index ce836fe..5f24601 100644
--- a/lib/frames.json
+++ b/lib/frames.json
@@ -5,7 +5,7 @@
"source": "IMC",
"name": "Atlas",
"mechtype": [
- "Striker"
+ "Balanced"
],
"image_url": "https://www.dropbox.com/s/tsk987szzfk6z71/atlas-imc.png?raw=1",
"y_pos": 13,
@@ -246,111 +246,105 @@
},
{
- "id": "imc_bison",
- "license_level": 3,
- "source": "IMC",
+ "id": "militia_bison",
+ "license_level": 1,
+ "source": "MILITIA",
"name": "Bison",
- "variant": "Ogre",
"mechtype": [
- "Defender"
+ "Striker"
],
- "image_url": "https://www.dropbox.com/s/eh04br8xnp749x2/bison.png?dl=0?raw=1",
+ "image_url": "https://www.dropbox.com/s/eh04br8xnp749x2/bison.png?raw=1",
"y_pos": 16,
- "description": "The H-KA02/a Ogre Heavy Titan is a Titan model produced by Hammond Armament Division and Wonyeon Defense. Developed as an extremely tough Titan chassis, the Ogre's design has been compared to a main battle tank, optimized for taking higher amounts of damage and dealing out more than the Atlas or Stryder Titans. The Ogre stands slightly taller than the Atlas and has bulkier armor. The main entry point of an Ogre is via a large hatch on its top rather than the chest, like the Atlas or Stryder. The Ogre is equipped with a Shield Core, which amps the Titan's shield for a limited time.",
+ "description": "The KA-BI50N was originally a mining mech from Kodai Mining Industries (A subsidiary of the IMC) though after the destruction of Demeter many workers defected to the Militia bringing their modified Ogre frames with them. The Bison represents some of the Militias best ingenuity at work, combining what they learnt from the Vanguard with IMC technology. At this point in time there are very limited Bison in use due to the limited production of Kodai Mining varients of Ogre Frames but they still see very active use in some post Typhon battles.",
"mounts": [
- "Heavy",
+ "Integrated",
"Aux"
],
+ "integrated": ["imc_bifist_intergrated"],
"stats": {
"size": 2,
- "structure": 5,
+ "structure": 4,
"stress": 4,
- "armor": 4,
- "hp": 12,
- "evasion": 8,
- "edef": 8,
- "heatcap": 5,
- "repcap": 6,
- "sensor_range": 4,
+ "armor": 2,
+ "hp": 14,
+ "evasion": 6,
+ "edef": 10,
+ "heatcap": 4,
+ "repcap": 4,
+ "sensor_range": 8,
"tech_attack": 0,
"save": 10,
"speed": 3,
- "sp": 5
+ "sp": 3
},
"traits": [
{
- "name": "ITS A WALKING FRIDGE",
- "description": "OGRE can be used for hard cover by adjacent allied characters. OGRE also counts as one size above for the purpose of interactions."
+ "name": "Sub-Frame",
+ "description": "BISON is a subframe of the OGRE titan. Please double check in with your DM/GM before using this titan if they will allow you to use it.
Recommended Case: GM requires you to have 2LL in OGRE!"
+ },
+ {
+ "name": "Juggernaut Type",
+ "description": "If the BISON is moving then you may add +3 to agility Saves. You may also add +1 to your speed for every turn spent in motion. (Resets after stopping)",
+ "synergies": [
+ {
+ "locations": [ "agility", "skill_check" ],
+ "detail": "BISON gains +3 on Agility checks and saves if the titan has moved this turn."
+ }
+ ]
},
{
"name": "Heavy Frame",
- "description": "OGRE cannot be knocked back, pushed, pulled, or be knocked prone by actors smaller than itself."
+ "description": "Bison cannot be knocked back, pushed, pulled, or be knocked prone by actors smaller than itself."
},
{
- "name": "Slow",
- "description": "OGRE gets +1 Difficulty on agility checks and saves.",
- "synergies": [
+ "name": "Bulk Up",
+ "description": "Bison Deploys a dome shield that extends for 4 tiles from the center. While inside the bubble all damage is reduced by 1d6+Structure.",
+ "deployables": [
{
- "locations": [ "agility", "skill_check" ],
- "detail": "OGRE gains +1 Difficulty on Agility checks and saves."
+ "name": "Bulk Shield",
+ "type": "Dome",
+ "detail": "Bulk Shield Detail Section",
+ "size": 4,
+ "activation": "action",
+ "deactivation": "quick",
+ "instances": 1,
+ "cost": 1,
+ "armor": 1,
+ "hp": 10,
+ "evasion": 0,
+ "edef": 8,
+ "heatcap": 1,
+ "repcap": 1,
+ "sensor_range": 0,
+ "tech_attack": 0,
+ "save": 6,
+ "speed": 0,
+ "pilot": false,
+ "mech": true,
+ "tags": []
}
]
}
],
"core_system": {
- "name": "Shield Core",
- "description": "Lifes good, I like living, so whats better than a literal shield wall that blocks projectiles from hitting you while still being able to fire back.",
- "active_name": "Big Blue Friend",
- "active_effect": "Drop a lightwall barrier at your feet. It has 10hp and blocks all incoming projectiles as if it is hard cover. Once placed the Hardwall cannot be moved unless picked up and repositioned.",
+ "name": "Beserker Core",
+ "description": "D&D moment. When your beserker rages even the fires of hell turn up to watch the chaos that will ensue.",
+ "active_name": "Wildfire of the Frontier",
+ "active_effect": "Bison gains the following effects from Beserker Core:
- +1 Speed
- All attacks now gain 1d6 burn damage.
- All weapons with the loading tag are ignored while beserker core is enabled.
",
"activation": "Quick",
"deactivation": "Quick",
- "deployables": {
- "name": "Hardwall",
- "type": "Deployable Cover",
- "detail": "Drop a wall at your Feet that wraps one hex to the left and right around where your mech is located.",
- "size": "3",
- "activation": "Quick",
- "deactivation": "Quick",
- "redeploy": "Quick",
- "instances": 1,
- "cost": 1,
- "armor": 1,
- "hp": 10,
- "evasion": 0,
- "edef": 0,
- "heatcap": 0,
- "repcap": 0,
- "sensor_range": 0,
- "tech_attack": 0,
- "save": 0,
- "speed": 0,
- "pilot": false,
- "mech": true,
- "actions": [],
- "bonuses": [],
- "synergies":[],
- "counters": [
- {
- "id": "count_shieldcorecounter2",
- "name": "Deployed Shield Capacity",
- "default_value": 10,
- "min": 0,
- "max": 10
- }
- ],
- "tags":[
- {
- "id": "tg_smart_iff",
- "val": "friendly"
- }
- ]
+ "counters": {
+ "id": "beserkercore",
+ "name": "Beserker Core Countdown",
+ "default_value": 3,
+ "min": 0,
+ "max": 3
},
"tags": [
]
}
},
-
{
"id": "militia_vanguard",
"license_level": 2,
diff --git a/lib/weapons.json b/lib/weapons.json
index fd910b2..457c67c 100644
--- a/lib/weapons.json
+++ b/lib/weapons.json
@@ -266,6 +266,112 @@
]
},
+ {
+ "id": "imc_bifist_intergrated",
+ "name": "Bison Gauntlets",
+ "source": "IMC",
+ "license": "Bison",
+ "license_id": "imc_bison",
+ "license_level": 1,
+ "mount": "Integrated",
+ "type": "CQB",
+ "cost": 1,
+ "no_attack": false,
+ "no_mods": false,
+ "no_core_bonus": false,
+ "profiles":[
+ {
+ "name": "Compounded Melee",
+ "barrage": true,
+ "skirmish": true,
+ "damage": [
+ {
+ "type": "Kinetic",
+ "val": "1d6"
+ }
+ ],
+ "range": [
+ {
+ "type": "Threat",
+ "val": 1
+ }
+ ],
+ "tags": [
+ ]
+ },
+ {
+ "name": "FistShot",
+ "barrage": true,
+ "skirmish": true,
+ "effect": "",
+ "on_attack": "If used in Barrage then this attack deals 1 heat to the user.",
+ "damage": [
+ {
+ "type": "Kinetic",
+ "val": "2d4"
+ },
+ {
+ "type": "Heat",
+ "val": "1"
+ }
+ ],
+ "range": [
+ {
+ "type": "Range",
+ "val": "5"
+ }
+ ],
+ "tags": [
+ {
+ "id": "tg_reliable",
+ "val": 2
+ }
+ ]
+ }
+ ],
+ "sp": 4,
+ "description": "You may attack with either attack option as a quick action.",
+ "no_bonus": true,
+ "no_synergy": true
+ },
+
+ {
+ "id": "imc_bisongrapple",
+ "name": "Shoulder Mounted Grapple Hook",
+ "source": "IMC",
+ "license": "Bison",
+ "license_id": "imc_bison",
+ "license_level": 2,
+ "mount": "Auxiliary",
+ "type": "Launcher",
+ "cost": 1,
+ "barrage": true,
+ "skirmish": true,
+ "no_attack": false,
+ "no_mods": false,
+ "no_core_bonus": false,
+ "damage": [{
+ "type": "Kinetic",
+ "val": "1d3"
+ }],
+ "range": [{
+ "type": "Thrown",
+ "val": 10
+ }],
+ "sp": 1,
+ "description": "SMGH is a mounted grapplehook that acts more like a harpoon than anything.",
+ "no_bonus": true,
+ "no_synergy": true,
+ "on_hit": "Pull the target 4 hexes towards yourself. If the target is a biological the effect fails.",
+ "effect": "",
+ "tags": [
+ {
+ "id": "tg_loading"
+ }
+ ]
+ },
+
+
{
"id": "imc_xo16",
"name": "XO-16 Chaingun",
From 01407bcfa4dd6ded49eb5b8d9cdd7f26eddcf479 Mon Sep 17 00:00:00 2001
From: NeekoCurious <35644606+D4ina@users.noreply.github.com>
Date: Mon, 21 Nov 2022 05:19:29 +1300
Subject: [PATCH 05/10] Update README.md
---
README.md | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/README.md b/README.md
index ac8437a..29c0b98 100644
--- a/README.md
+++ b/README.md
@@ -14,7 +14,11 @@ Certified Pilot Trait for changing gameplay to make it feel more like titanfall.
TF2 Titans (Northstar, Tone, Ronin, Ion, Scorch, Legion)
MOAR WEAPONS (Both Lore and Custom)
-Hacker Frames, based on the Original 3 but take use of LancerRPGs hacking / Tech Attacks for a bit more variety.
+Hacker Frame, based on one of the Original 3 but take use of LancerRPGs hacking / Tech Attacks for a bit more variety.
+
+Bison, an unreleased frame. This will be built up from some concensus from Reddit and other additions I have found on the web that make what I have envisioned.
+
+Templar, a dedicated Artillery titan frame. Not much else needs to be said.
A bunch of Titanfall themed Mech Mods
From 38acadcd3d5481d8405a771e98ceb7304cfe913a Mon Sep 17 00:00:00 2001
From: Centry <35644606+D4ina@users.noreply.github.com>
Date: Tue, 22 Nov 2022 12:42:51 +1300
Subject: [PATCH 06/10] Fixed Source on Bisons Int Weapon
---
lib/weapons.json | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/lib/weapons.json b/lib/weapons.json
index 457c67c..956a36e 100644
--- a/lib/weapons.json
+++ b/lib/weapons.json
@@ -269,7 +269,7 @@
{
"id": "imc_bifist_intergrated",
"name": "Bison Gauntlets",
- "source": "IMC",
+ "source": "MILITIA",
"license": "Bison",
"license_id": "imc_bison",
"license_level": 1,
From 966684c31fe4b57a7ac31860e9d077c923c8d588 Mon Sep 17 00:00:00 2001
From: Centry <35644606+D4ina@users.noreply.github.com>
Date: Tue, 22 Nov 2022 13:04:56 +1300
Subject: [PATCH 07/10] Smol Bison Mods
---
lib/frames.json | 4 ++--
lib/systems.json | 40 ++++++++++++++++++++++++++++++++++++++++
2 files changed, 42 insertions(+), 2 deletions(-)
diff --git a/lib/frames.json b/lib/frames.json
index 5f24601..a92597e 100644
--- a/lib/frames.json
+++ b/lib/frames.json
@@ -284,7 +284,7 @@
},
{
"name": "Juggernaut Type",
- "description": "If the BISON is moving then you may add +3 to agility Saves. You may also add +1 to your speed for every turn spent in motion. (Resets after stopping)",
+ "description": "If the BISON is moving then you may add +3 to agility Saves and +6 to your agility. You may also add +1 to your speed for every turn spent in motion. (Resets after stopping)",
"synergies": [
{
"locations": [ "agility", "skill_check" ],
@@ -330,7 +330,7 @@
"name": "Beserker Core",
"description": "D&D moment. When your beserker rages even the fires of hell turn up to watch the chaos that will ensue.",
"active_name": "Wildfire of the Frontier",
- "active_effect": "Bison gains the following effects from Beserker Core:
- +1 Speed
- All attacks now gain 1d6 burn damage.
- All weapons with the loading tag are ignored while beserker core is enabled.
",
+ "active_effect": "Bison gains the following effects from Beserker Core:
- +1 Speed
- All attacks now gain 1d6 burn damage.
- All weapons with the loading tag are ignored while beserker core is enabled.
",
"activation": "Quick",
"deactivation": "Quick",
"counters": {
diff --git a/lib/systems.json b/lib/systems.json
index 7d6ba7a..5652a3b 100644
--- a/lib/systems.json
+++ b/lib/systems.json
@@ -95,6 +95,46 @@
"description": "Adds dash jets to react to incoming attacks and dodge out of the way.",
"tags": [
]
+ },
+
+ {
+ "id": "sys_bulkup",
+ "name": "Bulk Shield",
+ "source": "Militia",
+ "license": "Bison",
+ "license_id": "militia_bison",
+ "license_level": 2,
+ "effect": "",
+ "type": "System",
+ "sp": 2,
+ "description": "Bison Deploys a dome shield that extends for 4 tiles from the center. While inside the bubble all damage is reduced by 1d6+Structure.",
+ "deployables": [
+ {
+ "name": "Bulk Shield",
+ "type": "Dome",
+ "detail": "Bulk Shield Detail Section",
+ "size": 4,
+ "activation": "action",
+ "deactivation": "quick",
+ "instances": 1,
+ "cost": 1,
+ "armor": 1,
+ "hp": 10,
+ "evasion": 0,
+ "edef": 8,
+ "heatcap": 1,
+ "repcap": 1,
+ "sensor_range": 0,
+ "tech_attack": 0,
+ "save": 6,
+ "speed": 0,
+ "pilot": false,
+ "mech": true,
+ "tags": []
+ }
+ ],
+ "tags": [
+ ]
}
]
\ No newline at end of file
From acce8d96a5a3d54fa2530d9d05c3836617f19285 Mon Sep 17 00:00:00 2001
From: Centry <35644606+D4ina@users.noreply.github.com>
Date: Thu, 1 Dec 2022 19:14:42 +1300
Subject: [PATCH 08/10] Changed Vortex Shield
Changed vortex shield to only block Kinetic, energy and some explosive damage
---
lib/systems.json | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/lib/systems.json b/lib/systems.json
index 5652a3b..d368844 100644
--- a/lib/systems.json
+++ b/lib/systems.json
@@ -4,7 +4,7 @@
"name": "Vortex Shield",
"source": "IMC",
"license_level": 0,
- "effect": "Upon activating the ability block all damage until you deactivated it. Should you take damage while the system is active, do not reduce your hp. Instead reduce the shield counter by one for each attack. When deactivating the Shield pick a target within RANGE: 10, deal 2 Kinetic damage for each captured attack. If your counter runs out you must pick a target within line of sight or all shots will miss. Add one to your counter for every turn the shield is deactivated.",
+ "effect": "Upon activating the ability block all Kinetic, Energy and Explosive Damage (EXCLUDES AOE EXPLOSIVE DAMAGE) until you deactivated it. Should you take damage while the system is active, do not reduce your hp. Instead reduce the shield counter by one for each attack. When deactivating the Shield pick a target within RANGE: 10, deal 2 Kinetic damage for each captured attack. If your counter runs out you must pick a target within line of sight or all shots will miss. Add one to your counter for every turn the shield is deactivated.",
"type": "Shield",
"sp": 1,
"description": "Absorb incoming fire and redirect it back at the enemy.",
From 343dd0ff3d9816bb0b905607fea748d818194823 Mon Sep 17 00:00:00 2001
From: Centry <35644606+D4ina@users.noreply.github.com>
Date: Thu, 1 Dec 2022 19:20:42 +1300
Subject: [PATCH 09/10] Frame Changes
Sized up Stryder and nerfed Ogre a bit.
---
lib/frames.json | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/lib/frames.json b/lib/frames.json
index a92597e..1d72fbf 100644
--- a/lib/frames.json
+++ b/lib/frames.json
@@ -90,7 +90,7 @@
"Flex"
],
"stats": {
- "size": 1,
+ "size": 2,
"structure": 3,
"stress": 4,
"armor": 1,
@@ -160,8 +160,8 @@
"size": 2,
"structure": 5,
"stress": 4,
- "armor": 4,
- "hp": 12,
+ "armor": 3,
+ "hp": 10,
"evasion": 8,
"edef": 8,
"heatcap": 5,
From 06f8f3a142a3c102c79fe0458d401ecca10dbd73 Mon Sep 17 00:00:00 2001
From: Centry <35644606+D4ina@users.noreply.github.com>
Date: Thu, 1 Dec 2022 19:50:29 +1300
Subject: [PATCH 10/10] Update weapons.json
Changed Chargerifle to be Barrage only while charged.
---
lib/weapons.json | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/lib/weapons.json b/lib/weapons.json
index 956a36e..f961397 100644
--- a/lib/weapons.json
+++ b/lib/weapons.json
@@ -149,8 +149,8 @@
},
{
"name": "Charged",
- "barrage": false,
- "skirmish": true,
+ "barrage": true,
+ "skirmish": false,
"effect": "For every round you hold your charge Xd6 increase by 1, you also gain accuracy and range equal to the same value aswell. EG: Switch to charged mode hold for 3 rounds becomes 3d6.",
"on_attack": "When you fire in charged mode you MUST switch back to Standard.",
"damage": [