diff --git a/Changelog.txt b/Changelog.txt index b0da1ad..78e0bbb 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,5 +1,38 @@ Changelog: +Refactored v2.5.0 + +A larger update that does a lot of work under the hood, a balance update, and some level tweaking all in one. Saves from earlier versions should be compatible, but there may be some funkiness. + +Changes: +- Updated stats of weapons/modifiers to 4.2.1 MP balance. +- Completely overhauled transition technology scripting, this shouldn't cause any direct gameplay changes, but it should fix technology becoming un-obsoleted when transitioning campaigns. +- Made Target Acquisition Artillery Shells (and subsequent upgrades) obtainable. +- Scavengers now start getting research upgrades starting from Alpha 3, these upgrades are granted slower than in camBalance, but by Alpha 8 they are identical to camBalance. +- Removed a TON of redundant model files. +- The game now checks if the player has any Cyborg Factories before giving a Game Over. +- Updated the Cyclone's projectile model. + +Level Specific Changes: +Alpha 6 (Assault On The Plateau) +- NP reinforcement tweaks. +Alpha 8 (Synaptic Link) +- Some trigger tweaks. +- Added some MRA batteries around the NP base. +Alpha Final +- Added MRA batteries around the map. +Gamma 3 (Gamma Base Rescue) +- Replaced the Seraph batteries near the west LZ with Archangels. +- Placed some Seraph batteries near the east LZ. +Gamma 5 (NEXUS Intrusion) +- Mk 3 Circuits brings the hack fail chance to 95% now. +Gamma 6 (Reunited) +- Replaced two Seraph batteries with Archangels, and added a second pair Archangels in the SE base. +- Moved some Seraph batteries around in the SE base. +Gamma Final +- Scattered a bunch of Seraph Missile batteries around the map, keep your eyes peeled! + + Refactored v2.4.1 Just a small patch that tweaks a few levels.