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TemporalMirror.csproj
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TemporalMirror.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<Configurations>Debug;Release;Publish</Configurations>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<NoWarn>CS1591</NoWarn>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<MinGameVersion>1.17.0</MinGameVersion>
<RunGameVersion>1.17.9</RunGameVersion>
</PropertyGroup>
<ItemGroup Label="Game Refs">
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)/$(MinGameVersion)/VintagestoryAPI.dll</HintPath>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>$(VINTAGE_STORY)/$(MinGameVersion)/VintagestoryLib.dll</HintPath>
</Reference>
<Reference Include="VSEssentials">
<HintPath>$(VINTAGE_STORY)/$(MinGameVersion)/Mods/VSEssentials.dll</HintPath>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>$(VINTAGE_STORY)/$(MinGameVersion)/Mods/VSCreativeMod.dll</HintPath>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>$(VINTAGE_STORY)/$(MinGameVersion)/Mods/VSSurvivalMod.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(VINTAGE_STORY)/$(MinGameVersion)/Lib/0Harmony.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(VINTAGE_STORY)/$(MinGameVersion)/Lib/Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="protobuf-net">
<HintPath>$(VINTAGE_STORY)/$(MinGameVersion)/Lib/protobuf-net.dll</HintPath>
</Reference>
<Reference Include="cairo-sharp">
<HintPath>$(VINTAGE_STORY)/$(MinGameVersion)/Lib/cairo-sharp.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="CollectMod" AfterTargets="PostBuildEvent">
<RemoveDir Directories="mods/$(TargetName)" />
<Copy SourceFiles="modinfo.json" DestinationFolder="mods/$(TargetName)" />
<Copy SourceFiles="modicon.png" DestinationFolder="mods/$(TargetName)" ContinueOnError="true" />
<Copy SourceFiles="README.md" DestinationFolder="mods/$(TargetName)" />
<Copy SourceFiles="LICENSE" DestinationFolder="mods/$(TargetName)" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="mods/$(TargetName)" />
<Copy SourceFiles="$(TargetDir)/$(TargetName).pdb" DestinationFolder="mods/$(TargetName)" />
</Target>
<Target Name="ZipMod" AfterTargets="CollectMod" Condition=" '$(Configuration)' == 'Publish' ">
<ItemGroup>
<Res Include="assets/**" />
</ItemGroup>
<Copy SourceFiles="@(Res)" DestinationFolder="mods/$(TargetName)/assets/%(RecursiveDir)" />
<MakeDir Directories="releases" />
<ZipDirectory DestinationFile="releases/$(TargetName)_v$(RunGameVersion)_v.zip" SourceDirectory="mods/$(TargetName)" Overwrite="true" />
</Target>
</Project>