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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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 <span id="projectnumber">1.4.2</span>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> /**</div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>  * This program is free software: you can redistribute it and/or modify</div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>  * it under the terms of the GNU Lesser General Public License as</div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>  * published by the Free Software Foundation, either version 3 of the</div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>  * License, or (at your option) any later version.</div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>  *</div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>  * This program is distributed in the hope that it will be useful,</div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>  * but WITHOUT ANY WARRANTY; without even the implied warranty of</div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>  * GNU General Public License for more details.</div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>  *</div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>  * You should have received a copy of the GNU General Public License</div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>  * along with this program. If not, see <http://www.gnu.org/licenses/>.</div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>  *</div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>  **/</div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>  </div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> #pragma once</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  </div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> /**</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>  * @file Ball3D.ih</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  * @author Anis Benyoub (\c anis.benyoub@liris.cnrs.fr )</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  * Laboratoire d'InfoRmatique en Image et Systèmes d'information - LIRIS (CNRS, UMR 5205), CNRS, France</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  *</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  * @date 2012/06/05</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  *</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  * Header file for module Ball3D.cpp</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  *</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  * This file is part of the DGtal library.</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  */</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  </div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  </div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> //////////////////////////////////////////////////////////////////////////////</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> #include <cstdlib></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> #include <algorithm></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  </div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  </div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> //////////////////////////////////////////////////////////////////////////////</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  </div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> #define BALL3D_2_PI (2. * M_PI)</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  </div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> ///////////////////////////////////////////////////////////////////////////////</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> // IMPLEMENTATION of inline methods.</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> ///////////////////////////////////////////////////////////////////////////////</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  </div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> ///////////////////////////////////////////////////////////////////////////////</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> // ----------------------- Standard services ------------------------------</div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  </div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> template <typename T></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> inline</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> DGtal::Ball3D<T>::Ball3D(const double x0, const double y0, const double z0, const double radius):</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  myRadius(radius), myCenter(x0,y0,z0)</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> {}</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  </div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  </div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> template <typename T></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> inline</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> DGtal::Ball3D<T>::Ball3D(const RealPoint &aPoint, const double radius):</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  myRadius(radius), myCenter(aPoint)</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> {}</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  </div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> template <typename T></div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> inline</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> DGtal::Ball3D<T>::Ball3D(const Ball3D& other):</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  myCenter(other.myCenter), myRadius(other.myRadius)</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> {}</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  </div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> /////////////////////////////////////////////////////////////////////////////</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> // ------------- Implementation of 'StarShaped' services ------------------</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  </div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> /**</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  * @param pp any point in the plane.</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  *</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  * @return the couple of angle parameters (Teta,Phi) respectivly between [0,2PI] and [0,Pi] corresponding to</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  * this point for the shape.</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  */</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> template <typename T></div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> inline</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> AngularCoordinates</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> DGtal::Ball3D<T>::parameter( const RealPoint & pp ) const</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span> {</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  const RealPoint p( pp - myCenter );</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  AngularCoordinates angle;</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  </div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  angle.first = atan2( p[1], p[0] );</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  const double tmp = std::min( std::abs(p[2]), 1. );</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  const double pn = p.norm();</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  angle.second = pn > 0. ? acos(tmp/pn) : 0.;</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  </div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  angle.first = ( angle.first < 0. ) ? angle.first + BALL3D_2_PI : angle.first;</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  angle.second = ( angle.second < 0. ) ? angle.second + M_PI : angle.second;</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  </div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  return angle;</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span> }</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  </div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> /**</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  * @param t any angle between 0 and 2*Pi.</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  *</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  * @return the vector (x(t),y(t),z(t)) which is the position on the</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  * shape boundary.</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  */</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> template <typename T></div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> inline</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> typename DGtal::Ball3D<T>::RealPoint</div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span> DGtal::Ball3D<T>::x( const AngularCoordinates& t ) const</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span> {</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  return RealPoint(</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  myRadius * cos(t.first) * sin(t.second) + myCenter[0],</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  myRadius * sin(t.first) * sin(t.second) + myCenter[1],</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  myRadius * cos(t.second) + myCenter[2]</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  );</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span> }</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  </div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  </div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  </div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> /**</div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  * @param t is a couple of Teta && Phi wich are angles respectivly betweend [0,2PI] and [0,Pi].</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  *</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  * @return the vector (gradf(M)).</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  */</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span> template <typename T></div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span> inline</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span> typename DGtal::Ball3D<T>::RealPoint</div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span> DGtal::Ball3D<T>::gradient( const AngularCoordinates& t ) const</div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span> {</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  return 2 * (x(t) - myCenter);</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span> }</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  </div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span> /**</div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  * @param t is a couple of Teta && Phi wich are angles respectivly betweend [0,2PI] and [0,Pi].</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  *</div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  * @return the vector (rt(M)) wich is the first partial derivative with respect to Teta.</div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  */</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span> template <typename T></div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span> inline</div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span> typename DGtal::Ball3D<T>::RealPoint</div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span> DGtal::Ball3D<T>::rt( const AngularCoordinates& t ) const</div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span> {</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  return RealPoint(</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  -myRadius * sin(t.first) * sin(t.second),</div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  myRadius * cos(t.first) * sin(t.second),</div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  0</div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  );</div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span> }</div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  </div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  </div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  </div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span> /**</div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  * @param t is a couple of Teta && Phi wich are angles respectivly betweend [-Pi/2,Pi/2) and [-Pi,Pi].</div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  *</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  * @return the vector (rp(M)) wich is the first partial derivative with respect to Phi.</div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  */</div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span> template <typename T></div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span> inline</div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span> typename DGtal::Ball3D<T>::RealPoint</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span> DGtal::Ball3D<T>::rp( const AngularCoordinates& t ) const</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span> {</div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  return RealPoint(</div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  myRadius * cos(t.first) * cos(t.second),</div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  myRadius * sin(t.first) * cos(t.second),</div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  -myRadius * sin(t.second)</div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  );</div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span> }</div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  </div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  </div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span> /**</div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  * @param t is a couple of Teta && Phi wich are angles respectivly betweend [0,2PI] and [0,Pi].</div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  *</div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  * @return the vector (rtt(M)) wich is second the second partial derivative with respect to Teta(twice).</div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  */</div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span> template <typename T></div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span> inline</div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span> typename DGtal::Ball3D<T>::RealPoint</div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span> DGtal::Ball3D<T>::rtt( const AngularCoordinates& t ) const</div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span> {</div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  return RealPoint(</div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  -myRadius * cos(t.first) * sin(t.second),</div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  -myRadius * sin(t.first) * sin(t.second),</div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  0.</div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  );</div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span> }</div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  </div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  </div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  </div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span> /**</div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  * @param t is a couple of Teta && Phi wich are angles respectivly betweend [0,2PI] and [0,Pi].</div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  *</div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  * @return the vector (rpp(M)) wich is second the partial derivatif with respect to Phi(twice).</div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  */</div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span> template <typename T></div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span> inline</div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span> typename DGtal::Ball3D<T>::RealPoint</div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span> DGtal::Ball3D<T>::rpp( const AngularCoordinates& t ) const</div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span> {</div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  return RealPoint(</div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  -myRadius * cos(t.first) * sin(t.second),</div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  -myRadius * sin(t.first) * sin(t.second),</div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  -myRadius * cos(t.second)</div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  );</div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span> }</div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  </div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span> /**</div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  * @param t is a couple of Teta && Phi wich are angles respectivly betweend [0,2PI] and [0,Pi]</div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  *</div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>  * @return the vector (rtp(M)) wich is second the partial derivatif with respect to Teta then Phi.</div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  */</div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span> template <typename T></div>
<div class="line"><a name="l00207"></a><span class="lineno"> 207</span> inline</div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span> typename DGtal::Ball3D<T>::RealPoint</div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span> DGtal::Ball3D<T>::rtp( const AngularCoordinates& t ) const</div>
<div class="line"><a name="l00210"></a><span class="lineno"> 210</span> {</div>
<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>  return RealPoint(</div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  -myRadius * sin(t.first) * cos(t.second),</div>
<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  myRadius * cos(t.first) * cos(t.second),</div>
<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  0.</div>
<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  );</div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span> }</div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  </div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  </div>
<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  </div>
<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  </div>
<div class="line"><a name="l00221"></a><span class="lineno"> 221</span> ///////////////////////////////////////////////////////////////////////////////</div>
<div class="line"><a name="l00222"></a><span class="lineno"> 222</span> // Interface - public :</div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  </div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span> /**</div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  * Writes/Displays the object on an output stream.</div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  * @param out the output stream where the object is written.</div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>  */</div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span> template <typename T></div>
<div class="line"><a name="l00229"></a><span class="lineno"> 229</span> inline</div>
<div class="line"><a name="l00230"></a><span class="lineno"> 230</span> void</div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span> DGtal::Ball3D<T>::selfDisplay ( std::ostream & out ) const</div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span> {</div>
<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  out << "[Ball3D] center= " << myCenter</div>
<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  << " radius=" << myRadius;</div>
<div class="line"><a name="l00235"></a><span class="lineno"> 235</span> }</div>
<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  </div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span> /**</div>
<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>  * Checks the validity/consistency of the object.</div>
<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  * @return 'true' if the object is valid, 'false' otherwise.</div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  */</div>
<div class="line"><a name="l00241"></a><span class="lineno"> 241</span> template <typename T></div>
<div class="line"><a name="l00242"></a><span class="lineno"> 242</span> inline</div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span> bool</div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span> DGtal::Ball3D<T>::isValid() const</div>
<div class="line"><a name="l00245"></a><span class="lineno"> 245</span> {</div>
<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  return true;</div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span> }</div>
<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>  </div>
<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>  </div>
<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  </div>
<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  </div>
<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  </div>
<div class="line"><a name="l00253"></a><span class="lineno"> 253</span> ///////////////////////////////////////////////////////////////////////////////</div>
<div class="line"><a name="l00254"></a><span class="lineno"> 254</span> // Implementation of inline functions //</div>
<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>  </div>
<div class="line"><a name="l00256"></a><span class="lineno"> 256</span> template <typename T></div>
<div class="line"><a name="l00257"></a><span class="lineno"> 257</span> inline</div>
<div class="line"><a name="l00258"></a><span class="lineno"> 258</span> std::ostream&</div>
<div class="line"><a name="l00259"></a><span class="lineno"> 259</span> DGtal::operator<< ( std::ostream & out,</div>
<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>  const Ball3D<T> & object )</div>
<div class="line"><a name="l00261"></a><span class="lineno"> 261</span> {</div>
<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  object.selfDisplay( out );</div>
<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  return out;</div>
<div class="line"><a name="l00264"></a><span class="lineno"> 264</span> }</div>
<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  </div>
<div class="line"><a name="l00266"></a><span class="lineno"> 266</span> // //</div>
<div class="line"><a name="l00267"></a><span class="lineno"> 267</span> ///////////////////////////////////////////////////////////////////////////////</div>
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