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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="SkyknightsOnline"
run/main_scene="res://src/Main.tscn"
boot_splash/image="res://assets/splash.png"
boot_splash/fullsize=false
config/icon="res://assets/icon/Skyknights.svg"
[autoload]
Settings="*res://src/ui/settings/Settings.tscn"
Network="*res://src/network/network.gd"
Game="*res://src/GameManager.gd"
InputManager="*res://src/InputManager.gd"
MainMenu="*res://src/ui/MainMenu.tscn"
HUD="*res://src/ui/hud/HUD.tscn"
[debug]
gdscript/warnings/unassigned_variable=false
gdscript/warnings/unused_variable=false
multirun/server/number_of_windows=3
multirun/server/window_distance=400
multirun/server/add_custom_args=true
multirun/client/number_of_windows=2
multirun/client/window_distance=400
multirun/client/add_custom_args=true
multirun/server/first_window_args="--server=1"
multirun/server/other_window_args="--connect=1"
multirun/client/first_window_args="--connect=1"
multirun/client/other_window_args="--server=1"
[display]
window/size/width=1920
window/size/height=1080
[editor_plugins]
enabled=PoolStringArray( "res://addons/multirun/plugin.cfg", "res://addons/ui_design_tool/plugin.cfg" )
[input]
ui_accept={
"deadzone": 0.5,
"events": [ ]
}
ui_select={
"deadzone": 0.5,
"events": [ ]
}
ui_cancel={
"deadzone": 0.5,
"events": [ ]
}
ui_focus_next={
"deadzone": 0.5,
"events": [ ]
}
ui_focus_prev={
"deadzone": 0.5,
"events": [ ]
}
ui_left={
"deadzone": 0.5,
"events": [ ]
}
ui_right={
"deadzone": 0.5,
"events": [ ]
}
ui_up={
"deadzone": 0.5,
"events": [ ]
}
ui_down={
"deadzone": 0.5,
"events": [ ]
}
ui_page_up={
"deadzone": 0.5,
"events": [ ]
}
ui_page_down={
"deadzone": 0.5,
"events": [ ]
}
ui_home={
"deadzone": 0.5,
"events": [ ]
}
ui_end={
"deadzone": 0.5,
"events": [ ]
}
[physics]
common/physics_jitter_fix=0.0
common/enable_pause_aware_picking=true
3d/physics_engine="Bullet"
3d/active_soft_world=false
[rendering]
quality/filters/msaa=2
quality/filters/use_debanding=true
environment/default_environment="res://default_env.tres"