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While the build is experimental, it was running the vanilla 0.56.1 game code on both sgame and cgame, and the only difference with the released engine aren't related to models.
So we can't exclude a bug specific to the architecture, but at the same time it looks very close to the “model not displayed when wallwalking” bug that was fixed just before release, so maybe that's a remaining trace of it or something similar.
In the video, the model is invisible when appearing in front of the player, so maybe it's related to how entities becomes visible, and it may be related to the entity cache. Though, since the shadow is drawn, some entity position seems to be known. But maybe only the shadow mark is known, not the model yet.
Disclaimer: this has been observed on an experimental branch for running the game on ppc64el.
I observed the bug in that video: https://youtu.be/lJPENFtjVgU?t=794
Quote:
invisible-dretch.mp4
While the build is experimental, it was running the vanilla 0.56.1 game code on both sgame and cgame, and the only difference with the released engine aren't related to models.
So we can't exclude a bug specific to the architecture, but at the same time it looks very close to the “model not displayed when wallwalking” bug that was fixed just before release, so maybe that's a remaining trace of it or something similar.
In the video, the model is invisible when appearing in front of the player, so maybe it's related to how entities becomes visible, and it may be related to the entity cache. Though, since the shadow is drawn, some entity position seems to be known. But maybe only the shadow mark is known, not the model yet.
@VReaperV may have some idea on the topic.