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urcheon/action: move compile_ase and compile_obj after iqm model and shader generation
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Urcheon/Action.py

Lines changed: 12 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -177,19 +177,9 @@ def list():
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# and navmesh generation
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CopyBsp,
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CompileBsp,
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CompileAse,
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CompileObj,
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# perhaps one day MergeBsp will be run on a copied bsp
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# so it must be called after that
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MergeBsp,
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# those are probably the slowest compression image
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# formats we know
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ConvertKtx,
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ConvertDds,
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ConvertCrn,
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ConvertNormalCrn,
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ConvertLosslessWebp,
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ConvertLossyWebp,
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# sloth needs previews to be done before sloth
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# TODO: be sure Sloth is not called before
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# all previews are generated
@@ -199,6 +189,18 @@ def list():
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SlothRun,
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# usually quick
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CompileIqm,
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# compiling a map model may require shaders and other models
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# being generated first.
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CompileAse,
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CompileObj,
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# those are probably the slowest compression image
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# formats we know
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ConvertKtx,
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ConvertDds,
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ConvertCrn,
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ConvertNormalCrn,
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ConvertLosslessWebp,
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ConvertLossyWebp,
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# can take some time but not blocking
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ConvertVorbis,
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ConvertOpus,

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