All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Added support for Android (please leave us a review 🤗)
- Added support for the original Nintendo 3DS
- Added support for Lepus - jz4760/RG300 with multiplayer support
- Switch: Added TCP/IP multiplayer support
- Vita: Added TCP/IP multiplayer support
- OpenDingux: Added TCP/IP multiplayer support
- 3DS: Added TCP/IP multiplayer support
- 3DS: Add launcher sound
- Animations are now updated at render time for high fps visuals
- Added support for hardware cursor (solves cursor lag)
- Quests being ordered logically in the quest panel
- Quest panel now lists completed quests
- More fine grained volume slider
- Added option for pickup sound
- Shrine reveals map in a different color than your own exploration
- Automap has drop shadow for better contrast in some levels
- Added font with support for Extended Latin, Greek, Coptic, Cyrillic, Chinese, Japanese, and Korean
- Item outline color now matches rarity
- Use gold color to indicate unique items in stores
- Improved XP bar visuals
- More widescreen loading scenes
- Mac: Icon now follow Big Sur style guide
- Added built in support for ZeroTier (no need for port forwarding, no need for an extra application)
- Added support for unencrypted public games
- Added auto discovery of public games over ZeroTier
- Share map exploration (in a different color than your own exploration)
- Press alt to show items on ground with labels
- Added option for stopping the hero with a key-press
- Hold click to continue to attack/walk/consume
- Click ctrl-click to drop an item
- Click shift-click to swap to the clicked weapon
- Limit the max width between panels
- Center align panels
- Rune bomb and crypt map can be used when standing next to target
- Added option for disabling crippling shrines
- Improve inventory filling order
- Added option to refill belt automatically
- gamepad: Equip equipment when pressing [use]
- gamepad: Operate object as last option for primary controller action
- gamepad: Allow applying oils with secondary action button
- gamepad: Inventory now takes object size into consideration
- gamepad: Add joystick dead zone range to ini
- touch: Add input hint to virtual keyboards
- Add support for translations
- Run in self-contained (portable) mode if diablo.ini is in the same folder as DevilutionX
- Chat now supports Unicode, including emojis
- Several actions can now have their key bindings remapped in the ini
- Added key bind options for quick save/load
- Show additional logging with
--verbose
- Start directly in Hellfire mode with
--hellfire
- Support for MPQs with compressed audio
- Log errors to the terminal as well
- Added options to adjust audio quality to ini
- Update Shareware help text to match retail version
- Automatically pause and mute the game when put in the background
- Allow for multiple heroes with the same name
- Only update diablo.ini if there are changes
- Windows: Auto detect location of MPQ files from GOG installation
- Added Brazilian Portuguese
- Added Bulgarian
- Added Czech
- Added French
- Added German
- Added Italian
- Added Korean (requires the additional fonts)
- Added Polish (optional dub by professional voice actors)
- Added Russian
- Added Simplified Chinese (requires the additional fonts)
- Added Spanish
- Added Traditional Chinese (requires the additional fonts)
- Fix small rooms missing from some levels
- Golem's to-hit being incorrect after loading a save game
- Diablo: Correct spells mana cost for the Sorcerer
- Diablo: Armor piercing was 2x of what it should be
- Diablo: Barbarian missing his armor piercing bonus
- Hellfire: Elemental spell was missing
- Hellfire: Firering spell not creating the correct shape
- Switch: No longer reacts to touch events
- Corrected directional sounds for distant sources
- Fix sound cut off when exiting game or starting the intro video
- Entirely new audio mixer to solve audio issues and lower memory usage
- Fixed rendering issues on 8bit outputs
- Hellfire: Clearly indicate if it's in shareware mode
- Reverted melee damage, when friendly fire and friendly mode is on
- Do not show XP bar when chat is open
- Do not show unbound status in place of game name
- Show host version when incompatible
- Gamepad: Prevent wasting stat points on maxed out stats
- Gamepad: Do not reset cursor position when switching between mouse and gamepad
- Gamepad: Unable to open crypt and hive
- Gamepad: Close cathedral map when pressing B-button
- Touch: Open virtual keyboard when text input is needed
- Correctly reset game state if not saved
- Compatibility with shareware save games
- Correctly handle folders with non English symbols in them
- Free network connection after ending game
- Never require write mode for MPQ files
- Allow for comments in ini file
- Load assets from a folder called
assets
next to the application if not found in data paths - Added listfile to our MPQs
- Add ini option for showing FPS
- Fix name filtering
- Correct minor memory leaks
- Further reduced memory usage
- Performance improvments
- Windows: Only show network errors once
- Player becoming immune to stun while using manashield at low health
- Monsters and players are no-longer immune to missiles when moving horizontally
- Fix missiles hitting multiple times
- Fix missiles sometimes skipping hit checks when passing a target
- Fix charging monsters disappearing from the game if changing levels while they were charging
- Fix negative AC bonus resulting in +1 AC
- Do not attack dead monsters
- Show more accurate
To hit
value in char panel - Wake up minions when their leader wakes up
- Disallow swapping gear while not standing/walking to avoid animation lock
- Switching of spells during casting changing the cost of the cast
- Not being able to pick up items after starting a new game for a short amount of time
- Persist shop inventory shop items when saving and loading
- Diablo's chamber opening with one lever after level loading
- Thaumaturgic shrine not restocking trapped chests
- Scavengers/Gravedigger were only able to search for corpses south of them
- Scavenger leaders getting stuck if minions started eating
- Quest monsters level being increased twice
- Fix gold piles with 0 gold from incorrect treasure room generation
- Avoid using temporary missiles for game state tracking
- Object interactions stacking while other actions are being performed
- Quest items sometimes not being picked up when clicked
- Teleport spell failing for some valid positions
- Phasing spell sometime failing or sending you outside the level
- Phasing not working in Lazarus' chamber
- Too many monster slots being allocated for golems on levels with quests
- Golems spawning on top of the player
- Fix Zhar's bookcase resetting a golem instead of Zhar
- Zhar saying his line twice in a game
- Fix stairs up to level 8 sometimes taking the player to town instead
- Fix random tiles being explored on automap
- Fixed various typos
- Monster light not updating when monster teleports
- Correctly shorten item names depending on visual length
- Missing dirt corners on map
- Wobbling map indicator when walking
- Fix screen position jumping after loading some saves
- Some lava still animated despite game pause
- Fully close the dialog screen when pausing game
- Changed player saying "Not enough mana" to a more fitting message when using a level 0 spell
- Draw belt item number for unusable scrolls
- Correct dsync caused by incorrect vision range for other players
- Sync monster active state
- Player attack speed being out of sync
- Dsync when switching items without sufficient inventory space
- Compensate for desync cause related to player movement
- Golem dsyncing if owner leaves level
- Prevent golems from fighting each other
- Play the correct sound when a player is hit by missiles
- Controls [ + ] stat point buttons sometimes not responding to clicks
- Keyboard layout is now correct when entering chat messages
- Validate network messages to harden security
- Fix corrupt save games for levels with large amount of entities
- Game now remembers the last selected hero
- Added menu for switching between Hellfire / Diablo
- Make menu navigation wrapping consistent
- Corrected multiple crashes and stability issues
- Range monsters cannot hit target at melee range
- Monsters could not see firewalls if covered by lightning wall and vice versa
- Armor piercing affix on ranged weapons decreasing hit chance instead of increasing it
- Fix stuttering when running in town
- Firering spell damage not being based on the caster
- Firering spell giving XP to the wrong player
- Solar shrine time was off by 1 hour, and did nothing between 4 and 5 am
- Reflect spell not working after loading a save game
- Potion trap was not degrading rejuvenation potion into mana or life
- Barbarian's skill not correctly updating health points
- Fix missing player lights when loading Hive level 3
- Apply lights to all berserked monsters after loading save game
- Remove light when killing a berserked monster
- Blood star becoming invisible when blocked
- Rotate arrows in the appropriate direction when blocking
- Candles around the storybook sometimes missing in Crypt
- Celia now leaves after her quest ends
- Update Celia and Complete Nut graphics when completing their quests
- Only play "Uh uh" sound the first time you pick up the cathedral map
- Glass breaking sound sometimes not playing for the potion trap
- Fix dsync in Hive
- Open Crypt from the start
- Restrict access to Hive and Crypt based on level
- Reflect spell not being synced
- Search spell affecting all players
- Switch/3DS: Polish dub produces static sounds
- OpenDingux: Now requires Beta
- Gharbad not having to go out of vision before progressing his quest
- Diablo: Items with negative AC morphing in multiplayer
- Diablo: Griswold and Wirt selling unusually expensive items
- Diablo: Gold not going directly to inventory
- Hellfire: Some monsters having lower than intended HP
- Hellfire: Auric Amulet not taking effect in most scenarios
- Windows: Glitchy audio
- Vita: Inability to edit hero name on the creation screen
- Quest panel crashing the game for some quests
- Windows: Some systems getting a sensor permission error
- Windows: Stability issues and item morphing in Hellfire
- Rage/Search/Lightningwall not factoring in the hero level for the first player
- Sparkling Shrine dealing an incorrect amount of damage
- Items with negative AC morphing in multiplayer
- Hellfire support
- Shareware support
- Fully migrate saves between Diablo and Hellfire
- Gold picked goes to stack even when inventory is open
- Pepin automatically heals
- Show other players on the map
- Preserve list position when buying and selling items in stores
- Preserve hotkeys and active spell across games
- Set default active spell for new heroes
- Experience bar (off by default)
- Monster health bar (off by default)
- Auto equip all item types on pickup or purchase (off by default)
- Auto pickup gold (off by default)
- Run in town (off by default) (also in multiplayer)
- Disable friendly fire from arrows an spells (off by default)
- Disable quest randomization (off by default)
- Adria refills mana (off by default)
- Barbarian and Bard heroes in Diablo (off by default)
- Use belt via the numpad
- Close panels when pressing ESC
- Shift-click to spend all stat points
- Shift-click to clear readied spell
- Shift-click consumables to move them between the belt and inventory
- Shift-click equipment equip/unequip them
- Controller mapping
- D-Pad / Left stick navigation now works in all menus and is more responsive.
- START + SELECT now opens the main menu.
- Right stick mouse emulation has been improved.
- Gamepads plugged in while the game is running can be used.
- All connected gamepads can be used (previously, only the first one).
- Widescreen menus
- Scroll subtitles at the same speed as narration reader
- Apply sound volume to videos
- Improved transparency (on by default)
- Auto-equip sounds (off by default)
- Show monster type (off by default)
- Disable walking sounds (off by default)
- Document ini-file options
- Reorganize ini-file
- Allow for up to 99 save games of each type
- Much lower memory usage (now in line with the original)
- Configurable network port
- Performance improvements
- DIABDAT.MPQ may now be upper case
- Support for portable installs
- Support file paths longer than 259 characters
- Add
--ttf-dir
and--ttf-name
to allow for specifying a different UI font - Switch Windows releases to 64-bit
- Added support for Nintendo 3DS
- Added support for PlayStation Vita
- Added support for DragonFly BSD
- Added AppImage for Linux
- Catacombs doors never having traps
- Incorrect graphics under cave doors in multiplayer
- Minor color issues in some videos
- Command-line output missing on Windows
- Correct visuals and function of the joining-game-dialog
- Mouse jumping to the top of the windows when using the menu
- Mouse not releasing when exiting the window
- Dragging on touch devices
- Multiplayer host crashing after beating the game
- Base damage not being updated when leveling up
- Player vision radius not updating properly before changing level
- Tiles not properly being marked as out of visibility when walking
- Scavengers/Gravediggers taking damage when eating on higher difficulties
- Flash only dealing 10% damage in some directions
- Not getting XP for the first monster placed on a level
- Not getting XP from monsters hit by golems
- Monsters going inactive when fighting golems offscreen
- Monsters with hiding ability fleeing in the wrong direction from golems
- Fallen fleeing in the wrong direction
- Monsters charge directions being biased for some angles
- Monsters not being able to properly judge the location of firewalls
- Some unique items morphing on a new game
- Incorrectly seeing legit items as duplicates
- Items being destroyed if held in cursor when entering dungeon
- Being able to waste gold on red scrolls when not having room for them
- Gaining mana from reading books despite wearing an item with corruption
- Gold piles will be filled to their max, before starting a new one
- Inconsistent repair prices caused by rounding errors
- Arkaine's Valor brought from previous games breaking the game state
- Several issues causing Arkaine's Valor to enter a broken state
- Black Mushroom quest not resetting between games
- Randomly being teleported from level 15 to Lazarus' chamber
- Several bugs in Lazarus quest when re-entering the teleport
- Town portals appearing on two levels when cast in a quest level
- Inconsistent mouse behavior when opening/closing various panels
- Gold icons graphics are always correct
- Arrows graphics not aligning with the move direction
- Wrong death sound when monster/golem kills another monster
- Lights not always following unique monsters
- Lights added on map update not working (Arkaine's Valor, etc.)
- Player light radius not readjusting when a player is knocked back
- Loadscreen colors on entering the Poison Water quest
- Lava pools sometimes having roof tiles in them
- Doors sometimes missing in Halls of The Blind
- Broken outline on some inventory items
- Fix more stability issues
- Monster hitpoints overflowing in Nightmare/Hell difficulty
- Gharbad the Weak not dropping his item when killed by a golem
- Some stability issues
- Firewall damage calculation being too low
- Firewall/Lightningwall damage being based on the dungeon level instead of spell level for the first player
- Right-hand item's decay suffix being applied to the left-hand item in multiplayer
- Town Shrine would always cast TP from the first player instead of the user
- Oily Shrine and Sparkling Shrine would cast their traps as if the first player was doing it
- The farmer would always think he was talking to the local player
- Scavenger/Gravedigger AI being stuck for a round after eating
- Sync available quests in multiplayer
- Correct spell level being ignored for Search and Rage
- Monster attack sound sometimes not playing
- Missing sounds when bards and barbarians talk to cows
- "0 Gold" sometimes spawning on The Cornerstone
- Minor typography corrections
- The Hidden Shrine freezes when not holding an applicable item
- Memory corruption when casting town portal
- Crashes associated with Black Death
- Players getting stuck in a wall when using Town Portals
- Some Hell difficulty monsters being too easy to hit
- Mana Shield bugs that could make a player invulnerable and/or invisible
- Disarming skill not working on levels 13 through 15
- Mana Shield permanently using up level missiles
- Corrected behaviour of Thieves, Speed/Haste, Balance/Stability/Harmony, and Piercing/Bashing/Puncturing
- Mana Shield becoming less effective with increasing spell level
- Excessive damage when a Mana Shield expired due to an attack
- Bows with fire damage prevented the Gargoyles from healing
- Right-clicking belt item 5-8 not working while the Spellbook is open
- Mana Shield and Nova not appearing for other players
- Shields disappearing when worn after wielding two-handed weapons
- Adria's books appear white even when the player can't read them
- Equipped shields not appear properly to other players
- Monster health not appearing correctly on Nightmare and Hell difficulty
- Diablo's scream being muted if you load a save game during his death throes
- Multiplayer character files are now located in the data directory, and may be moved between computers
- Some stability issues
- Save game difficulty does not carry over from 1.1.0
- Amiga builds are currently unstable
- Proper widescreen (and other aspects) support
- Select difficulty in single player (remembered in the save game)
- Adjustable game speed in-game
- V-sync can now be disabled in the ini
- Better line drawing function used for the automap
- Support for loading custom Hell level maps
- Make all objects and monsters available to custom maps
- Added support for joining a game via hostname instead of IP
- You can now enter and exit fullscreen also when the game is paused
- [Amiga] Fix double-clicking in menu
- Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0
- Fix player base block resetting to 0 after loading a save game
- Correctly render trees in front of the player
- Fully render sprites that are larger than the floor tiles
- Fix objects disappearing when walking on the opposite wall
- Duping via belt has been fixed
- Correctly detect if the mouse is clicking the world or UI in some areas
- Minor typography corrections
- Corrected name of Chamber of Bone in automap
- Correctly align the inventory slots
- Fix keyboard input in the menu
- Support for integer scaling
- Controller: Map Start + L1/R1 to char/inventory
- Added
--save-dir
to allow for specifying the save game folder - Correctly scale the game on systems with a non-standard DPI setting
- Some cave levels were generated with an incorrect layout
- Firebolt mana cost is now correct
- Allow players to join Nightmare/Hell games without first creating a game
- Correctly load the full white color
- Correct navigation in the difficulty select screen
- The window can now be resized after exiting fullscreen mode
- Fix memory leak in audio code
- Fix hanging for 20 sec on the error screen
- Toggle fullscreen at any point by hitting alt+enter (mouse grab can be disabled in diablo.ini)
- Controller: B button closes the currently active panel.
- Added a navigation menu for controllers
- Focus on the exit item before quitting.
- Minor performance improvements (save/load time and main menu).
- Add a list of known mods
- Added support for 32bit PowerPc
- Added support for Amiga
- Added support Clockwork PI GameShell
- Added support for GKD350h
- Switch to OPK for RetroFW (requires 2.0)
- Update OpenDingux/RetroFW build root
- Game crashing on systems that do not report monitor refresh rate.
- Fixed belt not working correctly when holding shift on us keyboard layouts
- Always keep track of the latest hero level when selecting difficulty.
- Correct screenshot path
- Turn the screen red for 200ms when taking screenshots.
- Fix town load screen missing on the first load.
- Fix minor HOM issue at some houses in town.
- Allow for space as text input
- Fixed a couple of typos in error messages
- Fix belt not working correctly when holding shift on *non-*us keyboard layouts
- Fix one more rare crash.
- FPS no longer capped at 20hz; smoother mouse and transitions
- Full-featured gamepad support
- All movies can now be skipped via ESC
- Implement
--help
,--version
and--data-dir
- Implement FPS counter (
-f
) - Force windowed mode with
-x
- Skip startup movies with
-n
- Implement scroll wheel navigation
- Implement touch support
- Load assets from the same folder as the mpq
- Faster loading
- Added Nintendo Switch support
- Added Retro Gamer Handheld (OpenDingux/Retrofw) support
- Added OpenBSD support
- Windows version is now build as GUI an app and has an icon
- Fixed random missing sounds
- Fixed NPCs not talking about the right quest
- Error messages implemented in GUI
- Fixed having to restart the game between network sessions
- Fixed game not working on some Radeon GPUs
- Fixed panel missing after minimizing game if upscaling is disabled
- Fixed clicks in the left letterbox being incorrectly handled
- Fixed end movie not looping
- Fixed a large number of rare stability issues from the original game
- Correctly take open panels into account when casting spells
- Fix sound some times being muted after Diablo dies
- Sound is now accurate to the original
- All in-game issues fixed
- Delete hero, inline dialogs and scrollbars are now implemented
- Screenshots now have different names
- Multiple simultaneous dialogs fixed
- All builds are now 64bit (except for Windows and Raspberry Pi)
- Memory leaks and crashes fixed
- All keys are now mapped
- UI text now has correct shadows
- Much lower CPU usage
- diabdat.mpq can now be loaded with read-only access
- Error dialogs not implemented in main UI
- The game must restart after hosting multiplayer
- All functions are now binary identical to the 1.09b version
- Fix buying from Wirt
- Replace many magic numbers with constants
- Fix a handful of minor issues
- Add toggle fullscreen with alt+enter in debug builds
- All functions are now binary identical to Diablo 1.09b
- MVG posts a video about the project and releases a Nintendo Switch port
- Fixed flickering mouse in caves
- 32bit ARM build (Raspberry Pi)
- 32bit FreeBSD build
- 32bit Haiku support (see HaikuDepot)
- Included font for rendering credits and progress screen
- Upscaling quality can be adjusted or fully disabled in diablo.ini
- Windowed mode can be set in diablo.ini
- Mouse capture can be set in diablo.ini
- Direct file access implemented (mods won't need to pack their files in an MPQ)
- Music and speech memory leaks fixed
- 96% of functions are now binary identical to the 1.09b version
- Fix several item corruption issues introduced in 0.9.0
- 90% of functions are now binary identical to the 1.09b version
- Mute buttons now work correctly
- Code is once again compiled as C++ as some parts appear to require despite the indications in Rich header
- 80% of functions are now binary identical to the 1.09b version
- Fixes a few minor issues with generated items
- 70% of functions are now binary identical to the 1.09b version
- The last of the compiler flags are figured out
- Devilution appears on Phoronix
- Fix dialog volume
- 32bit macOS build
- Fix crash in town during multiplayer
- Screenshot implemented
- 60% of functions are now binary identical to the 1.09b version
- Added a guide for people wanting to join in Cleaning the code
- File size is now only 968 bytes (0.13%) larger than the original Diablo 1.09b.
- Fully implemented audio (all issues from 0.1.0 fixed)
- Fully implemented multiplayer
- Windows 32bit build
- Gameplay is fully featured and plays like the original
- Memory leaks fixed
- Most known crashes have been fixed
- Linux 32bit build
- Basic audio
- Video playback
- Basic menus
- Graphics
- Gameplay
- Basic multiplayer over TCP/UDP
- Persistent settings
- Encrypted network connection with password protection
- 50% of functions are now binary identical to the 1.09b version
- #456 Assets can now be loaded directly form disk (no need for MPQ-files when modding)
- #528 Code ported to C (can still be compiled as C++)
- #111 Rich Header no longer contains incorrect sections
- #182 defined a Code Style with accompanying clang-format definition
Diabloui.dll
is now also part of the source tree- Added Contribution Guide
- Added PDB build option for comparing with devilution-comparer
- CI now runs the original build chain
- Most magic numbers are now replaced by enums
- The code was reduced by 10,000 lines
- Fix a few issues, mostly relating to multiplayer
- An older and more original PSX symbol file is discovered
- Compiler version is confirmed to be correct by discovery of the Rich header
- Merge nightly back in to devilution
- Travis is configured to report the overall project delta to 1.09b on every change
- Devilution-comparer is developed for comparing binary diff in compiled functions
- The correct compiler combination is found by trial and error plus a bit of luck
- Fix crash
- Get the first functions bin exact
- Fix render issues
- Introduce debug functions from the 1.00 debug release
- Fix missiles
- More consts, sizeof and defines
- Fix several issues with dungeon generation code
- Fix multiplayer
- Fix error messages
- Correct names based on PSX symbols and DX SDK
- Created nightly fork where code clean up can take place until major bugs are fixed in the main project
- Setup a Discord channel
- Diablo 1.09b is determined to have been compiled with the /O1 flag
- Windows binary can now be compiled under Linux and Mac OS X
- Windows binary can now be compiled under VS 5.10
- Fix multiple crashes
- Remove cheesy copyright notice
- Set up continuous building via Travis and AppVeyor
- Icon added
- Fix Zhar quest, monster squelching and golems
- Use consts for various values
- Devilution gets posted on Y Combinator
- Devilution is unleashed upon the world! Version 0.1.0!
- Polishing things up for final release
- Added a cheesy fake copyright notice to dissuade monetary gain
- Properly integrated Storm and DiabloUI into the project
- Fixed bugs with save files
- You can now load Devilution saves in the vanilla game
- Finally! Figured it out and now monsters spawn correctly
- The game can be completed from start to finish with a few tricks
- Took a week break, begin working on monster code again
- Nearly all quests work now
- Fixed a bug with Adria
- Fix bugs with character drawing
- Fix bugs relating to item affix generation
- Towners no longer crash the game
- Port debugging functions from the debug release
- Still can't figure out the zombie problem
- Begin fixing quest code and testing completion
- Zombies are spawning in all dungeon types... sigh
- Split code from IDA's C file into separate CPP files
- All dungeon types can now be entered
- Objects are now mostly working
- Begin uncommenting monster code and fixing them
- Begin fixing up dungeon generation and objects
- Fixed many crashing bugs when in town and dungeon
- Items, missiles, and spells are now drawn
- Finally fixed the render bug, everything draws correctly!
- Character animation now draws correctly
- The cathedral is now mostly working
- Fixed tons of bugs
- You can now walk around in town
- Entering the dungeon almost always crashes
- Uncommented and fixed lots of broken code
- The game screen now appears, although very glitchy
- Control panel and inventory now work almost flawlessly
- Temporarily commented out tons of broken code
- You can now get past the loading screen and into town
- Music also works
- Control panel mostly works but game screen is black
- The title screen now works
- Freezes during the loading screen
- Fixed enough bugs that you can now launch binary
- Crashes during title screen
- Fix remaining errors in code
- Code now compiles and produces a non-working binary
- Dump the database to C code via IDA
- Correct various function signatures
- Correct struct names and types
- Plug in enumerates
- Finish correcting and documenting data sections
- Finish documenting functions
- Begin correcting names to match PSX
- Begin adding enumerates
- Add more minor structs
- Clean up data sections
- Almost finished adding every function
- Begin working on major structs
- Add more functions
- Begin adding data from Sanctuary project
- IDA disassembly begin
- Start adding function names from Sanctuary project
- The concept of Devilution is born
- Research into Diablo's code and mechanics
- Research from Jarulf's guide