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StreetMonkey.csproj
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StreetMonkey.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{561A9956-B233-4A83-87E5-D886071BC206}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Street Monkey</RootNamespace>
<AssemblyName>Street Monkey</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BloonsTD6 Mod Helper">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods\BloonsTD6 Mod Helper.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnhollowerBaseLib" />
<Reference Include="UnityEngine">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="StreetMonkey.cs" />
<Compile Include="Displays\Bullet.cs" />
<Compile Include="Displays\StreetMonkeyParagonDisplay.cs" />
<Compile Include="ModHelperData.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="upgrades\StreetMonkey-Icon.png" />
<EmbeddedResource Include="upgrades\StreetMonkey-Portrait.png" />
<EmbeddedResource Include="upgrades\TopPath\FasterFiring-Icon.png" />
<EmbeddedResource Include="upgrades\TopPath\DualWeilding-Icon.png" />
<EmbeddedResource Include="upgrades\TopPath\SubMachine-Icon.png" />
<EmbeddedResource Include="upgrades\TopPath\FullAutoRifle-Icon.png" />
<EmbeddedResource Include="upgrades\TopPath\Minigun-Icon.png" />
<EmbeddedResource Include="upgrades\MiddlePath\Radio-Icon.png" />
<EmbeddedResource Include="upgrades\MiddlePath\glasses-Icon.png" />
<EmbeddedResource Include="upgrades\MiddlePath\Feartactics-Icon.png" />
<EmbeddedResource Include="upgrades\MiddlePath\Reinforcements-Icon.png" />
<EmbeddedResource Include="upgrades\MiddlePath\StreetLeader-Icon.png" />
<EmbeddedResource Include="upgrades\BottomPath\NineMil-Icon.png" />
<EmbeddedResource Include="upgrades\BottomPath\FourtySW-Icon.png" />
<EmbeddedResource Include="upgrades\BottomPath\Magnum-Icon.png" />
<EmbeddedResource Include="upgrades\BottomPath\Winchester-Icon.png" />
<EmbeddedResource Include="upgrades\BottomPath\BMG-Icon.png" />
<EmbeddedResource Include="upgrades\StreetParagon-Icon.png" />
<EmbeddedResource Include="Displays\gundisplayxxx.png" />
<EmbeddedResource Include="Displays\Bullet.png" />
<EmbeddedResource Include="Displays\StreetMonkeyParagonDisplay.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetDir)$(TargetFileName)" "C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods" /y</PostBuildEvent>
</PropertyGroup>
</Project>