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Description
If you export to Android, any sounds played with PlaySound() cause stuttering, frame drops and broken sounds.
If I export the following code to Android OR broadcast it to my phone, the app stutters as soon as the sound is played.
The faster I tap the screen, the more it stutters. At some point, the sound even breaks.
This is only the case for Android, not for Windows.
I tried different phones, different sounds, different .wav formats and .ogg files...makes no difference.
I also tried Studio and Classic.
CODE:
SetErrorMode ( 0 )
SetWindowSize ( 1024, 768, 0 )
SetOrientationAllowed ( 0, 0, 1, 1 )
SetSyncRate ( 60, 0 )
UseNewDefaultFonts ( 1 )
SetPrintSize ( 20 )
SetImmersiveMode ( 1 )
sound = LoadSound ( "sound.wav" )
gfx = Loadimage ( "agk.png" )
sprite = CreateSprite ( gfx )
SetSpriteSize ( sprite, 10, -1 )
local x as float
local y as float
local angle as float
repeat
Print( trunc ( ScreenFPS() ) )
angle = fmod ( angle + 1.0, 360.0 )
x = 50.0 + cos ( angle ) * 20.0
y = 50.0 + sin ( angle ) * 20.0
SetSpritePositionByOffset ( sprite, x, y )
if GetPointerPressed() then PlaySound ( sound, 100, 0, 1 )
Sync()
until GetRawKeyPressed ( 27 )
END
A ZIP file including code and media is attached.
_soundbug.zip
PSY
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